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https://github.com/TorqueGameEngines/Torque3D.git
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Generating image previews of image assets was failing DDS remove redundant check for stream status. STB requires the file to be free before being written to, move check to make sure we can open the path into gBitmap and remove FileStream checks from everywhere else.
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "videoCapture.h"
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#include "core/stream/fileStream.h"
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#include "console/console.h"
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#include "gfx/bitmap/gBitmap.h"
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/// This is a very basic "encoder" that records the video as a series of numbered PNGs
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/// Good if you're having problems with container-based formats and need extra flexibility.
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class VideoEncoderPNG : public VideoEncoder
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{
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U32 mCurrentFrame;
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public:
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/// Begins accepting frames for encoding
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bool begin()
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{
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mPath += "\\";
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mCurrentFrame = 0;
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return true;
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}
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/// Pushes a new frame into the video stream
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bool pushFrame( GBitmap * bitmap )
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{
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String framePath = mPath + String::ToString("%.6u.png", mCurrentFrame);
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//Increment
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mCurrentFrame++;
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bool result = bitmap->writeBitmap("png", framePath, 0);
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pushProcessedBitmap(bitmap);
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return result;
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}
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/// Finishes the encoding and closes the video
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bool end()
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{
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return true;
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}
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void setResolution( Point2I* resolution )
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{
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mResolution = *resolution;
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}
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};
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REGISTER_VIDEO_ENCODER(VideoEncoderPNG, PNG)
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