Torque3D/Engine/source/shaderGen/GLSL
AzaezelX 5ffa3b81f1 dial back nullPtr usage
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
..
accuFeatureGLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
accuFeatureGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
bumpGLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
bumpGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
customFeatureGLSL.cpp uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
customFeatureGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
debugVizFeatureGLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
debugVizFeatureGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
depthGLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
depthGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
paraboloidGLSL.cpp Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
paraboloidGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderCompGLSL.cpp Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
shaderCompGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderFeatureGLSL.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
shaderFeatureGLSL.h remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
shaderGenGLSL.cpp Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
shaderGenGLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderGenGLSLInit.cpp shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00