mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
- ConsoleValue class is now the base value class. - ConsoleValueRef is now used to supply function parameters. Values are disposable. - Script functions return values instead of just strings where possible. - Variables can be disposable strings - Bytecode changed Fix the issues with console method parameters and fields which prevented missions from loading.
151 lines
5.4 KiB
C++
151 lines
5.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Console implementation of STL map.
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//-----------------------------------------------------------------------------
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#ifndef _XMLDOC_H_
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#define _XMLDOC_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif // _TVECTOR_H_
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class TiXmlDocument;
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class TiXmlElement;
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class TiXmlAttribute;
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class SimXMLDocument: public SimObject
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{
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// This typedef is required for tie ins with the script language.
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// --------------------------------------------------------------------------
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protected:
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typedef SimObject Parent;
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// --------------------------------------------------------------------------
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public:
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SimXMLDocument();
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~SimXMLDocument();
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// These are overloaded functions from SimObject that we handle for
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// tie in to the script language. The .cc file has more in depth
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// comments on these.
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//-----------------------------------------------------------------------
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bool processArguments(S32 argc, ConsoleValueRef *argv);
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bool onAdd();
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void onRemove();
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static void initPersistFields();
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// Set this to default state at construction.
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void reset(void);
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// Read / write / parse XML.
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bool loadFile(const char* rFileName);
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bool saveFile(const char* rFileName);
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S32 parse(const char* rText);
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bool saveToString(String& str);
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// Clear XML document.
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void clear(void);
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// Get error description if it exists.
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const char* getErrorDesc(void) const;
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// Clear previously set error.
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void clearError(void);
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// Push first/last child element onto element stack.
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bool pushFirstChildElement(const char* rName);
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// Convert top stack element into sibling with given name.
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bool nextSiblingElement(const char* rName);
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// push child element at index onto stack.
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bool pushChildElement(S32 index);
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// Get element value
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const char* elementValue();
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// Pop last element off of stack.
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void popElement(void);
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// Get attribute from top element on element stack.
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const char* attribute(const char* rAttribute);
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// Does the attribute exist in the current element
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bool attributeExists(const char* rAttribute);
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// Obtain the name of the current element's first or last attribute
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const char* firstAttribute();
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const char* lastAttribute();
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// Move through the current element's attributes to obtain their names
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const char* nextAttribute();
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const char* prevAttribute();
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// Set attribute of top element on element stack.
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void setAttribute(const char* rAttribute, const char* rVal);
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// Set attributes of a simObject on top element of the stack.
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void setObjectAttributes(const char* objectID);
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// Remove attribute with given name from top element on stack.
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void removeAttribute(const char* rAttribute);
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// Create a new element and push it onto stack as a new level.
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void pushNewElement(const char* rName);
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// Create a new element and push it onto stack on current level.
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void addNewElement(const char* rName);
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// Write XML declaration to current level.
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void addHeader(void);
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// Write a XML comment to the current level.
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void addComment(const char* comment);
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// Read a comment from the current level at the specified index.
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const char* readComment( S32 index );
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// Write text to the current level.
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void addText(const char* text);
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// Retrieve text from the current level.
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const char* getText();
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// Remove Text
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void removeText();
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// Write data to the current level.
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void addData(const char* text);
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// Retrieve data from the current level.
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const char* getData();
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private:
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// Document.
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TiXmlDocument* m_qDocument;
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// Stack of nodes.
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Vector<TiXmlElement*> m_paNode;
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// The current attribute
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TiXmlAttribute* m_CurrentAttribute;
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public:
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DECLARE_CONOBJECT(SimXMLDocument);
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};
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#endif // _XMLDOC_H_
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////EOF/////////////////////////////////////////////////////////////////////////
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