mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs. this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
679 lines
21 KiB
C++
679 lines
21 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gui/editor/guiMenuBar.h"
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#include "console/consoleTypes.h"
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#include "console/console.h"
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#include "gui/core/guiCanvas.h"
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#include "gui/core/guiDefaultControlRender.h"
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#include "gui/controls/guiTextListCtrl.h"
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#include "sim/actionMap.h"
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#include "gfx/gfxDevice.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gfx/primBuilder.h"
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#include "console/engineAPI.h"
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#include "gui/editor/guiPopupMenuCtrl.h"
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#include "console/typeValidators.h"
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// menu bar:
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// basic idea - fixed height control bar at the top of a window, placed and sized in gui editor
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// menu text for menus or menu items should not begin with a digit
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// all menus can be removed via the clearMenus() console command
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// each menu is added via the addMenu(menuText, menuId) console command
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// each menu is added with a menu id
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// menu items are added to menus via that addMenuItem(menu, menuItemText, menuItemId, accelerator, checkGroup) console command
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// each menu item is added with a menu item id and an optional accelerator
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// menu items are initially enabled, but can be disabled/re-enabled via the setMenuItemEnable(menu,menuItem,bool)
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// menu text can be set via the setMenuText(menu, newMenuText) console method
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// menu item text can be set via the setMenuItemText console method
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// menu items can be removed via the removeMenuItem(menu, menuItem) console command
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// menu items can be cleared via the clearMenuItems(menu) console command
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// menus can be hidden or shown via the setMenuVisible(menu, bool) console command
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// menu items can be hidden or shown via the setMenuItemVisible(menu, menuItem, bool) console command
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// menu items can be check'd via the setMenuItemChecked(menu, menuItem, bool) console command
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// if the bool is true, any other items in that menu item's check group become unchecked.
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//
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// menu items can have a bitmap set on them via the setMenuItemBitmap(menu, menuItem, bitmapIndex)
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// passing -1 for the bitmap index will result in no bitmap being shown
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// the index paramater is an index into the bitmap array of the associated profile
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// this can be used, for example, to display a check next to a selected menu item
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// bitmap indices are actually multiplied by 3 when indexing into the bitmap
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// since bitmaps have normal, selected and disabled states.
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//
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// menus can be removed via the removeMenu console command
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// specification arguments for menus and menu items can be either the id or the text of the menu or menu item
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// adding the menu item "-" will add an un-selectable seperator to the menu
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// callbacks:
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// when a menu is clicked, before it is displayed, the menu calls its onMenuSelect(menuId, menuText) method -
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// this allows the callback to enable/disable menu items, or add menu items in a context-sensitive way
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// when a menu item is clicked, the menu removes itself from display, then calls onMenuItemSelect(menuId, menuText, menuItemId, menuItemText)
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// the initial implementation does not support:
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// hierarchal menus
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// keyboard accelerators on menu text (i.e. via alt-key combos)
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//------------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(GuiMenuBar);
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ConsoleDocClass( GuiMenuBar,
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"@brief GUI Control which displays a horizontal bar with individual drop-down menu items. Each menu item may also have submenu items.\n\n"
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"@tsexample\n"
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"new GuiMenuBar(newMenuBar)\n"
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"{\n"
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" Padding = \"0\";\n"
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" //Properties not specific to this control have been omitted from this example.\n"
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"};\n\n"
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"// Add a menu to the menu bar\n"
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"newMenuBar.addMenu(0,\"New Menu\");\n\n"
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"// Add a menu item to the New Menu\n"
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"newMenuBar.addMenuItem(0,\"New Menu Item\",0,\"n\",-1);\n\n"
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"// Add a submenu item to the New Menu Item\n"
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"newMenuBar.addSubmenuItem(0,1,\"New Submenu Item\",0,\"s\",-1);\n"
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"@endtsexample\n\n"
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"@see GuiTickCtrl\n\n"
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"@ingroup GuiCore\n"
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);
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IMPLEMENT_CALLBACK( GuiMenuBar, onMouseInMenu, void, (bool isInMenu),( isInMenu ),
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"@brief Called whenever the mouse enters, or persists is in the menu.\n\n"
