mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
2471 lines
75 KiB
C++
2471 lines
75 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "ts/tsShape.h"
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#include "ts/tsLastDetail.h"
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#include "ts/tsMaterialList.h"
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#include "core/stringTable.h"
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#include "console/console.h"
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#include "ts/tsShapeInstance.h"
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#include "collision/convex.h"
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#include "materials/matInstance.h"
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#include "materials/materialManager.h"
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#include "math/mathIO.h"
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#include "core/util/endian.h"
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#include "core/stream/fileStream.h"
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#include "console/compiler.h"
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#include "core/fileObject.h"
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#ifdef TORQUE_COLLADA
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extern TSShape* loadColladaShape(const Torque::Path &path);
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#endif
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#ifdef TORQUE_ASSIMP
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extern TSShape* assimpLoadShape(const Torque::Path &path);
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#endif
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/// most recent version -- this is the version we write
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S32 TSShape::smVersion = 28;
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/// the version currently being read...valid only during a read
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S32 TSShape::smReadVersion = -1;
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const U32 TSShape::smMostRecentExporterVersion = DTS_EXPORTER_CURRENT_VERSION;
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F32 TSShape::smAlphaOutLastDetail = -1.0f;
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F32 TSShape::smAlphaInBillboard = 0.15f;
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F32 TSShape::smAlphaOutBillboard = 0.15f;
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F32 TSShape::smAlphaInDefault = -1.0f;
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F32 TSShape::smAlphaOutDefault = -1.0f;
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// don't bother even loading this many of the highest detail levels (but
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// always load last renderable detail)
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S32 TSShape::smNumSkipLoadDetails = 0;
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bool TSShape::smInitOnRead = true;
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bool TSShape::smUseHardwareSkinning = true;
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U32 TSShape::smMaxSkinBones = 70;
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TSShape::TSShape()
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{
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mExporterVersion = 124;
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mSmallestVisibleSize = 2;
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mSmallestVisibleDL = 0;
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mRadius = 0;
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mFlags = 0;
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tubeRadius = 0;
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data = NULL;
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materialList = NULL;
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mReadVersion = -1; // -1 means constructed from scratch (e.g., in exporter or no read yet)
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mSequencesConstructed = false;
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mShapeData = NULL;
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mShapeDataSize = 0;
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mVertexSize = 0;
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mUseDetailFromScreenError = false;
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mNeedReinit = false;
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mDetailLevelLookup.setSize( 1 );
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mDetailLevelLookup[0].set( -1, 0 );
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VECTOR_SET_ASSOCIATION(sequences);
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VECTOR_SET_ASSOCIATION(nodeRotations);
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VECTOR_SET_ASSOCIATION(nodeTranslations);
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VECTOR_SET_ASSOCIATION(nodeUniformScales);
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VECTOR_SET_ASSOCIATION(nodeAlignedScales);
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VECTOR_SET_ASSOCIATION(nodeArbitraryScaleRots);
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VECTOR_SET_ASSOCIATION(nodeArbitraryScaleFactors);
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VECTOR_SET_ASSOCIATION(groundRotations);
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VECTOR_SET_ASSOCIATION(groundTranslations);
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VECTOR_SET_ASSOCIATION(triggers);
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VECTOR_SET_ASSOCIATION(billboardDetails);
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VECTOR_SET_ASSOCIATION(detailCollisionAccelerators);
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VECTOR_SET_ASSOCIATION(names);
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VECTOR_SET_ASSOCIATION( nodes );
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VECTOR_SET_ASSOCIATION( objects );
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VECTOR_SET_ASSOCIATION( objectStates );
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VECTOR_SET_ASSOCIATION( subShapeFirstNode );
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VECTOR_SET_ASSOCIATION( subShapeFirstObject );
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VECTOR_SET_ASSOCIATION( detailFirstSkin );
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VECTOR_SET_ASSOCIATION( subShapeNumNodes );
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VECTOR_SET_ASSOCIATION( subShapeNumObjects );
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VECTOR_SET_ASSOCIATION( details );
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VECTOR_SET_ASSOCIATION( defaultRotations );
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VECTOR_SET_ASSOCIATION( defaultTranslations );
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VECTOR_SET_ASSOCIATION( subShapeFirstTranslucentObject );
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VECTOR_SET_ASSOCIATION( meshes );
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VECTOR_SET_ASSOCIATION( alphaIn );
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VECTOR_SET_ASSOCIATION( alphaOut );
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}
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TSShape::~TSShape()
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{
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delete materialList;
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S32 i;
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// everything left over here is a legit mesh
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for (i=0; i<meshes.size(); i++)
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{
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if (!meshes[i])
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continue;
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// Handle meshes that were either assembled with the shape or added later
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if (((S8*)meshes[i] >= mShapeData) && ((S8*)meshes[i] < (mShapeData + mShapeDataSize)))
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destructInPlace(meshes[i]);
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else
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delete meshes[i];
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}
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for (i=0; i<billboardDetails.size(); i++)
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{
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delete billboardDetails[i];
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billboardDetails[i] = NULL;
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}
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billboardDetails.clear();
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// Delete any generated accelerators
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S32 dca;
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for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
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{
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ConvexHullAccelerator* accel = detailCollisionAccelerators[dca];
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if (accel != NULL) {
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delete [] accel->vertexList;
