Torque3D/Engine/source/sfx/sfxDevice.h
Jeff Hutchinson 41bd5ef6b6 remove FMODex from Torque3D
The current version of FMod in Torque3D uses the legacy ex plugin, which hasn't been around for a long time.
2021-09-11 16:29:32 -04:00

214 lines
7.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXDEVICE_H_
#define _SFXDEVICE_H_
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _SFXCOMMON_H_
#include "sfx/sfxCommon.h"
#endif
#ifndef _THREADSAFEREF_H_
#include "platform/threads/threadSafeRefCount.h"
#endif
class SFXProvider;
class SFXListener;
class SFXBuffer;
class SFXVoice;
class SFXProfile;
class SFXDevice;
class SFXStream;
class SFXDescription;
/// Abstract base class for back-end sound API implementations.
class SFXDevice
{
public:
typedef void Parent;
/// Device capability flags.
enum ECaps
{
CAPS_Reverb = BIT( 0 ), ///< Device supports reverb environments.
CAPS_VoiceManagement = BIT( 1 ), ///< Device manages voices on its own; deactivates virtualization code in SFX system.
CAPS_Occlusion = BIT( 2 ), ///< Device has its own sound occlusion handling (SFXOcclusionManager).
CAPS_DSPEffects = BIT( 3 ), ///< Device implements DSP effects (SFXDSPManager).
CAPS_MultiListener = BIT( 4 ), ///< Device supports multiple listeners.
};
protected:
typedef Vector< SFXBuffer* > BufferVector;
typedef Vector< SFXVoice* > VoiceVector;
typedef BufferVector::iterator BufferIterator;
typedef VoiceVector::iterator VoiceIterator;
SFXDevice( const String& name, SFXProvider* provider, bool useHardware, S32 maxBuffers );
/// The name of this device.
String mName;
/// The provider which created this device.
SFXProvider* mProvider;
/// Should the device try to use hardware processing.
bool mUseHardware;
/// The maximum playback buffers this device will use.
S32 mMaxBuffers;
/// Current set of sound buffers.
BufferVector mBuffers;
/// Current set of voices.
VoiceVector mVoices;
/// Device capabilities.
U32 mCaps;
/// Current number of buffers. Reflected in $SFX::Device::numBuffers.
U32 mStatNumBuffers;
/// Current number of voices. Reflected in $SFX::Device::numVoices.
U32 mStatNumVoices;
/// Current total memory size of sound buffers. Reflected in $SFX::Device::numBufferBytes.
U32 mStatNumBufferBytes;
/// Register a buffer with the device.
/// This also triggers the buffer's stream packet request chain.
void _addBuffer( SFXBuffer* buffer );
/// Unregister the given buffer.
void _removeBuffer( SFXBuffer* buffer );
/// Register a voice with the device.
void _addVoice( SFXVoice* voice );
/// Unregister the given voice.
virtual void _removeVoice( SFXVoice* buffer );
/// Release all resources tied to the device. Can be called repeatedly
/// without harm. It is meant for device destructors that will severe
/// the connection to the sound API and thus need all resources freed
/// before the base destructor is called.
void _releaseAllResources();
public:
virtual ~SFXDevice();
/// Returns the provider which created this device.
SFXProvider* getProvider() const { return mProvider; }
/// Is the device set to use hardware processing.
bool getUseHardware() const { return mUseHardware; }
/// The maximum number of playback buffers this device will use.
S32 getMaxBuffers() const { return mMaxBuffers; }
/// Returns the name of this device.
const String& getName() const { return mName; }
/// Return the device capability flags.
U32 getCaps() const { return mCaps; }
/// Tries to create a new sound buffer. If creation fails
/// freeing another buffer will usually allow a new one to
/// be created.
///
/// @param stream The sound data stream.
/// @param description The playback configuration.
///
/// @return Returns a new buffer or NULL if one cannot be created.
///
virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description ) = 0;
/// Create a sound buffer directly for a file. This is for
/// devices that implemented their own custom file loading.
///
/// @note Only implemented on specific SFXDevices.
/// @return Return a new buffer or NULL.
virtual SFXBuffer* createBuffer( const String& fileName, SFXDescription* description ) { return NULL; }
/// Tries to create a new voice.
///
/// @param is3d True if the voice should have 3D sound enabled.
/// @param buffer The sound data to play by the voice.
///
/// @return Returns a new voice or NULL if one cannot be created.
virtual SFXVoice* createVoice( bool is3D, SFXBuffer* buffer ) = 0;
/// Set the rolloff curve to be used by distance attenuation of 3D sounds.
virtual void setDistanceModel( SFXDistanceModel model ) {}
/// Set the scale factor to use for doppler effects on 3D sounds.
virtual void setDopplerFactor( F32 factor ) {}
/// Set the rolloff scale factor for distance attenuation of 3D sounds.
virtual void setRolloffFactor( F32 factor ) {}
/// send empty function to all sfxdevices
virtual void openSlots() {}
/// Set the global reverb environment.
virtual void setReverb( const SFXReverbProperties& reverb ) {}
/// Reset the global reverb environment to its default.
virtual void resetReverb() {}
/// Set the number of concurrent listeners on the device.
///
/// @note On devices that do not support multiple listeners, any value
/// other than 1 will be ignored.
virtual void setNumListeners( U32 num ) {}
/// Set the properties of the given listener.
///
/// @note On devices that do not support multiple listeners, only setting
/// the properties on index=0 will have a effect.
virtual void setListener( U32 index, const SFXListenerProperties& listener ) {}
/// Return the current total number of sound buffers.
U32 getBufferCount() const { return mBuffers.size(); }
/// Return the current total number of voices.
U32 getVoiceCount() const { return mVoices.size(); }
/// Called from SFXSystem to do any updates the device may need to make.
virtual void update();
};
#endif // _SFXDEVICE_H_