mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Many places utilize post-incrementation with iterators, but it's better performance to use pre-incrementation. Resolved by changing the iter++ instances to ++iter;
91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _TSELECTION_H_
|
|
#define _TSELECTION_H_
|
|
|
|
#ifndef _TVECTOR_H_
|
|
#include "core/util/tVector.h"
|
|
#endif
|
|
|
|
#ifndef _MMATRIX_H_
|
|
#include "math/mMatrix.h"
|
|
#endif
|
|
|
|
|
|
template <class T>
|
|
class Selection : public Vector<T>
|
|
{
|
|
public:
|
|
|
|
// Use explicit specialization to define these for your type.
|
|
MatrixF getOrientation() { return MatrixF(); }
|
|
Point3F getOrigin() { return Point3F(); }
|
|
Point3F getScale() { return Point3F(); }
|
|
|
|
void offset( const Point3F &delta );
|
|
void rotate( const EulerF &delta );
|
|
void scale( const Point3F &delta );
|
|
|
|
protected:
|
|
|
|
// Use explicit specialization to define these for your type.
|
|
virtual void offsetObject( T &object, const Point3F &delta ) {}
|
|
virtual void rotateObject( T &object, const EulerF &delta, const Point3F &origin ) {}
|
|
virtual void scaleObject( T &object, const Point3F &delta ) {}
|
|
|
|
protected:
|
|
|
|
//Point3F mCentroid;
|
|
//Point3F mBoxCentroid;
|
|
//Box3F mBoxBounds;
|
|
//bool mCentroidValid;
|
|
};
|
|
|
|
|
|
template<class T> inline void Selection<T>::offset( const Point3F &delta )
|
|
{
|
|
typename Selection<T>::iterator itr = this->begin();
|
|
|
|
for (; itr != this->end(); ++itr)
|
|
offsetObject( *itr, delta );
|
|
}
|
|
|
|
template<class T> inline void Selection<T>::rotate( const EulerF &delta )
|
|
{
|
|
typename Selection<T>::iterator itr = this->begin();
|
|
Point3F origin = getOrigin();
|
|
|
|
for (; itr != this->end(); ++itr)
|
|
rotateObject( *itr, delta, origin );
|
|
}
|
|
|
|
template<class T> inline void Selection<T>::scale( const Point3F &delta )
|
|
{
|
|
// Can only scale a single selection.
|
|
if ( this->size() != 1 )
|
|
return;
|
|
|
|
scaleObject( this->mArray[0], delta );
|
|
}
|
|
|
|
#endif // _TSELECTION_H_
|