Torque3D/Engine/source/gui/worldEditor/gizmo.h

419 lines
12 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GIZMO_H_
#define _GIZMO_H_
#ifndef _SIMBASE_H_
#include "console/simBase.h"
#endif
#ifndef _MMATRIX_H_
#include "math/mMatrix.h"
#endif
#ifndef _COLOR_H_
#include "core/color.h"
#endif
#ifndef _GUITYPES_H_
#include "gui/core/guiTypes.h"
#endif
#ifndef _MATHUTILS_H_
#include "math/mathUtils.h"
#endif
#ifndef _DYNAMIC_CONSOLETYPES_H_
#include "console/dynamicTypes.h"
#endif
enum GizmoMode
{
NoneMode = 0,
MoveMode, // 1
RotateMode, // 2
ScaleMode, // 3
ModeEnumCount
};
enum GizmoAlignment
{
World = 0,
Object,
AlignEnumCount
};
DefineEnumType( GizmoMode );
DefineEnumType( GizmoAlignment );
//
class GizmoProfile : public SimObject
{
typedef SimObject Parent;
public:
GizmoProfile();
virtual ~GizmoProfile() {}
DECLARE_CONOBJECT( GizmoProfile );
bool onAdd() override;
static void initPersistFields();
static void consoleInit();
/// Set flags to default values.
void restoreDefaultState();
// Data Fields
GizmoMode mode;
GizmoAlignment alignment;
F32 rotateScalar;
F32 scaleScalar;
U32 screenLen;
ColorI axisColors[3];
ColorI activeColor;
ColorI inActiveColor;
ColorI centroidColor;
ColorI centroidHighlightColor;
Resource<GFont> font;
bool snapToGrid;
F32 scaleSnap;
bool allowSnapScale;
F32 rotationSnap;
bool allowSnapRotations;
bool forceSnapRotations;
bool renderWhenUsed;
bool renderInfoText;
Point3F gridSize;
bool renderPlane;
bool renderPlaneHashes;
ColorI gridColor;
F32 planeDim;
bool renderSolid;
/// Whether to render a transparent grid overlay when using the move gizmo.
bool renderMoveGrid;
enum Flags {
CanRotate = 1 << 0, // 0
CanRotateX = 1 << 1,
CanRotateY = 1 << 2,
CanRotateZ = 1 << 3,
CanRotateScreen = 1 << 4,
CanRotateUniform = 1 << 5,
CanScale = 1 << 6,
CanScaleX = 1 << 7,
CanScaleY = 1 << 8,
CanScaleZ = 1 << 9,
CanScaleUniform = 1 << 10,
CanTranslate = 1 << 11,
CanTranslateX = 1 << 12,
CanTranslateY = 1 << 13,
CanTranslateZ = 1 << 14,
CanTranslateUniform = 1 << 15,
PlanarHandlesOn = 1 << 16
};
S32 flags;
bool hideDisabledAxes;
bool allAxesScaleUniform;
};
// This class contains code for rendering and manipulating a 3D gizmo, it
// is usually used as a helper within a TSEdit-derived control.
//
// The Gizmo has a MatrixF transform and Point3F scale on which it will
// operate by passing it Gui3DMouseEvent(s).
//
// The idea is to set the Gizmo transform/scale to that of another 3D object
// which is being manipulated, pass mouse events into the Gizmo, read the
// new transform/scale out, and set it to onto the object.
// And of course the Gizmo can be rendered.
//
// Gizmo derives from SimObject only because this allows its properties
// to be initialized directly from script via fields.
class Gizmo : public SimObject
{
typedef SimObject Parent;
friend class WorldEditor;
public:
enum Selection {
None = -1,
Axis_X = 0,
Axis_Y = 1,
Axis_Z = 2,
Plane_XY = 3, // Normal = Axis_Z
Plane_XZ = 4, // Normal = Axis_Y
Plane_YZ = 5, // Normal = Axis_X
Centroid = 6,
Custom1 = 7, // screen-aligned rotation
Custom2 = 8
};
Gizmo();
~Gizmo();
DECLARE_CONOBJECT( Gizmo );
// SimObject
bool onAdd() override;
void onRemove() override;
static void initPersistFields();
// Mutators
void set( const MatrixF &objMat, const Point3F &worldPos, const Point3F &objScale );
void setProfile( GizmoProfile *profile )
{
AssertFatal( profile != NULL, "NULL passed to Gizmo::setProfile - Gizmo must always have a profile!" );
mProfile = profile;
}
// Accessors
GizmoProfile* getProfile() { return mProfile; }
GizmoMode getMode() const { return mCurrentMode; }
GizmoAlignment getAlignment() const { return mCurrentAlignment; }
/// Returns current object to world transform of the object being manipulated.
const MatrixF& getTransform() const { return mCurrentTransform; }
Point3F getPosition() const { return mCurrentTransform.getPosition(); }
const Point3F& getScale() const { return mScale; }
// Returns change in position in last call to on3DMouseDragged.
const Point3F& getOffset() const { return mDeltaPos; }
// Returns change is position since on3DMouseDown.
const Point3F& getTotalOffset() const { return mDeltaTotalPos; }
const Point3F& getDeltaScale() const { return mDeltaScale; }
const Point3F& getDeltaTotalScale() const { return mDeltaTotalScale; }
const Point3F& getDeltaRot() const { return mDeltaRot; }
const Point3F& getDeltaTotalRot() const { return mDeltaTotalRot; }
/// Set whether to render the grid plane.
void setGridPlaneEnabled( bool value ) { mGridPlaneEnabled = value; }
/// Set whether to a transparent grid overlay when using the move gizmo.
void setMoveGridEnabled( bool value ) { mMoveGridEnabled = value; }
/// Set the size of the move grid along one dimension. The total size of the
/// move grid is @a value * @a value.
void setMoveGridSize( F32 value ) { mMoveGridSize = value; }
/// Set the spacing between grid lines on the move grid.
void setMoveGridSpacing( F32 value ) { mMoveGridSpacing = value; }
// Gizmo Interface methods...
