Torque3D/Engine/source/platformWin32/winMath.cpp

123 lines
3.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "core/strings/stringFunctions.h"
#include "console/console.h"
#include "console/engineAPI.h"
#include "math/mMath.h"
extern void mInstallLibrary_C();
extern void mInstallLibrary_ASM();
//--------------------------------------
DefineEngineStringlyVariadicFunction( mathInit, void, 1, 10, "( ... )"
"@brief Install the math library with specified extensions.\n\n"
"Possible parameters are:\n\n"
" - 'DETECT' Autodetect math lib settings.\n\n"
" - 'C' Enable the C math routines. C routines are always enabled.\n\n"
" - 'FPU' Enable floating point unit routines.\n\n"
" - 'MMX' Enable MMX math routines.\n\n"
" - 'SSE' Enable SSE math routines.\n\n"
"@ingroup Math")
{
U32 properties = CPU_PROP_C; // C entensions are always used
if (argc == 1)
{
Math::init(0);
return;
}
for (argc--, argv++; argc; argc--, argv++)
{
const char* str = (*argv).getString();
if (dStricmp(str, "DETECT") == 0) {
Math::init(0);
return;
}
if (dStricmp(str, "C") == 0) {
properties |= CPU_PROP_C;
continue;
}
if (dStricmp(str, "FPU") == 0) {
properties |= CPU_PROP_FPU;
continue;
}
if (dStricmp(str, "MMX") == 0) {
properties |= CPU_PROP_MMX;
continue;
}
if (dStricmp(str, "SSE") == 0) {
properties |= CPU_PROP_SSE;
continue;
}
if (dStricmp(str, "SSE2") == 0) {
properties |= CPU_PROP_SSE2;
continue;
}
Con::printf("Error: MathInit(): ignoring unknown math extension '%s'", str);
}
Math::init(properties);
}
//------------------------------------------------------------------------------
void Math::init(U32 properties)
{
if (!properties)
// detect what's available
properties = Platform::SystemInfo.processor.properties;
else
// Make sure we're not asking for anything that's not supported
properties &= Platform::SystemInfo.processor.properties;
Con::printf("Math Init:");
Con::printf(" Installing Standard C extensions");
mInstallLibrary_C();
Con::printf(" Installing Assembly extensions");
mInstallLibrary_ASM();
if (properties & CPU_PROP_FPU)
{
Con::printf(" Installing FPU extensions");
}
if (properties & CPU_PROP_MMX)
{
Con::printf(" Installing MMX extensions");
}
if (properties & CPU_PROP_SSE)
{
Con::printf(" Installing SSE extensions");
}
Con::printf(" ");
}