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"@param isInMenu True if the mouse has entered the menu, otherwise is false.\n"
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"@note To receive this callback, call setProcessTicks(true) on the menu bar.\n"
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"@tsexample\n"
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"// Mouse enters or persists within the menu, causing the callback to occur.\n"
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"GuiMenuBar::onMouseInMenu(%this,%hasLeftMenu)\n"
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"{\n"
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" // Code to run when the callback occurs\n"
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"}\n"
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"@endtsexample\n\n"
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"@see GuiTickCtrl\n\n"
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);
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IMPLEMENT_CALLBACK( GuiMenuBar, onMenuSelect, void, ( S32 menuId, const char* menuText ),( menuId , menuText ),
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"@brief Called whenever a menu is selected.\n\n"
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"@param menuId Index id of the clicked menu\n"
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"@param menuText Text of the clicked menu\n\n"
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"@tsexample\n"
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"// A menu has been selected, causing the callback to occur.\n"
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"GuiMenuBar::onMenuSelect(%this,%menuId,%menuText)\n"
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"{\n"
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" // Code to run when the callback occurs\n"
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"}\n"
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"@endtsexample\n\n"
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"@see GuiTickCtrl\n\n"
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);
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IMPLEMENT_CALLBACK( GuiMenuBar, onMenuItemSelect, void, ( S32 menuId, const char* menuText, S32 menuItemId, const char* menuItemText ),
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( menuId, menuText, menuItemId, menuItemText ),
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"@brief Called whenever an item in a menu is selected.\n\n"
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"@param menuId Index id of the menu which contains the selected menu item\n"
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"@param menuText Text of the menu which contains the selected menu item\n\n"
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"@param menuItemId Index id of the selected menu item\n"
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"@param menuItemText Text of the selected menu item\n\n"
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"@tsexample\n"
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"// A menu item has been selected, causing the callback to occur.\n"
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"GuiMenuBar::onMenuItemSelect(%this,%menuId,%menuText,%menuItemId,%menuItemText)\n"
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"{\n"
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" // Code to run when the callback occurs\n"
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"}\n"
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"@endtsexample\n\n"
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"@see GuiTickCtrl\n\n"
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);
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//------------------------------------------------------------------------------
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// initialization, input and render methods
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//------------------------------------------------------------------------------
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GuiMenuBar::GuiMenuBar()
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{
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//mMenuList.clear();
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menuBarDirty = true;
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mouseDownMenu = NULL;
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mouseOverMenu = NULL;
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mCurAcceleratorIndex = 0;
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mPadding = 0;
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mCheckmarkBitmapIndex = 0; // Default to the first image in the bitmap array for the check mark
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mHorizontalMargin = 6; // Default number of pixels on the left and right side of a manu's text
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mVerticalMargin = 1; // Default number of pixels on the top and bottom of a menu's text
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mBitmapMargin = 2; // Default number of pixels between a menu's bitmap and text
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mMenubarHeight = 24;
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// Added:
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mouseDownSubmenu = NULL;
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mouseOverSubmenu = NULL;
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mMouseInMenu = false;
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setProcessTicks(false);
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}
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void GuiMenuBar::onRemove()
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{
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GuiPopupMenuBackgroundCtrl* backgroundCtrl;
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if (Sim::findObject("PopUpMenuControl", backgroundCtrl))
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{
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if (backgroundCtrl->mMenuBarCtrl == this)
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backgroundCtrl->mMenuBarCtrl = NULL;
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}
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Parent::onRemove();
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}
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void GuiMenuBar::initPersistFields()
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{
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docsURL;
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addFieldV("padding", TypeRangedS32, Offset( mPadding, GuiMenuBar ), &CommonValidators::PositiveInt,"Extra padding to add to the bounds of the control.\n");
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addFieldV("menubarHeight", TypeRangedS32, Offset(mMenubarHeight, GuiMenuBar), &CommonValidators::PositiveInt, "Sets the height of the menubar when attached to the canvas.\n");
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Parent::initPersistFields();
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}
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bool GuiMenuBar::onWake()
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{
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if(!Parent::onWake())
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return false;
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mProfile->constructBitmapArray(); // if a bitmap was specified...