// Set the current highlight mode on the gizmo's centroid handle
void setCentroidHandleHighlight( bool state ) { mHighlightCentroidHandle = state; }
// Must be called before on3DMouseDragged to save state
void on3DMouseDown( const Gui3DMouseEvent &event );
// So Gizmo knows the current mouse button state.
void on3DMouseUp( const Gui3DMouseEvent &event );
// Test Gizmo for collisions and set the Gizmo Selection (the part under the cursor)
void on3DMouseMove( const Gui3DMouseEvent &event );
// Make changes to the Gizmo transform/scale (depending on mode)
void on3DMouseDragged( const Gui3DMouseEvent &event );
// Returns an enum describing the part of the Gizmo that is Selected
// ( under the cursor ). This should be called AFTER calling onMouseMove
// or collideAxisGizmo
//
// -1 None
// 0 Axis_X
// 1 Axis_Y
// 2 Axis_Z
// 3 Plane_XY
// 4 Plane_XZ
// 5 Plane_YZ
Selection getSelection();
void setSelection( Selection sel ) { mSelectionIdx = sel; }
// Returns the object space vector corresponding to a Selection.
Point3F selectionToAxisVector( Selection axis );
// These provide the user an easy way to check if the Gizmo's transform
// or scale have changed by calling markClean prior to calling
// on3DMouseDragged, and calling isDirty after.
bool isDirty() { return mDirty; }
void markClean() { mDirty = false; }
// Renders the 3D Gizmo in the scene, GFX must be setup for proper
// 3D rendering before calling this!
// Calling this will change the GFXStateBlock!
void renderGizmo( const MatrixF &cameraTransform, F32 camerFOV = 1.5f );
// Renders text associated with the Gizmo, GFX must be setup for proper
// 2D rendering before calling this!
// Calling this will change the GFXStateBlock!
void renderText( const RectI &viewPort, const MatrixF &modelView, const MatrixF &projection );
// Returns true if the mouse event collides with any part of the Gizmo
// and sets the Gizmo's current Selection.
// You can call this or on3DMouseMove, they are identical
bool collideAxisGizmo( const Gui3DMouseEvent & event );
protected:
void _calcAxisInfo();
void _setStateBlock();
void _renderPrimaryAxis();
void _renderAxisArrows();
void _renderAxisBoxes();
void _renderAxisCircles();
void _renderAxisText();
void _renderPlane();
Point3F _snapPoint( const Point3F &pnt ) const;
GizmoAlignment _filteredAlignment();
void _updateState( bool collideGizmo = true );
void _updateEnabledAxices();
F32 _getProjectionLength( F32 dist ) const
{
if( GFX->isFrustumOrtho() )
return mLastCameraFOV * dist * 0.002f;
else
{
Point3F dir = mOrigin - mCameraPos;
return ( dist * dir.len() ) / mLastWorldToScreenScale.y;
}
}
protected:
GizmoProfile *mProfile;
MatrixF mObjectMat;
MatrixF mObjectMatInv;
MatrixF mTransform;
MatrixF mCurrentTransform;
MatrixF mSavedTransform;
GizmoAlignment mCurrentAlignment;
GizmoMode mCurrentMode;
MatrixF mCameraMat;
Point3F mCameraPos;
Point3F mScale;
Point3F mSavedScale;
Point3F mDeltaScale;
Point3F mDeltaTotalScale;
Point3F mLastScale;
Point3F mScaleInfluence;
EulerF mRot;
EulerF mSavedRot;
EulerF mDeltaRot;
EulerF mDeltaTotalRot;
F32 mDeltaAngle;
F32 mLastAngle;
Point2I mMouseDownPos;
Point3F mMouseDownProjPnt;
Point3F mDeltaPos;
Point3F mDeltaTotalPos;
Point3F mProjPnt;
Point3F mOrigin;
Point3F mProjAxisVector[3];
F32 mProjLen;
S32 mSelectionIdx;
bool mDirty;
Gui3DMouseEvent mLastMouseEvent;
GFXStateBlockRef mStateBlock;
GFXStateBlockRef mSolidStateBlock;
PlaneF mMouseCollidePlane;
MathUtils::Line mMouseCollideLine;
bool mMouseDown;
F32 mSign;
/// If false, don't render the grid plane even if it is enabled in the profile.
bool mGridPlaneEnabled;
/// If false, don't render a transparent grid overlay when using the move gizmo.
bool mMoveGridEnabled;
/// Size of the move grid along one dimension.
F32 mMoveGridSize;
/// Spacing between grid lines on the move grid.
U32 mMoveGridSpacing;
bool mUniformHandleEnabled;
bool mScreenRotateHandleEnabled;
bool mAxisEnabled[3];
// Used to override rendering of handles.
bool mHighlightCentroidHandle;
bool mHighlightAll;
// Initialized in renderGizmo and saved for later use when projecting
// to screen space for selection testing.
MatrixF mLastWorldMat;
MatrixF mLastProjMat;
RectI mLastViewport;
Point2F mLastWorldToScreenScale;
F32 mLastCameraFOV;
// Screenspace cursor collision information used in rotation mode.
Point3F mElipseCursorCollidePntSS;
Point3F mElipseCursorCollideVecSS;
/// A large hard coded distance used to test
/// gizmo axis selection.
static F32 smProjectDistance;
};
#endif // _GIZMO_H_