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delete [] accel->normalList;
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for (S32 j = 0; j < accel->numVerts; j++)
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delete [] accel->emitStrings[j];
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delete [] accel->emitStrings;
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delete accel;
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}
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}
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for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
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detailCollisionAccelerators[dca] = NULL;
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if( mShapeData )
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delete[] mShapeData;
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}
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const String& TSShape::getName( S32 nameIndex ) const
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{
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AssertFatal(nameIndex>=0 && nameIndex<names.size(),"TSShape::getName");
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return names[nameIndex];
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}
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const String& TSShape::getMeshName( S32 meshIndex ) const
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{
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S32 nameIndex = objects[meshIndex].nameIndex;
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if ( nameIndex < 0 )
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return String::EmptyString;
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return names[nameIndex];
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}
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const String& TSShape::getNodeName( S32 nodeIndex ) const
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{
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S32 nameIdx = nodes[nodeIndex].nameIndex;
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if ( nameIdx < 0 )
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return String::EmptyString;
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return names[nameIdx];
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}
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const String& TSShape::getSequenceName( S32 seqIndex ) const
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{
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AssertFatal(seqIndex >= 0 && seqIndex<sequences.size(),"TSShape::getSequenceName index beyond range");
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S32 nameIdx = sequences[seqIndex].nameIndex;
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if ( nameIdx < 0 )
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return String::EmptyString;
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return names[nameIdx];
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}
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S32 TSShape::findName(const String &name) const
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{
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for (S32 i=0; i<names.size(); i++)
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{
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if (names[i].equal( name, String::NoCase ))
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return i;
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}
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return -1;
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}
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const String& TSShape::getTargetName( S32 mapToNameIndex ) const
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{
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S32 targetCount = materialList->getMaterialNameList().size();
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if(mapToNameIndex < 0 || mapToNameIndex >= targetCount)
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return String::EmptyString;
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return materialList->getMaterialNameList()[mapToNameIndex];
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}
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S32 TSShape::getTargetCount() const
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{
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if(!this)
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return -1;
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return materialList->getMaterialNameList().size();
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}
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S32 TSShape::findNode(S32 nameIndex) const
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{
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for (S32 i=0; i<nodes.size(); i++)
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if (nodes[i].nameIndex==nameIndex)
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return i;
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return -1;
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}
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S32 TSShape::findObject(S32 nameIndex) const
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{
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for (S32 i=0; i<objects.size(); i++)
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if (objects[i].nameIndex==nameIndex)
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return i;
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return -1;
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}
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S32 TSShape::findDetail(S32 nameIndex) const
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{
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for (S32 i=0; i<details.size(); i++)
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if (details[i].nameIndex==nameIndex)
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return i;
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return -1;
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}
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S32 TSShape::findDetailBySize(S32 size) const
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{
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for (S32 i=0; i<details.size(); i++)
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if (details[i].size==size)
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return i;
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return -1;
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}
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S32 TSShape::findSequence(S32 nameIndex) const
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{
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for (S32 i=0; i<sequences.size(); i++)
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if (sequences[i].nameIndex==nameIndex)
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return i;
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return -1;
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}
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bool TSShape::findMeshIndex(const String& meshName, S32& objIndex, S32& meshIndex)
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{
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// Determine the object name and detail size from the mesh name
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S32 detailSize = 999;
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objIndex = findObject(String::GetTrailingNumber(meshName, detailSize));
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if (objIndex < 0)
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return false;
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// Determine the subshape this object belongs to
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S32 subShapeIndex = getSubShapeForObject(objIndex);
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AssertFatal(subShapeIndex < subShapeFirstObject.size(), "Could not find subshape for object!");
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// Get the detail levels for the subshape
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Vector<S32> validDetails;
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getSubShapeDetails(subShapeIndex, validDetails);
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// Find the detail with the correct size
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for (meshIndex = 0; meshIndex < validDetails.size(); meshIndex++)
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{
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const TSShape::Detail& det = details[validDetails[meshIndex]];
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if (detailSize == det.size)
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return true;
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}
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return false;
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}
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bool TSShape::needsBufferUpdate()
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{
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// No buffer? definitely need an update!
