Torque3D/Engine/source/T3D/AI
AzaezelX 6200a6f1fb add a calibrateable mHeightTolerance
for players this defaults to 0.001, for wheeledvehicles, 2.0, and for flyingvehicles, 200
fix naveditor cript not looking up the object.datablock.aicontrollerdata
fix AIWheeledVehicleControllerData not binding the relevant ::resolvespeed
also the relevant ::resolvespeed now lowers the throttle post-turning
add AIFlyingVehicleControllerData
2025-04-21 14:58:11 -05:00
..
AIAimTarget.cpp fix aim safeties to actually be safe, add an explicit clearAim script command 2025-04-16 17:58:30 -05:00
AIAimTarget.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIController.cpp add a calibrateable mHeightTolerance 2025-04-21 14:58:11 -05:00
AIController.h add a calibrateable mHeightTolerance 2025-04-21 14:58:11 -05:00
AICover.cpp completed list of roughly ported over scripthooks. 2025-04-17 01:27:08 -05:00
AICover.h aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AIGoal.cpp generalized ai subsystem wipwork 2025-04-15 15:12:27 -05:00
AIGoal.h aicontroller: 2025-04-17 17:55:38 -05:00
AIInfo.cpp behavioural change: feeding an AInfo an object with a 0 radius causes the class to fill in radius from that objects bounds box 2025-04-18 11:36:27 -05:00
AIInfo.h elevated mAicontroller to shapebase 2025-04-19 04:25:36 -05:00
AINavigation.cpp clean up a few stray bits 2025-04-19 07:10:18 -05:00
AINavigation.h put the flocking protocol ion the repath command itself with a high weight so it prioritizes avoidance vs straight following 2025-04-19 06:37:28 -05:00