Torque3D/Engine/source/ts/assimp/assimpAppSequence.h
2019-02-08 16:25:43 -06:00

46 lines
No EOL
966 B
C++

#pragma once
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _TSSHAPE_H_
#include "ts/tsShape.h"
#endif
#ifndef _APPNODE_H_
#include "ts/loader/appNode.h"
#endif
#ifndef _APPMESH_H_
#include "ts/loader/appMesh.h"
#endif
#ifndef _APPSEQUENCE_H_
#include "ts/loader/appSequence.h"
#endif
#include <assimp/scene.h>
class AssimpAppSequence : public AppSequence
{
public:
AssimpAppSequence(aiAnimation *a);
~AssimpAppSequence();
aiAnimation *mAnim;
virtual void setActive(bool active) { }
virtual S32 getNumTriggers() const { return 0; }
virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0; }
virtual const char* getName() const { return mAnim->mName.C_Str(); }
virtual F32 getStart() const;
virtual F32 getEnd() const;
virtual U32 getFlags() const;
virtual F32 getPriority() const;
virtual F32 getBlendRefTime() const;
};