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if (mVertexSize == 0 || mShapeVertexData.size == 0)
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return true;
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// Check if we have modified vertex data
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for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
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{
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TSMesh *mesh = *iter;
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if (!mesh ||
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(mesh->getMeshType() != TSMesh::StandardMeshType &&
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mesh->getMeshType() != TSMesh::SkinMeshType))
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continue;
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// NOTE: cant use mVertexData.isReady since that might not be init'd at this stage
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if (mesh->mVertSize == 0)
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return true;
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}
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return false;
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}
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TSMesh* TSShape::findMesh(const String& meshName)
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{
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S32 objIndex, meshIndex;
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if (!findMeshIndex(meshName, objIndex, meshIndex))
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return 0;
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return meshes[objects[objIndex].startMeshIndex + meshIndex];
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}
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S32 TSShape::getSubShapeForNode(S32 nodeIndex)
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{
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for (S32 i = 0; i < subShapeFirstNode.size(); i++)
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{
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S32 start = subShapeFirstNode[i];
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S32 end = start + subShapeNumNodes[i];
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if ((nodeIndex >= start) && (nodeIndex < end))
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return i;;
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}
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return -1;
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}
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S32 TSShape::getSubShapeForObject(S32 objIndex)
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{
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for (S32 i = 0; i < subShapeFirstObject.size(); i++)
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{
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S32 start = subShapeFirstObject[i];
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S32 end = start + subShapeNumObjects[i];
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if ((objIndex >= start) && (objIndex < end))
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return i;
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}
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return -1;
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}
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void TSShape::getSubShapeDetails(S32 subShapeIndex, Vector<S32>& validDetails)
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{
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validDetails.clear();
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for (S32 i = 0; i < details.size(); i++)
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{
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if ((details[i].subShapeNum == subShapeIndex) ||
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(details[i].subShapeNum < 0))
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validDetails.push_back(i);
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}
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}
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void TSShape::getNodeWorldTransform(S32 nodeIndex, MatrixF* mat) const
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{
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if ( nodeIndex == -1 )
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{
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mat->identity();
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}
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else
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{
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// Calculate the world transform of the given node
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defaultRotations[nodeIndex].getQuatF().setMatrix(mat);
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mat->setPosition(defaultTranslations[nodeIndex]);
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S32 parentIndex = nodes[nodeIndex].parentIndex;
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while (parentIndex != -1)
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{
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MatrixF mat2(*mat);
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defaultRotations[parentIndex].getQuatF().setMatrix(mat);
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mat->setPosition(defaultTranslations[parentIndex]);
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mat->mul(mat2);
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parentIndex = nodes[parentIndex].parentIndex;
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}
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}
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}
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void TSShape::getNodeObjects(S32 nodeIndex, Vector<S32>& nodeObjects)
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{
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for (S32 i = 0; i < objects.size(); i++)
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{
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if ((nodeIndex == -1) || (objects[i].nodeIndex == nodeIndex))
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nodeObjects.push_back(i);
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}
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}
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void TSShape::getNodeChildren(S32 nodeIndex, Vector<S32>& nodeChildren)
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{
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for (S32 i = 0; i < nodes.size(); i++)
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{
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if (nodes[i].parentIndex == nodeIndex)
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nodeChildren.push_back(i);
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}
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}
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void TSShape::getObjectDetails(S32 objIndex, Vector<S32>& objDetails)
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{
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// Get the detail levels for this subshape
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Vector<S32> validDetails;
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getSubShapeDetails(getSubShapeForObject(objIndex), validDetails);
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// Get the non-null details for this object
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const TSShape::Object& obj = objects[objIndex];
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for (S32 i = 0; i < obj.numMeshes; i++)
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{
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if (meshes[obj.startMeshIndex + i])
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objDetails.push_back(validDetails[i]);
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}
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}
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void TSShape::init()
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{
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initObjects();
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initVertexFeatures();
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initMaterialList();
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mNeedReinit = false;
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}
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void TSShape::initObjects()
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{
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S32 numSubShapes = subShapeFirstNode.size();
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AssertFatal(numSubShapes == subShapeFirstObject.size(), "TSShape::initObjects");
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S32 i, j;
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// set up parent/child relationships on nodes and objects
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for (i = 0; i<nodes.size(); i++)
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nodes[i].firstObject = nodes[i].firstChild = nodes[i].nextSibling = -1;
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for (i = 0; i<nodes.size(); i++)
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{
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S32 parentIndex = nodes[i].parentIndex;
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if (parentIndex >= 0)
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{
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if (nodes[parentIndex].firstChild<0)
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nodes[parentIndex].firstChild = i;
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else
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{
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S32 child = nodes[parentIndex].firstChild;
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while (nodes[child].nextSibling >= 0)
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child = nodes[child].nextSibling;
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nodes[child].nextSibling = i;
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}
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}
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}
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for (i = 0; i<objects.size(); i++)
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{
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objects[i].nextSibling = -1;
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S32 nodeIndex = objects[i].nodeIndex;
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if (nodeIndex >= 0)
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{
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if (nodes[nodeIndex].firstObject<0)
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nodes[nodeIndex].firstObject = i;
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else
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{
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S32 objectIndex = nodes[nodeIndex].firstObject;
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while (objects[objectIndex].nextSibling >= 0)
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objectIndex = objects[objectIndex].nextSibling;
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objects[objectIndex].nextSibling = i;
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}
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}
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}
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mFlags = 0;
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for (i = 0; i<sequences.size(); i++)
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{
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if (!sequences[i].animatesScale())
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continue;
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U32 curVal = mFlags & AnyScale;
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U32 newVal = sequences[i].flags & AnyScale;
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mFlags &= ~(AnyScale);
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mFlags |= getMax(curVal, newVal); // take the larger value (can only convert upwards)
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}
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// set up alphaIn and alphaOut vectors...
