mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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419 lines
12 KiB
C++
419 lines
12 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GIZMO_H_
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#define _GIZMO_H_
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#ifndef _SIMBASE_H_
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#include "console/simBase.h"
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#endif
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#ifndef _MMATRIX_H_
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#include "math/mMatrix.h"
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#endif
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#ifndef _COLOR_H_
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#include "core/color.h"
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#endif
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#ifndef _GUITYPES_H_
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#include "gui/core/guiTypes.h"
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#endif
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#ifndef _MATHUTILS_H_
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#include "math/mathUtils.h"
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#endif
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#ifndef _DYNAMIC_CONSOLETYPES_H_
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#include "console/dynamicTypes.h"
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#endif
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enum GizmoMode
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{
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NoneMode = 0,
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MoveMode, // 1
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RotateMode, // 2
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ScaleMode, // 3
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ModeEnumCount
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};
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enum GizmoAlignment
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{
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World = 0,
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Object,
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AlignEnumCount
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};
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DefineEnumType( GizmoMode );
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DefineEnumType( GizmoAlignment );
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//
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class GizmoProfile : public SimObject
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{
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typedef SimObject Parent;
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public:
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GizmoProfile();
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virtual ~GizmoProfile() {}
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DECLARE_CONOBJECT( GizmoProfile );
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bool onAdd() override;
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static void initPersistFields();
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static void consoleInit();
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/// Set flags to default values.
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void restoreDefaultState();
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// Data Fields
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GizmoMode mode;
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GizmoAlignment alignment;
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F32 rotateScalar;
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F32 scaleScalar;
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U32 screenLen;
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ColorI axisColors[3];
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ColorI activeColor;
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ColorI inActiveColor;
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ColorI centroidColor;
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ColorI centroidHighlightColor;
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Resource<GFont> font;
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bool snapToGrid;
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F32 scaleSnap;
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bool allowSnapScale;
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F32 rotationSnap;
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bool allowSnapRotations;
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bool forceSnapRotations;
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bool renderWhenUsed;
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bool renderInfoText;
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Point3F gridSize;
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bool renderPlane;
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bool renderPlaneHashes;
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ColorI gridColor;
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F32 planeDim;
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bool renderSolid;
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/// Whether to render a transparent grid overlay when using the move gizmo.
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bool renderMoveGrid;
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enum Flags {
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CanRotate = 1 << 0, // 0
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CanRotateX = 1 << 1,
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CanRotateY = 1 << 2,
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CanRotateZ = 1 << 3,
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CanRotateScreen = 1 << 4,
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CanRotateUniform = 1 << 5,
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CanScale = 1 << 6,
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CanScaleX = 1 << 7,
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CanScaleY = 1 << 8,
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CanScaleZ = 1 << 9,
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CanScaleUniform = 1 << 10,
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CanTranslate = 1 << 11,
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CanTranslateX = 1 << 12,
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CanTranslateY = 1 << 13,
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CanTranslateZ = 1 << 14,
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CanTranslateUniform = 1 << 15,
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PlanarHandlesOn = 1 << 16
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};
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S32 flags;
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bool hideDisabledAxes;
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bool allAxesScaleUniform;
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};
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// This class contains code for rendering and manipulating a 3D gizmo, it
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// is usually used as a helper within a TSEdit-derived control.
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//
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// The Gizmo has a MatrixF transform and Point3F scale on which it will
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// operate by passing it Gui3DMouseEvent(s).
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//
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// The idea is to set the Gizmo transform/scale to that of another 3D object
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// which is being manipulated, pass mouse events into the Gizmo, read the
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// new transform/scale out, and set it to onto the object.
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// And of course the Gizmo can be rendered.
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//
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// Gizmo derives from SimObject only because this allows its properties
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// to be initialized directly from script via fields.
