Torque3D/Engine/source/renderInstance
marauder2k7 3aef90a6bc Update GFXTextureManager and GBitmap
GBitmap Changes:
Added all other formats to gbitmap that we support
gbitmap now supports cubemaps
added converters for all these other formats
added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats

GFXTextureManager
Can now directly make cubemaps and texture arrays based on the GFXTextureProfile
API implementations for all functions that cubemaps and arrays needed
2025-12-22 10:29:01 +00:00
..
forcedMaterialMeshMgr.cpp
forcedMaterialMeshMgr.h
renderBinManager.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
renderBinManager.h
renderDeferredMgr.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
renderDeferredMgr.h
renderFormatChanger.cpp
renderFormatChanger.h
renderImposterMgr.cpp
renderImposterMgr.h
renderMeshMgr.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
renderMeshMgr.h
renderObjectMgr.cpp
renderObjectMgr.h
renderOcclusionMgr.cpp
renderOcclusionMgr.h
renderParticleMgr.cpp shift glow logic to use a bool. we'll likely make that a scalar at some point, but not at the last second 2025-10-20 12:11:56 -05:00
renderParticleMgr.h fix particle glow 2025-10-20 10:56:19 -05:00
renderPassManager.cpp remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
renderPassManager.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
renderPassStateToken.cpp
renderPassStateToken.h
renderProbeMgr.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
renderProbeMgr.h Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
renderTerrainMgr.cpp
renderTerrainMgr.h
renderTexTargetBinManager.cpp
renderTexTargetBinManager.h
renderTranslucentMgr.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
renderTranslucentMgr.h