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maxBitmapSize.set(0,0);
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S32 numBitmaps = mProfile->mBitmapArrayRects.size();
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if(numBitmaps)
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{
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RectI *bitmapBounds = mProfile->mBitmapArrayRects.address();
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for(S32 i = 0; i < numBitmaps; i++)
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{
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if(bitmapBounds[i].extent.x > maxBitmapSize.x)
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maxBitmapSize.x = bitmapBounds[i].extent.x;
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if(bitmapBounds[i].extent.y > maxBitmapSize.y)
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maxBitmapSize.y = bitmapBounds[i].extent.y;
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}
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}
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return true;
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}
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void GuiMenuBar::addObject(SimObject* object)
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{
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PopupMenu* popup = dynamic_cast<PopupMenu*>(object);
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if (!popup)
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{
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//if it's not a popup, handle it normally
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Parent::addObject(object);
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}
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else
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{
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//otherwise, if it IS a popup, don't add it as a child object, but instead just insert it as a menu entry
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insert(object, -1);
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}
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}
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GuiMenuBar::MenuEntry *GuiMenuBar::findHitMenu(Point2I mousePoint)
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{
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Point2I pos = globalToLocalCoord(mousePoint);
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
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if (mMenuList[i].visible && mMenuList[i].bounds.pointInRect(pos))
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return &mMenuList[i];
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}
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return NULL;
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}
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void GuiMenuBar::onPreRender()
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{
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setHeight(mMenubarHeight);
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Parent::onPreRender();
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if (menuBarDirty)
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{
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menuBarDirty = false;
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U32 curX = mPadding;
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
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if (!mMenuList[i].visible)
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continue;
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// Bounds depends on if there is a bitmap to be drawn or not
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if (mMenuList[i].bitmapIndex == -1)
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{
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// Text only
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mMenuList[i].bounds.set(curX, 0, mProfile->mFont->getStrWidth(mMenuList[i].text) + (mHorizontalMargin * 2), getHeight() - (mVerticalMargin * 2));
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}
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else
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{
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// Will the bitmap and text be draw?
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if (!mMenuList[i].drawBitmapOnly)
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{
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// Draw the bitmap and the text
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RectI *bitmapBounds = mProfile->mBitmapArrayRects.address();
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mMenuList[i].bounds.set(curX, 0, bitmapBounds[mMenuList[i].bitmapIndex].extent.x + mProfile->mFont->getStrWidth(mMenuList[i].text) + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
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}
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else
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{
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// Only the bitmap will be drawn
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RectI *bitmapBounds = mProfile->mBitmapArrayRects.address();
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mMenuList[i].bounds.set(curX, 0, bitmapBounds[mMenuList[i].bitmapIndex].extent.x + mBitmapMargin + (mHorizontalMargin * 2), getHeight() + (mVerticalMargin * 2));
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}
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}
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curX += mMenuList[i].bounds.extent.x;
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}
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mouseOverMenu = NULL;
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mouseDownMenu = NULL;
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}
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}
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void GuiMenuBar::checkMenuMouseMove(const GuiEvent &event)
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{
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MenuEntry *hit = findHitMenu(event.mousePoint);
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if(hit && hit != mouseDownMenu)
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{
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// gotta close out the current menu...