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class Gizmo : public SimObject
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{
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typedef SimObject Parent;
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friend class WorldEditor;
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public:
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enum Selection {
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None = -1,
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Axis_X = 0,
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Axis_Y = 1,
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Axis_Z = 2,
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Plane_XY = 3, // Normal = Axis_Z
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Plane_XZ = 4, // Normal = Axis_Y
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Plane_YZ = 5, // Normal = Axis_X
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Centroid = 6,
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Custom1 = 7, // screen-aligned rotation
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Custom2 = 8
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};
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Gizmo();
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~Gizmo();
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DECLARE_CONOBJECT( Gizmo );
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// SimObject
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bool onAdd() override;
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void onRemove() override;
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static void initPersistFields();
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// Mutators
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void set( const MatrixF &objMat, const Point3F &worldPos, const Point3F &objScale );
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void setProfile( GizmoProfile *profile )
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{
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AssertFatal( profile != NULL, "NULL passed to Gizmo::setProfile - Gizmo must always have a profile!" );
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mProfile = profile;
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}
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// Accessors
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GizmoProfile* getProfile() { return mProfile; }
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GizmoMode getMode() const { return mCurrentMode; }
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GizmoAlignment getAlignment() const { return mCurrentAlignment; }
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/// Returns current object to world transform of the object being manipulated.
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const MatrixF& getTransform() const { return mCurrentTransform; }
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Point3F getPosition() const { return mCurrentTransform.getPosition(); }
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const Point3F& getScale() const { return mScale; }
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// Returns change in position in last call to on3DMouseDragged.
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const Point3F& getOffset() const { return mDeltaPos; }
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// Returns change is position since on3DMouseDown.
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const Point3F& getTotalOffset() const { return mDeltaTotalPos; }
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const Point3F& getDeltaScale() const { return mDeltaScale; }
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const Point3F& getDeltaTotalScale() const { return mDeltaTotalScale; }
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const Point3F& getDeltaRot() const { return mDeltaRot; }
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const Point3F& getDeltaTotalRot() const { return mDeltaTotalRot; }
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/// Set whether to render the grid plane.
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void setGridPlaneEnabled( bool value ) { mGridPlaneEnabled = value; }
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/// Set whether to a transparent grid overlay when using the move gizmo.
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void setMoveGridEnabled( bool value ) { mMoveGridEnabled = value; }
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/// Set the size of the move grid along one dimension. The total size of the
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/// move grid is @a value * @a value.
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void setMoveGridSize( F32 value ) { mMoveGridSize = value; }
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/// Set the spacing between grid lines on the move grid.
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void setMoveGridSpacing( F32 value ) { mMoveGridSpacing = value; }
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// Gizmo Interface methods...
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// Set the current highlight mode on the gizmo's centroid handle
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void setCentroidHandleHighlight( bool state ) { mHighlightCentroidHandle = state; }
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// Must be called before on3DMouseDragged to save state
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void on3DMouseDown( const Gui3DMouseEvent &event );
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// So Gizmo knows the current mouse button state.
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void on3DMouseUp( const Gui3DMouseEvent &event );
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// Test Gizmo for collisions and set the Gizmo Selection (the part under the cursor)
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void on3DMouseMove( const Gui3DMouseEvent &event );
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// Make changes to the Gizmo transform/scale (depending on mode)
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void on3DMouseDragged( const Gui3DMouseEvent &event );
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// Returns an enum describing the part of the Gizmo that is Selected
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// ( under the cursor ). This should be called AFTER calling onMouseMove
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// or collideAxisGizmo
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//
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// -1 None
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// 0 Axis_X
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// 1 Axis_Y
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// 2 Axis_Z
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// 3 Plane_XY
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// 4 Plane_XZ
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// 5 Plane_YZ
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Selection getSelection();
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void setSelection( Selection sel ) { mSelectionIdx = sel; }
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// Returns the object space vector corresponding to a Selection.
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Point3F selectionToAxisVector( Selection axis );
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// These provide the user an easy way to check if the Gizmo's transform
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// or scale have changed by calling markClean prior to calling
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// on3DMouseDragged, and calling isDirty after.
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bool isDirty() { return mDirty; }
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void markClean() { mDirty = false; }
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// Renders the 3D Gizmo in the scene, GFX must be setup for proper
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// 3D rendering before calling this!
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// Calling this will change the GFXStateBlock!
