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culling
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Remove dead code comment
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2023-09-26 12:03:51 -05:00 |
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mixin
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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zones
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build fixes missed by copy over
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2025-05-12 11:50:14 +01:00 |
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fogStructs.h
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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pathManager.cpp
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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pathManager.h
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Adds handling to the path manager so it can deal with both looping and non-looping paths
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2020-11-02 23:26:50 -06:00 |
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reflectionManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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reflectionManager.h
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Fix for Issue #124 for CustomMaterial Refraction
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2012-11-08 16:00:52 -05:00 |
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reflectionMatHook.cpp
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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reflectionMatHook.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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reflector.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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reflector.h
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fix dynamicCubemaps on objects
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2024-04-18 13:57:29 -05:00 |
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sceneCameraState.cpp
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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sceneCameraState.h
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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sceneContainer.cpp
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* Fixes description for a few Scene methods
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2024-02-03 23:42:26 -06:00 |
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sceneContainer.h
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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
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2023-11-10 02:50:13 -06:00 |
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sceneManager.cpp
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fix bounds box display
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2022-07-24 00:14:19 -05:00 |
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sceneManager.h
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Optimize container bin lookups
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2023-09-26 12:03:51 -05:00 |
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sceneObject.cpp
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sceneobject xform transmission review
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2025-10-23 09:42:47 -05:00 |
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sceneObject.h
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Implementation of Subscenes, SceneGroups and Gamemodes
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2024-09-01 16:39:00 -05:00 |
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sceneObjectLightingPlugin.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scenePolyhedralSpace.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scenePolyhedralSpace.h
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Fix for link error when building with clang-cl
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2015-03-04 19:25:11 -05:00 |
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sceneQueryUtil.h
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warnings cleanup
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2024-03-14 08:28:11 +00:00 |
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sceneRenderState.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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sceneRenderState.h
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shift capturing from a globalMacro to a sceneRenderstate S32
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2024-04-16 13:51:41 -05:00 |
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sceneSpace.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sceneSpace.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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sceneTracker.cpp
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Optimize container bin lookups
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2023-09-26 12:03:51 -05:00 |
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sceneTracker.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sgUtil.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sgUtil.h
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rest of the implementation
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2024-07-28 14:35:34 +01:00 |
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simPath.cpp
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fill in the validated variables
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2025-03-09 11:53:23 -05:00 |
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simPath.h
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Path class augs
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2025-02-24 17:10:23 -06:00 |