Torque3D/Engine/source/lighting/common
Areloch 2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
..
blobShadow.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
blobShadow.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightMapParams.cpp Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
lightMapParams.h Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
projectedShadow.cpp Projected Shadow fix 2014-12-22 17:52:02 -06:00
projectedShadow.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
sceneLighting.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
sceneLighting.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneLightingGlobals.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePersist.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePersist.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowVolumeBSP.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowVolumeBSP.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00