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alphaIn.setSize(details.size());
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alphaOut.setSize(details.size());
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for (i = 0; i<details.size(); i++)
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{
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if (details[i].size<0)
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{
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// we don't care...
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alphaIn[i] = 0.0f;
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alphaOut[i] = 0.0f;
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}
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else if (i + 1 == details.size() || details[i + 1].size<0)
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{
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alphaIn[i] = 0.0f;
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alphaOut[i] = smAlphaOutLastDetail;
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}
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else
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{
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if (details[i + 1].subShapeNum<0)
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{
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// following detail is a billboard detail...treat special...
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alphaIn[i] = smAlphaInBillboard;
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alphaOut[i] = smAlphaOutBillboard;
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}
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else
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{
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// next detail is normal detail
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alphaIn[i] = smAlphaInDefault;
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alphaOut[i] = smAlphaOutDefault;
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}
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}
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}
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for (i = mSmallestVisibleDL - 1; i >= 0; i--)
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{
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if (i<smNumSkipLoadDetails)
|
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{
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// this detail level renders when pixel size
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// is larger than our cap...zap all the meshes and decals
|
|
// associated with it and use the next detail level
|
|
// instead...
|
|
S32 ss = details[i].subShapeNum;
|
|
S32 od = details[i].objectDetailNum;
|
|
|
|
if (ss == details[i + 1].subShapeNum && od == details[i + 1].objectDetailNum)
|
|
// doh! already done this one (init can be called multiple times on same shape due
|
|
// to sequence importing).
|
|
continue;
|
|
details[i].subShapeNum = details[i + 1].subShapeNum;
|
|
details[i].objectDetailNum = details[i + 1].objectDetailNum;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i<details.size(); i++)
|
|
{
|
|
S32 count = 0;
|
|
S32 ss = details[i].subShapeNum;
|
|
S32 od = details[i].objectDetailNum;
|
|
if (ss<0)
|
|
{
|
|
// billboard detail...
|
|
details[i].polyCount = 2;
|
|
continue;
|
|
}
|
|
S32 start = subShapeFirstObject[ss];
|
|
S32 end = start + subShapeNumObjects[ss];
|
|
for (j = start; j<end; j++)
|
|
{
|
|
Object & obj = objects[j];
|
|
if (od<obj.numMeshes)
|
|
{
|
|
TSMesh * mesh = meshes[obj.startMeshIndex + od];
|
|
count += mesh ? mesh->getNumPolys() : 0;
|
|
}
|
|
}
|
|
details[i].polyCount = count;
|
|
}
|
|
|
|
