Torque3D/Templates/BaseGame/game/tools/materialEditor
2019-11-07 03:46:31 -06:00
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gui conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout 2019-11-07 03:46:31 -06:00
scripts conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout 2019-11-07 03:46:31 -06:00
main.cs Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 2019-05-17 01:48:45 -05:00