mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
104 lines
3.2 KiB
C++
104 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2014 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _RIBBON_NODE_H_
|
|
#define _RIBBON_NODE_H_
|
|
|
|
#ifndef _GAMEBASE_H_
|
|
#include "T3D/gameBase/gameBase.h"
|
|
#endif
|
|
|
|
class RibbonData;
|
|
class Ribbon;
|
|
|
|
//*****************************************************************************
|
|
// ParticleEmitterNodeData
|
|
//*****************************************************************************
|
|
class RibbonNodeData : public GameBaseData
|
|
{
|
|
typedef GameBaseData Parent;
|
|
|
|
public:
|
|
RibbonNodeData();
|
|
~RibbonNodeData();
|
|
|
|
DECLARE_CONOBJECT(RibbonNodeData);
|
|
static void initPersistFields();
|
|
};
|
|
|
|
|
|
//*****************************************************************************
|
|
// ParticleEmitterNode
|
|
//*****************************************************************************
|
|
class RibbonNode : public GameBase
|
|
{
|
|
typedef GameBase Parent;
|
|
|
|
enum MaskBits
|
|
{
|
|
StateMask = Parent::NextFreeMask << 0,
|
|
EmitterDBMask = Parent::NextFreeMask << 1,
|
|
NextFreeMask = Parent::NextFreeMask << 2,
|
|
};
|
|
|
|
RibbonNodeData* mDataBlock;
|
|
|
|
protected:
|
|
bool onAdd() override;
|
|
void onRemove() override;
|
|
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
|
|
void inspectPostApply() override;
|
|
|
|
RibbonData* mRibbonDatablock;
|
|
S32 mRibbonDatablockId;
|
|
|
|
SimObjectPtr<Ribbon> mRibbon;
|
|
|
|
bool mActive;
|
|
|
|
public:
|
|
RibbonNode();
|
|
~RibbonNode();
|
|
|
|
Ribbon *getRibbonEmitter() {return mRibbon;}
|
|
|
|
// Time/Move Management
|
|
|
|
void processTick(const Move* move) override;
|
|
void advanceTime(F32 dt) override;
|
|
|
|
DECLARE_CONOBJECT(RibbonNode);
|
|
DECLARE_CATEGORY("Environment \t FX");
|
|
static void initPersistFields();
|
|
|
|
U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream) override;
|
|
void unpackUpdate(NetConnection *conn, BitStream* stream) override;
|
|
|
|
inline bool getActive( void ) { return mActive; };
|
|
inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); };
|
|
|
|
void setRibbonDatablock(RibbonData* data);
|
|
};
|
|
|
|
#endif // _RIBBON_NODE_H_
|
|
|