// Init the collision accelerator array. Note that we don't compute the
|
|
// accelerators until the app requests them
|
|
{
|
|
S32 dca;
|
|
for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
|
|
{
|
|
ConvexHullAccelerator* accel = detailCollisionAccelerators[dca];
|
|
if (accel != NULL) {
|
|
delete[] accel->vertexList;
|
|
delete[] accel->normalList;
|
|
for (S32 vertID = 0; vertID < accel->numVerts; vertID++)
|
|
delete[] accel->emitStrings[vertID];
|
|
delete[] accel->emitStrings;
|
|
delete accel;
|
|
}
|
|
}
|
|
|
|
detailCollisionAccelerators.setSize(details.size());
|
|
for (dca = 0; dca < detailCollisionAccelerators.size(); dca++)
|
|
detailCollisionAccelerators[dca] = NULL;
|
|
}
|
|
|
|
// Assign mesh parents & format
|
|
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
|
|
{
|
|
TSMesh *mesh = *iter;
|
|
if (!mesh)
|
|
continue;
|
|
|
|
if (mesh->mParentMesh >= meshes.size())
|
|
{
|
|
Con::warnf("Mesh %i has a bad parentMeshObject (%i)", iter - meshes.begin(), mesh->mParentMesh);
|
|
}
|
|
|
|
if (mesh->mParentMesh >= 0 && mesh->mParentMesh < meshes.size())
|
|
{
|
|
mesh->mParentMeshObject = meshes[mesh->mParentMesh];
|
|
}
|
|
else
|
|
{
|
|
mesh->mParentMeshObject = NULL;
|
|
}
|
|
|
|
mesh->mVertexFormat = &mVertexFormat;
|
|
}
|
|
}
|
|
|
|
void TSShape::initVertexBuffers()
|
|
{
|
|
// Assumes mVertexData is valid
|
|
if (!mShapeVertexData.vertexDataReady)
|
|
{
|
|
AssertFatal(false, "WTF");
|
|
}
|
|
|
|
U32 destIndices = 0;
|
|
U32 destPrims = 0;
|
|
|
|
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
|
|
{
|
|
TSMesh *mesh = *iter;
|
|
if (!mesh ||
|
|
(mesh->getMeshType() != TSMesh::StandardMeshType &&
|
|
mesh->getMeshType() != TSMesh::SkinMeshType))
|
|
continue;
|
|
|
|
destIndices += mesh->mIndices.size();
|
|
destPrims += mesh->mPrimitives.size();
|
|
}
|
|
|
|
// For HW skinning we can just use the static buffer
|
|
if (TSShape::smUseHardwareSkinning)
|
|
{
|
|
getVertexBuffer(mShapeVertexBuffer, GFXBufferTypeStatic);
|
|
}
|
|
|
|
// Also the IBO
|
|
mShapeVertexIndices.set(GFX, destIndices, destPrims, GFXBufferTypeStatic);
|
|
U16 *indicesStart = NULL;
|
|
mShapeVertexIndices.lock(&indicesStart, NULL);
|
|
U16 *ibIndices = indicesStart;
|
|
GFXPrimitive *piInput = mShapeVertexIndices->mPrimitiveArray;
|
|
U32 vertStart = 0;
|
|
U32 primStart = 0;
|
|
U32 indStart = 0;
|
|
|
|
// Create VBO
|
|
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
|
|
{
|
|
TSMesh *mesh = *iter;
|
|
if (!mesh ||
|
|
(mesh->getMeshType() != TSMesh::StandardMeshType &&
|
|
mesh->getMeshType() != TSMesh::SkinMeshType))
|
|
continue;
|
|
|
|
// Make the offset vbo
|
|
mesh->mPrimBufferOffset = primStart;
|
|
|
|
// Dump primitives to locked buffer
|
|
mesh->dumpPrimitives(vertStart, indStart, piInput, ibIndices);
|
|
|
|
AssertFatal(mesh->mVertOffset / mVertexSize == vertStart, "offset mismatch");
|
|
|
|
vertStart += mesh->mNumVerts;
|
|
primStart += mesh->mPrimitives.size();
|
|
indStart += mesh->mIndices.size();
|
|
|
|
mesh->mVB = mShapeVertexBuffer;
|
|
mesh->mPB = mShapeVertexIndices;
|
|
|
|
// Advance
|
|
piInput += mesh->mPrimitives.size();
|
|
ibIndices += mesh->mIndices.size();
|
|
|
|
if (TSSkinMesh::smDebugSkinVerts && mesh->getMeshType() == TSMesh::SkinMeshType)
|
|
{
|
|
static_cast<TSSkinMesh*>(mesh)->printVerts();
|
|
}
|
|
}
|
|
|
|
#ifdef TORQUE_DEBUG
|
|
// Verify prims
|
|
if (TSSkinMesh::smDebugSkinVerts)
|
|
{
|
|
U32 vertsInBuffer = mShapeVertexData.size / mVertexSize;
|
|
U32 indsInBuffer = ibIndices - indicesStart;
|
|
|
|
for (U32 primID = 0; primID < primStart; primID++)
|
|
{
|
|
GFXPrimitive &prim = mShapeVertexIndices->mPrimitiveArray[primID];
|
|
|
|
if (prim.type != GFXTriangleList && prim.type != GFXTriangleStrip)
|
|
{
|
|
AssertFatal(false, "Unexpected triangle list");
|
|
}
|
|
|
|
if (prim.type == GFXTriangleStrip)
|
|
continue;
|
|
|
|
