Torque3D/Templates/BaseGame/game/core
2018-03-26 23:31:10 -05:00
..
components Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
console Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
fonts Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
gfxData Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
gfxprofile Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
images Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
lighting * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-07-08 02:56:09 -05:00
postFX * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-07-08 02:56:09 -05:00
sfx Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
shaders PostFX.hlsl 2018-02-11 17:12:34 +00:00
audio.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
canvas.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
CoreComponents.cs Updates to component classes - 2018-01-28 14:57:02 -06:00
CoreComponents.module Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
cursor.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
globals.cs Fixed up the GL side, and tweaked some shader pathing to not cause issues with the new common shader placement. 2017-03-05 01:19:21 -06:00
helperFunctions.cs Added helper functions for managing Game Objects 2018-01-28 15:18:05 -06:00
lighting.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
main.cs Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 2017-12-03 01:21:30 -06:00
oculusVR.cs Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
oculusVROverlay.gui Re-adds some bits from the old templates that were missed when doing the BaseGame template. 2017-03-26 17:53:01 -05:00
parseArgs.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
postFx.cs Fixed up the GL side, and tweaked some shader pathing to not cause issues with the new common shader placement. 2017-03-05 01:19:21 -06:00
profiles.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
renderManager.cs Includes some renderbin declarations that are needed for AFX that got missed in the original PR. 2018-03-26 23:31:10 -05:00