mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-25 15:14:46 +00:00
Fixed multiple case sensitivity issues Adds GL ARB check for cubemap arrays for certain cases where the driver only supports the extension, not as core Fixes undeeded namespace declaration in an inline operator function Cleaned up/reordered some modules default in the data dir WIP of Das Boot test map Begun refactoring visualizer tools Added default cloud and water textures to core/rendering so water and cloud objects work correctly Added default Fog_Cube mesh so volumetric fog works correctly
17 lines
316 B
C++
17 lines
316 B
C++
#pragma once
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#include "core/util/systemInterfaceList.h"
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class UpdateSystemInterface : public SystemInterface<UpdateSystemInterface>
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{
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public:
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bool mIsEnabled;
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};
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class UpdateSystem
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{
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public:
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static void processTick();
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static void advanceTime(U32 _tickMS);
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static void interpolateTick(U32 _deltaMS);
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};
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