AssertFatal(prim.startVertex < vertsInBuffer, "wrong start vertex");
|
|
AssertFatal((prim.startVertex + prim.numVertices) <= vertsInBuffer, "too many verts");
|
|
AssertFatal(prim.startIndex + (prim.numPrimitives * 3) <= indsInBuffer, "too many inds");
|
|
|
|
for (U32 i = prim.startIndex; i < prim.startIndex + (prim.numPrimitives * 3); i++)
|
|
{
|
|
if (indicesStart[i] >= vertsInBuffer)
|
|
{
|
|
AssertFatal(false, "vert not in buffer");
|
|
}
|
|
U16 idx = indicesStart[i];
|
|
if (idx < prim.minIndex)
|
|
{
|
|
AssertFatal(false, "index out of minIndex range");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
mShapeVertexIndices.unlock();
|
|
}
|
|
|
|
void TSShape::getVertexBuffer(TSVertexBufferHandle &vb, GFXBufferType bufferType)
|
|
{
|
|
vb.set(GFX, mVertexSize, &mVertexFormat, mShapeVertexData.size / mVertexSize, bufferType);
|
|
|
|
U8 *vertPtr = vb.lock();
|
|
dMemcpy(vertPtr, mShapeVertexData.base, mShapeVertexData.size);
|
|
vb.unlock();
|
|
}
|
|
|
|
void TSShape::initVertexBufferPointers()
|
|
{
|
|
if (mBasicVertexFormat.vertexSize == -1)
|
|
return;
|
|
AssertFatal(mVertexSize == mBasicVertexFormat.vertexSize, "vertex size mismatch");
|
|
|
|
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
|
|
{
|
|
TSMesh *mesh = *iter;
|
|
if (mesh &&
|
|
(mesh->getMeshType() == TSMesh::StandardMeshType ||
|
|
mesh->getMeshType() == TSMesh::SkinMeshType))
|
|
{
|
|
// Set buffer
|
|
AssertFatal(mesh->mNumVerts == 0 || mesh->mNumVerts >= mesh->vertsPerFrame, "invalid verts per frame");
|
|
if (mesh->mVertSize > 0 && !mesh->mVertexData.isReady())
|
|
{
|
|
U32 boneOffset = 0;
|
|
U32 texCoordOffset = 0;
|
|
AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
|
|
|
|
if (mBasicVertexFormat.boneOffset >= 0)
|
|
{
|
|
boneOffset = mBasicVertexFormat.boneOffset;
|
|
}
|
|
|
|
if (mBasicVertexFormat.texCoordOffset >= 0)
|
|
{
|
|
texCoordOffset = mBasicVertexFormat.texCoordOffset;
|
|
}
|
|
|
|
// Initialize the vertex data
|
|
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
|
|
mesh->mVertexData.setReady(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void TSShape::initVertexFeatures()
|
|
{
|
|
|
|
if (!needsBufferUpdate())
|
|
{
|
|
// Init format from basic format
|
|
mVertexFormat.clear();
|
|
mBasicVertexFormat.getFormat(mVertexFormat);
|
|
mVertexSize = mVertexFormat.getSizeInBytes();
|
|
|
|
initVertexBufferPointers();
|
|
|
|
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
|
|
{
|
|
TSMesh *mesh = *iter;
|
|
if (mesh &&
|
|
(mesh->getMeshType() == TSMesh::SkinMeshType))
|
|
{
|
|
static_cast<TSSkinMesh*>(mesh)->createSkinBatchData();
|
|
}
|
|
}
|
|
|
|
// Make sure VBO is init'd
|
|
initVertexBuffers();
|
|
return;
|
|
}
|
|
|
|
// Cleanout VBO
|
|
mShapeVertexBuffer = NULL;
|
|
|
|
// Make sure mesh has verts stored in mesh data, we're recreating the buffer
|
|
TSBasicVertexFormat basicFormat;
|
|
|
|
initVertexBufferPointers();
|
|
|
|
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
|
|
{
|
|
TSMesh *mesh = *iter;
|
|
if (mesh &&
|
|
(mesh->getMeshType() == TSMesh::StandardMeshType ||
|
|
mesh->getMeshType() == TSMesh::SkinMeshType))
|
|
{
|
|
// Make sure we have everything in the vert lists
|
|
mesh->makeEditable();
|
|
|
|
// We need the skin batching data here to determine bone counts
|
|
if (mesh->getMeshType() == TSMesh::SkinMeshType)
|
|
{
|
|
static_cast<TSSkinMesh*>(mesh)->createSkinBatchData();
|
|
}
|
|
|
|
basicFormat.addMeshRequirements(mesh);
|
|
}
|
|
}
|
|
|
|
mVertexFormat.clear();
|
|
mBasicVertexFormat = basicFormat;
|
|
mBasicVertexFormat.getFormat(mVertexFormat);
|
|
mBasicVertexFormat.vertexSize = mVertexFormat.getSizeInBytes();
|
|
mVertexSize = mBasicVertexFormat.vertexSize;
|
|
|
|
U32 destVertex = 0;
|
|
U32 destIndices = 0;
|
|
|
|
// Go fix up meshes to include defaults for optional features
|
|
// and initialize them if they're not a skin mesh.
