mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _PARTICLEEMITTERDUMMY_H_
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#define _PARTICLEEMITTERDUMMY_H_
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#ifndef _GAMEBASE_H_
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#include "T3D/gameBase/gameBase.h"
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#endif
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class ParticleEmitterData;
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class ParticleEmitter;
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//*****************************************************************************
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// ParticleEmitterNodeData
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//*****************************************************************************
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class ParticleEmitterNodeData : public GameBaseData
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{
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typedef GameBaseData Parent;
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protected:
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bool onAdd() override;
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//-------------------------------------- Console set variables
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public:
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F32 timeMultiple;
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//-------------------------------------- load set variables
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public:
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public:
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ParticleEmitterNodeData();
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~ParticleEmitterNodeData();
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void packData(BitStream*) override;
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void unpackData(BitStream*) override;
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bool preload(bool server, String &errorStr) override;
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DECLARE_CONOBJECT(ParticleEmitterNodeData);
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static void initPersistFields();
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};
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//*****************************************************************************
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// ParticleEmitterNode
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//*****************************************************************************
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class ParticleEmitterNode : public GameBase
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{
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typedef GameBase Parent;
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enum MaskBits
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{
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StateMask = Parent::NextFreeMask << 0,
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EmitterDBMask = Parent::NextFreeMask << 1,
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NextFreeMask = Parent::NextFreeMask << 2,
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};
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private:
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ParticleEmitterNodeData* mDataBlock;
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protected:
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bool onAdd() override;
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void onRemove() override;
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bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
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void inspectPostApply() override;
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ParticleEmitterData* mEmitterDatablock;
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S32 mEmitterDatablockId;
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bool mActive;
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SimObjectPtr<ParticleEmitter> mEmitter;
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F32 mVelocity;
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public:
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ParticleEmitterNode();
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~ParticleEmitterNode();
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ParticleEmitter *getParticleEmitter() {return mEmitter;}
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// Time/Move Management
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public:
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void processTick(const Move* move) override;
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void advanceTime(F32 dt) override;
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DECLARE_CONOBJECT(ParticleEmitterNode);
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DECLARE_CATEGORY("Environment \t FX");
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static void initPersistFields();
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream) override;
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void unpackUpdate(NetConnection *conn, BitStream* stream) override;
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inline bool getActive( void ) { return mActive; };
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inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); };
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void setEmitterDataBlock(ParticleEmitterData* data);
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};
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#endif // _H_PARTICLEEMISSIONDUMMY
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