Torque3D/Engine/source/gui/containers/guiPaneCtrl.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

120 lines
4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIPANECTRL_H_
#define _GUIPANECTRL_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
#ifndef _GFXDEVICE_H_
#include "gfx/gfxDevice.h"
#endif
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
/// Collapsable pane control.
///
/// This class wraps a single child control and displays a header with caption
/// above it. If you click the header it will collapse or expand. The control
/// resizes itself based on its collapsed/expanded size.
///
/// In the GUI editor, if you just want the header you can make collapsable
/// false. The caption field lets you set the caption. It expects a bitmap
/// (from the GuiControlProfile) that contains two images - the first is
/// displayed when the control is expanded and the second is displayed when
/// it is collapsed. The header is sized based off of the first image.
class GuiPaneControl : public GuiControl
{
public:
typedef GuiControl Parent;
protected:
/// If true, the pane can be collapsed and extended by clicking its header.
bool mCollapsable;
/// Whether the pane is currently collapsed.
bool mCollapsed;
/// Whether to display the bitmapped pane bar behind the header text, too.
bool mBarBehindText;
///
Point2I mOriginalExtents;
/// Text to display as the pane caption.
String mCaption;
/// String table text ID to use as caption string.
StringTableEntry mCaptionID;
///
Point2I mThumbSize;
///
bool mMouseOver;
///
bool mDepressed;
public:
GuiPaneControl();
/// Return whether the pane is currently collapsed.
bool getCollapsed() { return mCollapsed; };
/// Collapse or expand the pane.
void setCollapsed(bool isCollapsed);
virtual void setCaptionID(S32 id);
virtual void setCaptionID(const char *id);
// GuiControl.
bool onWake() override;
void onMouseDown(const GuiEvent &event) override;
void onMouseUp(const GuiEvent &event) override;
void onMouseMove(const GuiEvent &event) override;
void onMouseLeave(const GuiEvent &event) override;
void onMouseEnter(const GuiEvent &event) override;
bool resize(const Point2I &newPosition, const Point2I &newExtent) override;
void onRender(Point2I offset, const RectI &updateRect) override;
static void initPersistFields();
DECLARE_CONOBJECT(GuiPaneControl);
DECLARE_CATEGORY( "Gui Containers" );
DECLARE_DESCRIPTION( "A container that wraps a single child control displaying a header\n"
"with a caption above it. If enabled, the pane can be collapsed and expanded\n"
"by clicking the header." );
};
#endif