mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
135 lines
4.6 KiB
C++
135 lines
4.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _H_PHYSICALZONE
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#define _H_PHYSICALZONE
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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#ifndef _EARLYOUTPOLYLIST_H_
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#include "collision/earlyOutPolyList.h"
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#endif
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#ifndef _MPOLYHEDRON_H_
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#include "math/mPolyhedron.h"
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#endif
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class Convex;
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class PhysicalZone : public SceneObject
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{
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typedef SceneObject Parent;
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enum UpdateMasks {
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ActiveMask = Parent::NextFreeMask << 0,
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SettingsMask = Parent::NextFreeMask << 1,
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FadeMask = Parent::NextFreeMask << 2,
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PolyhedronMask = Parent::NextFreeMask << 3,
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MoveMask = Parent::NextFreeMask << 4,
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ExclusionMask = Parent::NextFreeMask << 5,
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NextFreeMask = Parent::NextFreeMask << 6
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};
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protected:
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static bool smRenderPZones;
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F32 mVelocityMod;
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F32 mGravityMod;
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Point3F mAppliedForce;
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// Basically ripped from trigger
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Polyhedron mPolyhedron;
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EarlyOutPolyList mClippedList;
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bool mActive;
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Convex* mConvexList;
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void buildConvex(const Box3F& box, Convex* convex) override;
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public:
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PhysicalZone();
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~PhysicalZone();
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// SimObject
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DECLARE_CONOBJECT(PhysicalZone);
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DECLARE_CATEGORY("Volume");
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static void consoleInit();
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static void initPersistFields();
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bool onAdd() override;
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void onRemove() override;
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void inspectPostApply() override;
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// NetObject
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream) override;
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void unpackUpdate(NetConnection *conn, BitStream *stream) override;
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// SceneObject
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void setTransform(const MatrixF &mat) override;
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void prepRenderImage( SceneRenderState* state ) override;
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inline F32 getVelocityMod() const { return mVelocityMod; }
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inline F32 getGravityMod() const { return mGravityMod; }
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// the scene object is now passed in to getForce() where
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// it is needed to calculate the applied force when the
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// force is radial.
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const Point3F& getForce(const Point3F* center=0) const;
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void setPolyhedron(const Polyhedron&);
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bool testObject(SceneObject*);
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bool testBox( const Box3F &box ) const;
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void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
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void activate();
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void deactivate();
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inline bool isActive() const { return mActive; }
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protected:
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friend class afxPhysicalZoneData;
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friend class afxEA_PhysicalZone;
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Vector<SceneObject*> excluded_objects;
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S32 force_type;
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F32 force_mag;
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bool orient_force;
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F32 fade_amt;
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void setFadeAmount(F32 amt) { fade_amt = amt; if (fade_amt < 1.0f) setMaskBits(FadeMask); }
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public:
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enum ForceType { VECTOR, SPHERICAL, CYLINDRICAL };
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enum { FORCE_TYPE_BITS = 2 };
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void onStaticModified(const char* slotName, const char*newValue = NULL) override;
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bool isExcludedObject(SceneObject*) const;
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void registerExcludedObject(SceneObject*);
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void unregisterExcludedObject(SceneObject*);
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};
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typedef PhysicalZone::ForceType PhysicalZone_ForceType;
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DefineEnumType( PhysicalZone_ForceType );
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#endif // _H_PHYSICALZONE
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