|
|
U32 count = 0;
|
|
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
|
|
{
|
|
TSMesh *mesh = *iter;
|
|
if (!mesh ||
|
|
(mesh->getMeshType() != TSMesh::StandardMeshType &&
|
|
mesh->getMeshType() != TSMesh::SkinMeshType))
|
|
continue;
|
|
|
|
mesh->mVertSize = mVertexSize;
|
|
mesh->mVertOffset = destVertex;
|
|
|
|
destVertex += mesh->mVertSize * mesh->getNumVerts();
|
|
destIndices += mesh->mIndices.size();
|
|
|
|
count += 1;
|
|
}
|
|
|
|
// Don't set up if we have no meshes
|
|
if (count == 0)
|
|
{
|
|
mShapeVertexData.set(NULL, 0);
|
|
mShapeVertexData.vertexDataReady = false;
|
|
return;
|
|
}
|
|
|
|
// Now we can create the VBO
|
|
mShapeVertexData.set(NULL, 0);
|
|
U8 *vertexData = (U8*)dMalloc_aligned(destVertex, 16);
|
|
U8 *vertexDataPtr = vertexData;
|
|
mShapeVertexData.set(vertexData, destVertex);
|
|
|
|
// Create VBO
|
|
for (Vector<TSMesh*>::iterator iter = meshes.begin(); iter != meshes.end(); iter++)
|
|
{
|
|
TSMesh *mesh = *iter;
|
|
|
|
if (!mesh ||
|
|
(mesh->getMeshType() != TSMesh::StandardMeshType &&
|
|
mesh->getMeshType() != TSMesh::SkinMeshType))
|
|
continue;
|
|
|
|
U32 boneOffset = 0;
|
|
U32 texCoordOffset = 0;
|
|
AssertFatal(mesh->mVertSize == mVertexFormat.getSizeInBytes(), "mismatch in format size");
|
|
|
|
if (mBasicVertexFormat.boneOffset >= 0)
|
|
{
|
|
boneOffset = mBasicVertexFormat.boneOffset;
|
|
}
|
|
|
|
if (mBasicVertexFormat.texCoordOffset >= 0)
|
|
{
|
|
texCoordOffset = mBasicVertexFormat.texCoordOffset;
|
|
}
|
|
|
|
// Dump everything
|
|
mesh->mVertexData.setReady(false);
|
|
mesh->mVertSize = mVertexSize;
|
|
AssertFatal(mesh->mVertOffset == vertexDataPtr - vertexData, "vertex offset mismatch");
|
|
mesh->mNumVerts = mesh->getNumVerts();
|
|
|
|
// Correct bad meshes
|
|
if (mesh->mNumVerts != 0 && mesh->vertsPerFrame > mesh->mNumVerts)
|
|
{
|
|
Con::warnf("Shape mesh has bad vertsPerFrame (%i, should be <= %i)", mesh->vertsPerFrame, mesh->mNumVerts);
|
|
mesh->vertsPerFrame = mesh->mNumVerts;
|
|
}
|
|
|
|
mesh->mVertexData.set(mShapeVertexData.base + mesh->mVertOffset, mesh->mVertSize, mesh->mNumVerts, texCoordOffset, boneOffset, false);
|
|
mesh->convertToVertexData();
|
|
mesh->mVertexData.setReady(true);
|
|
|
|
#ifdef TORQUE_DEBUG
|
|
AssertFatal(mesh->mNumVerts == mesh->mVerts.size(), "vert mismatch");
|
|
for (U32 i = 0; i < mesh->mNumVerts; i++)
|
|
{
|
|
Point3F v1 = mesh->mVerts[i];
|
|
Point3F v2 = mesh->mVertexData.getBase(i).vert();
|
|
AssertFatal(mesh->mVerts[i] == mesh->mVertexData.getBase(i).vert(), "vert data mismatch");
|
|
}
|
|
|
|
if (mesh->getMeshType() == TSMesh::SkinMeshType)
|
|
{
|
|
AssertFatal(mesh->getMaxBonesPerVert() != 0, "Skin mesh has no bones used, very strange!");
|
|
}
|
|
#endif
|
|
|
|
// Advance
|
|
vertexDataPtr += mesh->mVertSize * mesh->mNumVerts;
|
|
|
|
AssertFatal(vertexDataPtr - vertexData <= destVertex, "Vertex data overflow");
|
|
}
|
|
|
|
mShapeVertexData.vertexDataReady = true;
|
|
|
|
initVertexBuffers();
|
|
}
|
|
|
|
void TSShape::setupBillboardDetails( const String &cachePath )
|
|
{
|
|
// set up billboard details -- only do this once, meaning that
|
|
// if we add a sequence to the shape we don't redo the billboard
|
|
// details...
