Torque3D/Tools/projectGenerator/libs/libbullet.conf

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<?php
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
beginLibConfig( 'libbullet', '{4368B65C-F5EF-4D28-B533-B02A04EBE921}' );
// Source
addLibSrcDir( 'bullet/src' );
addLibSrcDir( 'bullet/src/BulletCollision' );
addLibSrcDir( 'bullet/src/BulletCollision/BroadphaseCollision' );
addLibSrcDir( 'bullet/src/BulletCollision/CollisionDispatch' );
addLibSrcDir( 'bullet/src/BulletCollision/CollisionShapes' );
addLibSrcDir( 'bullet/src/BulletCollision/Gimpact' );
addLibSrcDir( 'bullet/src/BulletCollision/NarrowPhaseCollision' );
addLibSrcDir( 'bullet/src/BulletDynamics' );
addLibSrcDir( 'bullet/src/BulletDynamics/Character' );
addLibSrcDir( 'bullet/src/BulletDynamics/ConstraintSolver' );
addLibSrcDir( 'bullet/src/BulletDynamics/Dynamics' );
addLibSrcDir( 'bullet/src/BulletDynamics/Vehicle' );
addLibSrcDir( 'bullet/src/LinearMath' );
// TODO: Can we do multicore on OSX?
if ( T3D_Generator::$platform == "win32" ||
T3D_Generator::$platform == "360" )
{
addProjectDefine( 'WIN32' );
addLibSrcDir( 'bullet/src/BulletMultiThreaded' );
addLibSrcDir( 'bullet/src/BulletMultiThreaded/MiniCLTask' );
addLibSrcDir( 'bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask' );
addLibIncludePath( 'bullet/src/BulletMultiThreaded/vectormath/scalar/cpp' );
}
// Additional includes
addLibIncludePath( 'bullet/src' );
endLibConfig();
?>