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mouseDownMenu->popupMenu->hidePopup();
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mouseOverMenu = mouseDownMenu = hit;
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setUpdate();
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onAction();
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}
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}
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void GuiMenuBar::onMouseMove(const GuiEvent &event)
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{
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MenuEntry *hit = findHitMenu(event.mousePoint);
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if (mouseDownMenu != NULL && hit != NULL)
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{
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//we have a standing click, so just update and go
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mouseDownMenu = mouseOverMenu = hit;
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setUpdate();
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onAction();
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return;
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}
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mouseOverMenu = hit;
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setUpdate();
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}
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void GuiMenuBar::onMouseEnter(const GuiEvent &event)
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{
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onMouseInMenu_callback(true);
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mMouseInMenu = true;
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}
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void GuiMenuBar::onMouseLeave(const GuiEvent &event)
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{
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if(mouseOverMenu)
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setUpdate();
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mouseOverMenu = NULL;
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mMouseInMenu = false;
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}
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void GuiMenuBar::onMouseDragged(const GuiEvent &event)
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{
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}
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void GuiMenuBar::onMouseDown(const GuiEvent &event)
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{
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}
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void GuiMenuBar::onMouseUp(const GuiEvent &event)
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{
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mouseDownMenu = mouseOverMenu = findHitMenu(event.mousePoint);
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setUpdate();
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onAction();
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}
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void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
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{
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Point2I extent = getExtent();
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RectI ctrlRect(offset, extent);
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GFXDrawUtil* drawUtil = GFX->getDrawUtil();
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//if opaque, fill the update rect with the fill color
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if (mProfile->mOpaque)
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drawUtil->drawRectFill(RectI(offset, extent), mProfile->mFillColor);
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//if there's a border, draw the border
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if (mProfile->mBorder)
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renderBorder(ctrlRect, mProfile);
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
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if (!mMenuList[i].visible)
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continue;
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ColorI fontColor = mProfile->mFontColor;
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RectI bounds = mMenuList[i].bounds;
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bounds.point += offset;
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Point2I start;
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start.x = mMenuList[i].bounds.point.x + mHorizontalMargin;
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start.y = mMenuList[i].bounds.point.y + (mMenuList[i].bounds.extent.y - mProfile->mFont->getHeight()) / 2;
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// Draw the border
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if (mMenuList[i].drawBorder)
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{
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RectI highlightBounds = bounds;
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highlightBounds.inset(1, 1);
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if (&mMenuList[i] == mouseDownMenu)
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renderFilledBorder(highlightBounds, mProfile->mBorderColorHL, mProfile->mFillColorHL);
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else if (&mMenuList[i] == mouseOverMenu && mouseDownMenu == NULL)
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renderFilledBorder(highlightBounds, mProfile->mBorderColorHL, mProfile->mFillColorHL);
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}
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// Do we draw a bitmap?
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if (mMenuList[i].bitmapIndex != -1)
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{
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S32 index = mMenuList[i].bitmapIndex * 3;
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if (&mMenuList[i] == mouseDownMenu)
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++index;
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else if (&mMenuList[i] == mouseOverMenu && mouseDownMenu == NULL)
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index += 2;
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RectI rect = mProfile->mBitmapArrayRects[index];
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Point2I bitmapstart(start);
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bitmapstart.y = mMenuList[i].bounds.point.y + (mMenuList[i].bounds.extent.y - rect.extent.y) / 2;
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapSR(mProfile->getBitmap(), offset + bitmapstart, rect);
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// Should we also draw the text?
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if (!mMenuList[i].drawBitmapOnly)
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{
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start.x += mBitmapMargin;
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drawUtil->setBitmapModulation(fontColor);
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drawUtil->drawText(mProfile->mFont, start + offset, mMenuList[i].text, mProfile->mFontColors);
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}
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}
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else
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{
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drawUtil->setBitmapModulation(fontColor);
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drawUtil->drawText(mProfile->mFont, start + offset, mMenuList[i].text, mProfile->mFontColors);
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}
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}
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renderChildControls(offset, updateRect);
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}
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void GuiMenuBar::buildWindowAcceleratorMap(WindowInputGenerator &inputGenerator)
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{
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// ok, accelerator map is cleared...
