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assetTypes
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Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu
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2022-04-23 16:07:36 -05:00 |
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templateFiles
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Shifts handling of forest brush and item elements into standard simsets for consistency
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2022-04-07 18:19:13 -05:00 |
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addModuleWindow.tscript
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Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field
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2022-03-26 22:36:37 -05:00 |
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addPackageWindow.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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assetBrowser.tscript
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Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established.
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2022-05-09 20:57:42 -05:00 |
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assetImport.tscript
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Adds handling for import of files marked as ShapeAnimationAsset
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2022-03-20 03:17:31 -05:00 |
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assetImportConfig.tscript
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Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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2021-11-26 16:40:15 -06:00 |
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assetImportConfigEditor.tscript
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Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function
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2022-02-25 00:03:33 -06:00 |
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creator.tscript
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Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established.
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2022-05-09 20:57:42 -05:00 |
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directoryHandling.tscript
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* [AssetBrowser] BugFix: Address an error where deleting directories may result in an infinite loop.
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2021-10-25 17:58:24 -04:00 |
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editAsset.tscript
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Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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2022-04-06 01:08:20 -05:00 |
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editModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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gameObjectCreator.tscript
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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looseFileAudit.tscript
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Fixes some conversion mistakes in the scripts
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2021-01-19 21:32:31 +01:00 |
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newAsset.tscript
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Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu
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2022-04-23 16:07:36 -05:00 |
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popupMenus.tscript
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Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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2022-04-10 01:40:15 -05:00 |
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profiles.tscript
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Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu
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2022-04-23 16:07:36 -05:00 |
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selectModule.tscript
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Misc Quality of Life and Bug fixes
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2021-08-28 18:51:27 -05:00 |
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selectPackage.tscript
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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selectPath.tscript
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* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
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2021-10-09 22:16:55 -04:00 |
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setAssetTarget.tscript
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Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
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2021-09-12 05:32:30 -05:00 |