mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Many instances of a function or expression being used repeatedly, which can lower performance. Fixed it in these cases by creating on local var, reference or pointer that's used instead. |
||
|---|---|---|
| .. | ||
| blobShadow.cpp | ||
| blobShadow.h | ||
| lightMapParams.cpp | ||
| lightMapParams.h | ||
| projectedShadow.cpp | ||
| projectedShadow.h | ||
| sceneLighting.cpp | ||
| sceneLighting.h | ||
| sceneLightingGlobals.h | ||
| scenePersist.cpp | ||
| scenePersist.h | ||
| shadowBase.h | ||
| shadowVolumeBSP.cpp | ||
| shadowVolumeBSP.h | ||