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// add all our keys:
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mCurAcceleratorIndex = 1;
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
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for (U32 item = 0; item < mMenuList[i].popupMenu->mMenuItems.size(); item++)
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{
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if (!mMenuList[i].popupMenu->mMenuItems[item].mAccelerator)
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{
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mMenuList[i].popupMenu->mMenuItems[item].mAccelerator = 0;
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continue;
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}
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EventDescriptor accelEvent;
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ActionMap::createEventDescriptor(mMenuList[i].popupMenu->mMenuItems[item].mAccelerator, &accelEvent);
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//now we have a modifier, and a key, add them to the canvas
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inputGenerator.addAcceleratorKey(this, mMenuList[i].popupMenu->mMenuItems[item].mCMD, accelEvent.eventCode, accelEvent.flags);
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mMenuList[i].popupMenu->mMenuItems[item].mAcceleratorIndex = mCurAcceleratorIndex;
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mCurAcceleratorIndex++;
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}
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}
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}
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void GuiMenuBar::removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator )
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{
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inputGenerator.removeAcceleratorKeys( this );
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}
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void GuiMenuBar::acceleratorKeyPress(U32 index)
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{
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// loop through all the menus
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// and find the item that corresponds to the accelerator index
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for (U32 i = 0; i < mMenuList.size(); ++i)
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{
|
|
if (!mMenuList[i].visible)
|
|
continue;
|
|
|
|
for(U32 item = 0; item < mMenuList[i].popupMenu->mMenuItems.size(); item++)
|
|
{
|
|
if(mMenuList[i].popupMenu->mMenuItems[item].mAcceleratorIndex == index)
|
|
{
|
|
// first, call the script callback for menu selection:
|
|
onMenuSelect_callback(mMenuList[i].popupMenu->getId(), mMenuList[i].text);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GuiMenuBar::onSleep()
|
|
{
|
|
Parent::onSleep();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void GuiMenuBar::onAction()
|
|
{
|
|
if(!mouseDownMenu)
|
|
return;
|
|
|
|
mouseDownMenu->popupMenu->hidePopup();
|
|
|
|
// first, call the script callback for menu selection:
|
|
onMenuSelect_callback(mouseDownMenu->popupMenu->getId(), mouseDownMenu->text);
|
|
|
|
mouseDownMenu->popupMenu->mMenuBarCtrl = this;
|
|
|
|
GuiCanvas *root = getRoot();
|
|
Point2I pos = Point2I(mouseDownMenu->bounds.point.x, mouseDownMenu->bounds.point.y + mouseDownMenu->bounds.extent.y);
|
|
mouseDownMenu->popupMenu->showPopup(root, pos.x, pos.y);
|
|
}
|
|
|
|
void GuiMenuBar::closeMenu()
|
|
{
|
|
if(mouseDownMenu)
|
|
mouseDownMenu->popupMenu->hidePopup();
|
|
|
|
mouseOverMenu = NULL;
|
|
mouseDownMenu = NULL;
|
|
mMouseInMenu = false;
|
|
}
|
|
|
|
// Process a tick
|
|
