mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-02 11:01:00 +00:00
Adds ability to select an actionmap for a GuiInputCtrl which will push it onto the stack, so menus can enact an action map Update of the MainMenuGUI to fit new style and have the logic needed for KBM and gamepad navigation Very early wipwork of OptionsMenu overhaul for new standard
100 lines
3.1 KiB
Plaintext
100 lines
3.1 KiB
Plaintext
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// The general flow of a gane - server's creation, loading and hosting clients, and then destruction is as follows:
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// First, a client will always create a server in the event that they want to host a single player
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// game. Torque3D treats even single player connections as a soft multiplayer game, with some stuff
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// in the networking short-circuited to sidestep around lag and packet transmission times.
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// initServer() is called, loading the default server scripts.
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// After that, if this is a dedicated server session, initDedicated() is called, otherwise initClient is called
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// to prep a playable client session.
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// When a local game is started - a listen server - via calling StartGame() a server is created and then the client is
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// connected to it via createAndConnectToLocalServer().
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function UI::onCreate( %this )
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{
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exec("./scripts/utility");
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// create and set as core a defaultTable LanguageTable for localization purposes
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// example usage for quick language appending
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// addLanguage("defaultTable","check","ch");
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// addLanguage("defaultTable","try","tr");
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createLangTable("defaultTable");
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setCoreLangTable("defaultTable");
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exec("./langs/languageMap");
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}
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function UI::onDestroy( %this )
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{
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}
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function UI::initServer(%this){}
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function UI::onCreateGameServer(%this){}
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function UI::onDestroyGameServer(%this){}
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function UI::initClient(%this)
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{
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//Load UI stuff
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//Profiles
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%this.queueExec("./scripts/profiles");
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//Navigation Utility Scripts
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//%this.queueExec("./scripts/menuNavigation");
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//Now gui files
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%this.queueExec("./scripts/menuInputHandling");
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%this.queueExec("./guis/mainMenu");
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%this.queueExec("./guis/mainMenu.gui");
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//%this.queueExec("./guis/mainMenuButtons");
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//%this.queueExec("./guis/mainMenuButtons.gui");
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%this.queueExec("./guis/chooseLevelDlg");
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%this.queueExec("./guis/chooseLevelDlg.gui");
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%this.queueExec("./guis/joinServerMenu");
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%this.queueExec("./guis/joinServerMenu.gui");
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%this.queueExec("./guis/loadingGui.gui");
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%this.queueExec("./guis/optionsMenu");
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%this.queueExec("./guis/optionsMenu.gui");
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%this.queueExec("./guis/pauseMenu");
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%this.queueExec("./guis/pauseMenu.gui");
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%this.queueExec("./guis/remapDlg.gui");
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%this.queueExec("./guis/remapConfirmDlg.gui");
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%this.queueExec("./guis/profiler");
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%this.queueExec("./guis/profiler.gui");
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%this.queueExec("./guis/netGraphGui.gui");
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%this.queueExec("./guis/RecordingsDlg.gui");
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%this.queueExec("./guis/guiMusicPlayer");
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%this.queueExec("./guis/guiMusicPlayer.gui");
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%this.queueExec("./guis/startupGui");
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%this.queueExec("./guis/startupGui.gui");
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// Load Editor Dialogs
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%this.queueExec("./guis/messageBoxDlg.gui");
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//Load scripts
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%this.queueExec("./scripts/controlsMenu");
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%this.queueExec("./scripts/messageBoxes");
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%this.queueExec("./scripts/help");
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%this.queueExec("./scripts/cursors");
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if(isToolBuild())
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%this.queueExec("./tools/creator.tscript");
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}
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function UI::onCreateClientConnection(%this){}
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function UI::onDestroyClientConnection(%this){}
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