Torque3D/Engine/source/platform/input/leapMotion/leapMotionData.h
2013-01-23 14:38:13 -05:00

114 lines
4.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _LEAPMOTIONDATA_H_
#define _LEAPMOTIONDATA_H_
#include "console/consoleTypes.h"
#include "math/mMathFn.h"
#include "math/mMatrix.h"
#include "math/mQuat.h"
#include "platform/input/leapMotion/leapMotionConstants.h"
#include "Leap.h"
struct LeapMotionDeviceData
{
enum DataDifferences {
DIFF_NONE = 0,
DIFF_HANDROTAXISX = (1<<1),
DIFF_HANDROTAXISY = (1<<2),
DIFF_HANDROTAXIS = (DIFF_HANDROTAXISX | DIFF_HANDROTAXISY),
};
enum MetaDataDifferences {
METADIFF_NONE = 0,
METADIFF_FRAME_VALID_DATA = (1<<0),
};
protected:
void processPersistentHands(const Leap::HandList& hands, bool keepPointableIndexPersistent, LeapMotionDeviceData* prevData);
void processHands(const Leap::HandList& hands);
void processHand(const Leap::Hand& hand, U32 handIndex, bool keepPointableIndexPersistent, LeapMotionDeviceData* prevData);
void processPersistentHandPointables(const Leap::PointableList& pointables, U32 handIndex, LeapMotionDeviceData* prevData);
void processHandPointables(const Leap::PointableList& pointables, U32 handIndex);
void processHandPointable(const Leap::Pointable& pointable, U32 handIndex, U32 handPointableIndex);
public:
bool mDataSet;
// Frame Data Set
bool mIsValid;
bool mHasTrackingData;
// Hand Data Set
bool mHandValid[LeapMotionConstants::MaxHands];
S32 mHandID[LeapMotionConstants::MaxHands];
// Hand Position
F32 mHandRawPos[LeapMotionConstants::MaxHands][3];
S32 mHandPos[LeapMotionConstants::MaxHands][3];
Point3F mHandPosPoint[LeapMotionConstants::MaxHands];
// Hand Rotation
MatrixF mHandRot[LeapMotionConstants::MaxHands];
QuatF mHandRotQuat[LeapMotionConstants::MaxHands];
// Hand rotation as axis x, y
F32 mHandRotAxis[2];
// Pointable Data Set
bool mPointableValid[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
S32 mPointableID[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
F32 mPointableLength[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
F32 mPointableWidth[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
// Pointable Position
F32 mPointableRawPos[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand][3];
S32 mPointablePos[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand][3];
Point3F mPointablePosPoint[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
// Pointable Rotation
MatrixF mPointableRot[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
QuatF mPointableRotQuat[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand];
// Sequence number from device
U64 mSequenceNum;
LeapMotionDeviceData();
/// Reset device data
void reset();
/// Set data based on Leap Motion device data
void setData(const Leap::Frame& frame, LeapMotionDeviceData* prevData, bool keepHandIndexPersistent, bool keepPointableIndexPersistent, const F32& maxHandAxisRadius);
/// Compare this data and given and return differences
U32 compare(LeapMotionDeviceData* other);
/// Compare meta data between this and given and return differences
U32 compareMeta(LeapMotionDeviceData* other);
};
#endif // _LEAPMOTIONDATA_H_