void GuiMenuBar::processTick()
|
|
{
|
|
if(mMouseInMenu)
|
|
onMouseInMenu_callback(true);
|
|
}
|
|
|
|
void GuiMenuBar::insert(SimObject* pObject, S32 pos)
|
|
{
|
|
PopupMenu* menu = NULL;
|
|
if (pObject != NULL)
|
|
{
|
|
menu = dynamic_cast<PopupMenu*>(pObject);
|
|
}
|
|
|
|
if (menu == NULL)
|
|
{
|
|
if (pObject != NULL)
|
|
{
|
|
Con::errorf("GuiMenuBar::insert() - attempted to insert non-popupMenu object: %d", pObject->getId());
|
|
}
|
|
else
|
|
{
|
|
Con::errorf("GuiMenuBar::insert() - attempted to insert a nullptr object.");
|
|
}
|
|
return;
|
|
}
|
|
|
|
MenuEntry newMenu;
|
|
newMenu.pos = pos >= mMenuList.size() || pos == -1 ? pos = mMenuList.size() : pos;
|
|
newMenu.drawBitmapOnly = false;
|
|
newMenu.drawBorder = true;
|
|
newMenu.bitmapIndex = -1;
|
|
newMenu.text = menu->mBarTitle;
|
|
newMenu.visible = true;
|
|
newMenu.popupMenu = menu;
|
|
|
|
if (pos >= mMenuList.size() || pos == -1)
|
|
mMenuList.push_back(newMenu);
|
|
else
|
|
mMenuList.insert(pos, newMenu);
|
|
|
|
menuBarDirty = true; //ensure we refresh
|
|
}
|
|
|
|
void GuiMenuBar::remove(SimObject* pObject)
|
|
{
|
|
PopupMenu* menu = NULL;
|
|
if (pObject != NULL)
|
|
{
|
|
menu = dynamic_cast<PopupMenu*>(pObject);
|
|
}
|
|
|
|
if (menu == NULL)
|
|
{
|
|
if (pObject != NULL)
|
|
{
|
|
Con::errorf("GuiMenuBar::insert() - attempted to insert non-popupMenu object: %d", pObject->getId());
|
|
}
|
|
else
|
|
{
|
|
Con::errorf("GuiMenuBar::insert() - attempted to insert a nullptr object.");
|
|
}
|
|
return;
|
|
}
|
|
|
|
for(U32 i=0; i < mMenuList.size(); i++)
|
|
{
|
|
if(mMenuList[i].popupMenu == menu)
|
|
{
|
|
mMenuList.erase(i);
|
|
menuBarDirty = true; //ensure we refresh
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
PopupMenu* GuiMenuBar::getMenu(U32 index)
|
|
{
|
|
if (index >= mMenuList.size())
|
|
return NULL;
|
|
|
|
return mMenuList[index].popupMenu;
|
|
}
|
|
|
|
PopupMenu* GuiMenuBar::findMenu(String barTitle)
|
|
{
|
|
for (U32 i = 0; i < mMenuList.size(); i++)
|
|
{
|
|
if (String::ToLower(mMenuList[i].text) == String::ToLower(barTitle))
|
|
return mMenuList[i].popupMenu;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Console Methods
|
|
//-----------------------------------------------------------------------------
|
|
#ifdef TORQUE_TOOLS
|
|
DefineEngineMethod(GuiMenuBar, attachToCanvas, void, (const char *canvas, S32 pos), , "(GuiCanvas, pos)")
|
|
{
|
|
GuiCanvas* canv = dynamic_cast<GuiCanvas*>(Sim::findObject(canvas));
|
|
if (canv)
|
|
{
|
|
canv->setMenuBar(object);
|
|
}
|
|
}
|
|
|
|
DefineEngineMethod(GuiMenuBar, removeFromCanvas, void, (), , "()")
|
|
{
|
|
GuiCanvas* canvas = object->getRoot();
|
|
|
|
if(canvas)
|
|
canvas->setMenuBar(NULL);
|
|
}
|
|
#endif
|
|
|
|
DefineEngineMethod(GuiMenuBar, getMenuCount, S32, (), , "()")
|
|
{
|
|
return object->getMenuListCount();
|
|
}
|
|
|
|
DefineEngineMethod(GuiMenuBar, getMenu, S32, (S32 index), (0), "(Index)")
|
|
{
|
|
return object->getMenu(index)->getId();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
DefineEngineMethod(GuiMenuBar, insert, void, (SimObject* pObject, S32 pos), (nullAsType<SimObject*>(), -1), "(object, pos) insert object at position")
|
|
{
|
|
if(pObject == NULL)
|
|
{
|
|
Con::errorf("GuiMenuBar::insert() - null object");
|
|
return;
|
|
}
|
|
object->insert(pObject, pos);
|
|
}
|
|
|
|
DefineEngineMethod(GuiMenuBar, remove, void, (SimObject* pObject), (nullAsType<SimObject*>()), "(object, pos) remove object")
|
|
{
|
|
if (pObject == NULL)
|
|
{
|
|
Con::errorf("GuiMenuBar::remove() - null object");
|
|
return;
|
|
}
|
|
object->remove(pObject);
|
|
}
|
|
|
|
|
|
DefineEngineMethod(GuiMenuBar, findMenu, S32, (const char* barTitle), (""), "(barTitle)")
|
|
{
|
|
PopupMenu* menu = object->findMenu(barTitle);
|
|
|
|
if (menu)
|
|
return menu->getId();
|
|
else
|
|
return 0;
|
|
}
|