Torque3D/Engine/source/gui
DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one.  Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.

The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager.  These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
..
3d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
buttons Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
containers Input event changes 2013-01-22 18:17:41 -05:00
controls Resolve issue #193 - Gui Editor treeview now refreshes correctly when changed through a drag/drop operation. 2013-03-27 23:21:25 -04:00
core GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
editor Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
game Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shiny Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
theora Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
utility Input event changes 2013-01-22 18:17:41 -05:00
worldEditor Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. 2013-03-22 15:02:45 -04:00