Torque3D/Templates/Full/game
2018-10-28 20:52:32 +10:00
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art Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00
core Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR 2018-10-25 14:30:12 -05:00
levels Corrected some missed bits in the template, and a check in the forward-lit probes 2018-10-10 01:52:19 -05:00
scripts Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
shaders oops forgot poor skylight shader 2018-10-28 20:52:32 +10:00
tools Added propagated multibake mode. 2018-10-27 02:21:46 -05:00
web Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion.opt Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
main.cs Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
main.cs.in fix playJournal instruction in comments 2015-10-28 22:52:16 -04:00
runTests.cs Allow test flags to be specified, so we don't need TEST_STRESS. 2014-08-02 10:21:28 +10:00