..
pc
Modified files for SDL2.
2015-01-18 22:52:29 +01:00
d3dx9Functions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9CardProfiler.cpp
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
2014-03-15 15:10:14 +01:00
gfxD3D9CardProfiler.h
GFX now handles non-default adapters
2013-04-09 12:50:17 -04:00
gfxD3D9Cubemap.cpp
cubemap Mip retrieval-DX
2014-12-27 11:34:08 -06:00
gfxD3D9Cubemap.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9Device.cpp
Oculus VR DK2 Support
2015-05-06 23:09:51 +01:00
gfxD3D9Device.h
Oculus VR DK2 Support
2015-05-06 23:09:51 +01:00
gfxD3D9Device.regen-states.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9EnumTranslate.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
gfxD3D9OcclusionQuery.cpp
Fix SkatterSky flare occlusion.
2014-12-09 23:34:21 +11:00
gfxD3D9OcclusionQuery.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9PrimitiveBuffer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9PrimitiveBuffer.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9QueryFence.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9QueryFence.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9Shader.cpp
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
2014-11-08 17:50:37 +01:00
gfxD3D9Shader.h
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
2014-11-08 17:50:37 +01:00
gfxD3D9StateBlock.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9StateBlock.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9TextureManager.cpp
Set correct terrain layer texture format.
2014-11-08 18:19:14 +01:00
gfxD3D9TextureManager.h
GFX now handles non-default adapters
2013-04-09 12:50:17 -04:00
gfxD3D9TextureObject.cpp
Enable RGB format for DDS files getting copied to bitmap.
2014-09-23 13:47:14 +02:00
gfxD3D9TextureObject.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9VertexBuffer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxD3D9VertexBuffer.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
screenshotD3D9.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
screenshotD3D9.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
videoCaptureD3D9.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
videoCaptureD3D9.h
Add missing include guards to some headers
2015-01-06 00:42:33 -05:00