mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
122 lines
4.6 KiB
PHP
122 lines
4.6 KiB
PHP
<?php
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
beginModule( 'fmod' );
|
|
$allgood = true;
|
|
|
|
// Additional includes
|
|
switch( T3D_Generator::$platform )
|
|
{
|
|
case "win32":
|
|
case "mac":
|
|
//addLibIncludePath( 'fmod/inc' );
|
|
// Look for the optional global from the project.conf.
|
|
global $FMOD_SDK_PATH;
|
|
if (!$FMOD_SDK_PATH)
|
|
{
|
|
// First look for an environment var.
|
|
$FMOD_SDK_PATH = getenv( "TORQUE_FMOD_PATH" );
|
|
|
|
if (strlen($FMOD_SDK_PATH) == 0 || !file_exists($FMOD_SDK_PATH))
|
|
{
|
|
// Check for another environment variable. There is no standard one for FMOD.
|
|
$FMOD_SDK_PATH = getenv( "FMOD_SDK_PATH" );
|
|
|
|
if (strlen($FMOD_SDK_PATH) == 0 || !file_exists($FMOD_SDK_PATH))
|
|
{
|
|
// No environment variables present so check the FMOD SDK install location
|
|
$FMOD_SDK_PATH = getenv("ProgramFiles") . "/FMOD SoundSystem/FMOD Programmers API Windows";
|
|
|
|
// Last channce... try the x86 default install path.
|
|
if (!file_exists($FMOD_SDK_PATH))
|
|
$FMOD_SDK_PATH = getenv("ProgramFiles(x86)") . "/FMOD SoundSystem/FMOD Programmers API Windows";
|
|
}
|
|
}
|
|
|
|
// We need forward slashes for paths.
|
|
$FMOD_SDK_PATH = str_replace( "\\", "/", $FMOD_SDK_PATH);
|
|
|
|
// Remove trailing slashes.
|
|
$FMOD_SDK_PATH = rtrim($FMOD_SDK_PATH, " /");
|
|
}
|
|
|
|
if (file_exists($FMOD_SDK_PATH))
|
|
{
|
|
addIncludePath( $FMOD_SDK_PATH . "/api/inc" );
|
|
addIncludePath( $FMOD_SDK_PATH . "/fmoddesignerapi/api/inc" );
|
|
|
|
// File Copy
|
|
copyFileToProject( $FMOD_SDK_PATH . "/api/fmodex.dll", "/game/fmodex.dll" );
|
|
copyFileToProject( $FMOD_SDK_PATH . "/fmoddesignerapi/api/fmod_event.dll", "/game/fmod_event.dll" );
|
|
}
|
|
else
|
|
{
|
|
echo "\n\n*** FMOD PATH NOT VALID \n\n";
|
|
$allgood = false;
|
|
}
|
|
|
|
break;
|
|
|
|
case "360":
|
|
// Assume 32-bit system
|
|
$FMOD_PATH = "C:/Program Files/FMOD SoundSystem/FMOD Programmers API Xbox 360/";
|
|
|
|
// Ohnoes! Try 64-bit!
|
|
if (!file_exists($FMOD_PATH))
|
|
$FMOD_PATH = "C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API Xbox 360/";
|
|
|
|
if (!file_exists($FMOD_PATH))
|
|
{
|
|
$allgood = false;
|
|
echo "\n\n FMOD integration failed to find Xbox360 installation!\n";
|
|
echo " - FMOD_PATH is set to $FMOD_PATH\n\n";
|
|
}
|
|
else
|
|
{
|
|
echo "\n\nFMOD integration for Torque3D on the Xbox360\n";
|
|
echo " - FMOD_PATH is set to $FMOD_PATH\n\n";
|
|
|
|
// Fmod API
|
|
addIncludePath($FMOD_PATH . 'api/inc');
|
|
addProjectLibDir($FMOD_PATH . 'api/lib');
|
|
|
|
// Fmod Designer API
|
|
addIncludePath($FMOD_PATH . 'fmoddesignerapi/api/inc');
|
|
addProjectLibDir($FMOD_PATH . 'fmoddesignerapi/api/lib');
|
|
|
|
addProjectLibInput('fmodxbox360.lib');
|
|
|
|
addProjectLibInput('xmahal.lib');
|
|
addProjectLibInput('xmic.lib');
|
|
|
|
// Prior to June 2009 XDK, FMOD requires xaudio.lib
|
|
//addProjectLibInput('xaudio.lib');
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Source
|
|
if($allgood)
|
|
addEngineSrcDir('sfx/fmod');
|
|
endModule();
|
|
?>
|