mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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114 lines
4.6 KiB
C++
114 lines
4.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _LEAPMOTIONDATA_H_
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#define _LEAPMOTIONDATA_H_
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#include "console/consoleTypes.h"
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#include "math/mMathFn.h"
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#include "math/mMatrix.h"
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#include "math/mQuat.h"
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#include "platform/input/leapMotion/leapMotionConstants.h"
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#include "Leap.h"
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struct LeapMotionDeviceData
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{
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enum DataDifferences {
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DIFF_NONE = 0,
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DIFF_HANDROTAXISX = (1<<1),
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DIFF_HANDROTAXISY = (1<<2),
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DIFF_HANDROTAXIS = (DIFF_HANDROTAXISX | DIFF_HANDROTAXISY),
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};
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enum MetaDataDifferences {
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METADIFF_NONE = 0,
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METADIFF_FRAME_VALID_DATA = (1<<0),
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};
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protected:
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void processPersistentHands(const Leap::HandList& hands, bool keepPointableIndexPersistent, LeapMotionDeviceData* prevData);
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void processHands(const Leap::HandList& hands);
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void processHand(const Leap::Hand& hand, U32 handIndex, bool keepPointableIndexPersistent, LeapMotionDeviceData* prevData);
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void processPersistentHandPointables(const Leap::PointableList& pointables, U32 handIndex, LeapMotionDeviceData* prevData);
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void processHandPointables(const Leap::PointableList& pointables, U32 handIndex);
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void processHandPointable(const Leap::Pointable& pointable, U32 handIndex, U32 handPointableIndex);
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public:
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bool mDataSet;
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// Frame Data Set
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bool mIsValid;
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bool mHasTrackingData;
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// Hand Data Set
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bool mHandValid[LeapMotionConstants::MaxHands];
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S32 mHandID[LeapMotionConstants::MaxHands];
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// Hand Position
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F32 mHandRawPos[LeapMotionConstants::MaxHands][3];
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S32 mHandPos[LeapMotionConstants::MaxHands][3];
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Point3F mHandPosPoint[LeapMotionConstants::MaxHands];
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// Hand Rotation
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MatrixF mHandRot[LeapMotionConstants::MaxHands];
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QuatF mHandRotQuat[LeapMotionConstants::MaxHands];
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// Hand rotation as axis x, y
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F32 mHandRotAxis[2];
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// Pointable Data Set
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bool mPointableValid[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
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S32 mPointableID[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
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F32 mPointableLength[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
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F32 mPointableWidth[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
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// Pointable Position
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F32 mPointableRawPos[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand][3];
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S32 mPointablePos[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand][3];
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Point3F mPointablePosPoint[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
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// Pointable Rotation
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MatrixF mPointableRot[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
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QuatF mPointableRotQuat[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
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// Sequence number from device
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U64 mSequenceNum;
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LeapMotionDeviceData();
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/// Reset device data
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void reset();
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/// Set data based on Leap Motion device data
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void setData(const Leap::Frame& frame, LeapMotionDeviceData* prevData, bool keepHandIndexPersistent, bool keepPointableIndexPersistent, const F32& maxHandAxisRadius);
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/// Compare this data and given and return differences
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U32 compare(LeapMotionDeviceData* other);
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/// Compare meta data between this and given and return differences
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U32 compareMeta(LeapMotionDeviceData* other);
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};
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#endif // _LEAPMOTIONDATA_H_
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