Torque3D/Engine/source/ts/collada/colladaAppNode.h
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00

111 lines
4.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _COLLADA_APPNODE_H_
#define _COLLADA_APPNODE_H_
#ifndef _TDICTIONARY_H_
#include "core/util/tDictionary.h"
#endif
#ifndef _APPNODE_H_
#include "ts/loader/appNode.h"
#endif
#ifndef _COLLADA_EXTENSIONS_H_
#include "ts/collada/colladaExtensions.h"
#endif
class ColladaAppNode : public AppNode
{
typedef AppNode Parent;
friend class ColladaAppMesh;
MatrixF getTransform(F32 time);
void buildMeshList() override;
void buildChildList() override;
protected:
const domNode* p_domNode; ///< Pointer to the node in the Collada DOM
ColladaAppNode* appParent; ///< Parent node in Collada-space
ColladaExtension_node* nodeExt; ///< node extension
Vector<AnimatedFloatList> nodeTransforms; ///< Ordered vector of node transform elements (scale, translate etc)
bool invertMeshes; ///< True if this node's coordinate space is inverted (left handed)
Map<StringTableEntry, F32> mProps; ///< Hash of float properties (converted to int or bool as needed)
F32 lastTransformTime; ///< Time of the last transform lookup (getTransform)
MatrixF lastTransform; ///< Last transform lookup (getTransform)
bool defaultTransformValid; ///< Flag indicating whether the defaultNodeTransform is valid
MatrixF defaultNodeTransform; ///< Transform at DefaultTime
public:
ColladaAppNode(const domNode* node, ColladaAppNode* parent = 0);
virtual ~ColladaAppNode()
{
delete nodeExt;
mProps.clear();
}
const domNode* getDomNode() const { return p_domNode; }
//-----------------------------------------------------------------------
const char *getName() override { return mName; }
const char *getParentName() override { return mParentName; }
bool isEqual(AppNode* node) override
{
const ColladaAppNode* appNode = dynamic_cast<const ColladaAppNode*>(node);
return (appNode && (appNode->p_domNode == p_domNode));
}
// Property look-ups: only float properties are stored, the rest are
// converted from floats as needed
bool getFloat(const char* propName, F32& defaultVal) override
{
Map<StringTableEntry,F32>::Iterator itr = mProps.find(propName);
if (itr != mProps.end())
defaultVal = itr->value;
return false;
}
bool getInt(const char* propName, S32& defaultVal) override
{
F32 value = defaultVal;
bool ret = getFloat(propName, value);
defaultVal = (S32)value;
return ret;
}
bool getBool(const char* propName, bool& defaultVal) override
{
F32 value = defaultVal;
bool ret = getFloat(propName, value);
defaultVal = (value != 0);
return ret;
}
MatrixF getNodeTransform(F32 time) override;
bool animatesTransform(const AppSequence* appSeq) override;
bool isParentRoot() override { return (appParent == NULL); }
};
#endif // _COLLADA_APPNODE_H_