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void renderGizmo( const MatrixF &cameraTransform, F32 camerFOV = 1.5f );
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// Renders text associated with the Gizmo, GFX must be setup for proper
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// 2D rendering before calling this!
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// Calling this will change the GFXStateBlock!
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void renderText( const RectI &viewPort, const MatrixF &modelView, const MatrixF &projection );
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// Returns true if the mouse event collides with any part of the Gizmo
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// and sets the Gizmo's current Selection.
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// You can call this or on3DMouseMove, they are identical
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bool collideAxisGizmo( const Gui3DMouseEvent & event );
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protected:
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void _calcAxisInfo();
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void _setStateBlock();
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void _renderPrimaryAxis();
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void _renderAxisArrows();
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void _renderAxisBoxes();
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void _renderAxisCircles();
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void _renderAxisText();
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void _renderPlane();
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Point3F _snapPoint( const Point3F &pnt ) const;
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GizmoAlignment _filteredAlignment();
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void _updateState( bool collideGizmo = true );
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void _updateEnabledAxices();
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F32 _getProjectionLength( F32 dist ) const
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{
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if( GFX->isFrustumOrtho() )
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return mLastCameraFOV * dist * 0.002f;
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else
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{
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Point3F dir = mOrigin - mCameraPos;
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return ( dist * dir.len() ) / mLastWorldToScreenScale.y;
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}
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}
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protected:
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GizmoProfile *mProfile;
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MatrixF mObjectMat;
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MatrixF mObjectMatInv;
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MatrixF mTransform;
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MatrixF mCurrentTransform;
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MatrixF mSavedTransform;
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GizmoAlignment mCurrentAlignment;
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GizmoMode mCurrentMode;
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MatrixF mCameraMat;
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Point3F mCameraPos;
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Point3F mScale;
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Point3F mSavedScale;
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Point3F mDeltaScale;
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Point3F mDeltaTotalScale;
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Point3F mLastScale;
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Point3F mScaleInfluence;
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EulerF mRot;
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EulerF mSavedRot;
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EulerF mDeltaRot;
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EulerF mDeltaTotalRot;
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F32 mDeltaAngle;
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F32 mLastAngle;
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Point2I mMouseDownPos;
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Point3F mMouseDownProjPnt;
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Point3F mDeltaPos;
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Point3F mDeltaTotalPos;
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Point3F mProjPnt;
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Point3F mOrigin;
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Point3F mProjAxisVector[3];
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F32 mProjLen;
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S32 mSelectionIdx;
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bool mDirty;
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Gui3DMouseEvent mLastMouseEvent;
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GFXStateBlockRef mStateBlock;
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GFXStateBlockRef mSolidStateBlock;
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PlaneF mMouseCollidePlane;
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MathUtils::Line mMouseCollideLine;
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bool mMouseDown;
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F32 mSign;
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/// If false, don't render the grid plane even if it is enabled in the profile.
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bool mGridPlaneEnabled;
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/// If false, don't render a transparent grid overlay when using the move gizmo.
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bool mMoveGridEnabled;
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/// Size of the move grid along one dimension.
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F32 mMoveGridSize;
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/// Spacing between grid lines on the move grid.
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U32 mMoveGridSpacing;
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bool mUniformHandleEnabled;
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bool mScreenRotateHandleEnabled;
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bool mAxisEnabled[3];
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// Used to override rendering of handles.
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bool mHighlightCentroidHandle;
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bool mHighlightAll;
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// Initialized in renderGizmo and saved for later use when projecting
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// to screen space for selection testing.
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MatrixF mLastWorldMat;
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MatrixF mLastProjMat;
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RectI mLastViewport;
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Point2F mLastWorldToScreenScale;
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F32 mLastCameraFOV;
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// Screenspace cursor collision information used in rotation mode.
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Point3F mElipseCursorCollidePntSS;
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Point3F mElipseCursorCollideVecSS;
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/// A large hard coded distance used to test
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/// gizmo axis selection.
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static F32 smProjectDistance;
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};
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#endif // _GIZMO_H_
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