Torque3D/Engine/source/gfx/D3D9
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
..
pc Modified files for SDL2. 2015-01-18 22:52:29 +01:00
d3dx9Functions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9CardProfiler.cpp refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
gfxD3D9CardProfiler.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxD3D9Cubemap.cpp cubemap Mip retrieval-DX 2014-12-27 11:34:08 -06:00
gfxD3D9Cubemap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9Device.cpp Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
gfxD3D9Device.h Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
gfxD3D9Device.regen-states.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9EnumTranslate.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
gfxD3D9OcclusionQuery.cpp Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
gfxD3D9OcclusionQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9PrimitiveBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9PrimitiveBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9QueryFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9QueryFence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9Shader.cpp Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 2014-11-08 17:50:37 +01:00
gfxD3D9Shader.h Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 2014-11-08 17:50:37 +01:00
gfxD3D9StateBlock.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9StateBlock.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9TextureManager.cpp Set correct terrain layer texture format. 2014-11-08 18:19:14 +01:00
gfxD3D9TextureManager.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
gfxD3D9TextureObject.cpp Enable RGB format for DDS files getting copied to bitmap. 2014-09-23 13:47:14 +02:00
gfxD3D9TextureObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9VertexBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxD3D9VertexBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshotD3D9.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
screenshotD3D9.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
videoCaptureD3D9.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
videoCaptureD3D9.h Add missing include guards to some headers 2015-01-06 00:42:33 -05:00