|
|
if ( !billboardDetails.empty() )
|
|
return;
|
|
|
|
for ( U32 i=0; i < details.size(); i++ )
|
|
{
|
|
const Detail &det = details[i];
|
|
|
|
if ( det.subShapeNum >= 0 )
|
|
continue; // not a billboard detail
|
|
|
|
while (billboardDetails.size() <= i )
|
|
billboardDetails.push_back(NULL);
|
|
|
|
billboardDetails[i] = new TSLastDetail( this,
|
|
cachePath,
|
|
det.bbEquatorSteps,
|
|
det.bbPolarSteps,
|
|
det.bbPolarAngle,
|
|
det.bbIncludePoles,
|
|
det.bbDetailLevel,
|
|
det.bbDimension );
|
|
|
|
billboardDetails[i]->update();
|
|
}
|
|
}
|
|
|
|
void TSShape::initMaterialList()
|
|
{
|
|
S32 numSubShapes = subShapeFirstObject.size();
|
|
#if defined(TORQUE_MAX_LIB)
|
|
subShapeFirstTranslucentObject.setSize(numSubShapes);
|
|
#endif
|
|
|
|
S32 i,j,k;
|
|
// for each subshape, find the first translucent object
|
|
// also, while we're at it, set mHasTranslucency
|
|
for (S32 ss = 0; ss<numSubShapes; ss++)
|
|
{
|
|
S32 start = subShapeFirstObject[ss];
|
|
S32 end = subShapeNumObjects[ss];
|
|
subShapeFirstTranslucentObject[ss] = end;
|
|
for (i=start; i<end; i++)
|
|
{
|
|
// check to see if this object has translucency
|
|
Object & obj = objects[i];
|
|
for (j=0; j<obj.numMeshes; j++)
|
|
{
|
|
TSMesh * mesh = meshes[obj.startMeshIndex+j];
|
|
if (!mesh)
|
|
continue;
|
|
|
|
for (k=0; k<mesh->mPrimitives.size(); k++)
|
|
{
|
|
if (mesh->mPrimitives[k].matIndex & TSDrawPrimitive::NoMaterial)
|
|
continue;
|
|
S32 flags = materialList->getFlags(mesh->mPrimitives[k].matIndex & TSDrawPrimitive::MaterialMask);
|
|
if (flags & TSMaterialList::AuxiliaryMap)
|
|
continue;
|
|
if (flags & TSMaterialList::Translucent)
|
|
{
|
|
mFlags |= HasTranslucency;
|
|
subShapeFirstTranslucentObject[ss] = i;
|
|
break;
|
|
}
|
|
}
|
|
if (k!=mesh->mPrimitives.size())
|
|
break;
|
|
}
|
|
if (j!=obj.numMeshes)
|
|
break;
|
|
}
|
|
if (i!=end)
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
bool TSShape::preloadMaterialList(const Torque::Path &path)
|
|
{
|
|
if (materialList)
|
|
materialList->setTextureLookupPath(path.getPath());
|
|
return true;
|
|
}
|
|
|
|
bool TSShape::buildConvexHull(S32 dl) const
|
|
{
|
|
AssertFatal(dl>=0 && dl<details.size(),"TSShape::buildConvexHull: detail out of range");
|
|
|
|
bool ok = true;
|
|
|
|
const Detail & detail = details[dl];
|
|
S32 ss = detail.subShapeNum;
|
|
S32 od = detail.objectDetailNum;
|
|
|
|
S32 start = subShapeFirstObject[ss];
|
|
S32 end = subShapeNumObjects[ss];
|
|
for (S32 i=start; i<end; i++)
|
|
{
|
|
TSMesh * mesh = meshes[objects[i].startMeshIndex+od];
|
|
if (!mesh)
|
|
continue;
|
|
ok &= mesh->buildConvexHull();
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
Vector<MatrixF> gTempNodeTransforms(__FILE__, __LINE__);
|
|
|
|
void TSShape::computeBounds(S32 dl, Box3F & bounds) const
|
|
{
|
|
// if dl==-1, nothing to do
|
|
if (dl==-1)
|
|
return;
|
|
|
|
AssertFatal(dl>=0 && dl<details.size(),"TSShapeInstance::computeBounds");
|
|
|
|
// get subshape and object detail
|
|
const TSDetail * detail = &details[dl];
|
|
S32 ss = detail->subShapeNum;
|
|
S32 od = detail->objectDetailNum;
|
|
|
|
// If we have no subshapes then there is
|
|
// no valid bounds for this detail level.
|
|
if ( ss < 0 )
|
|
return;
|
|
|
|
// set up temporary storage for non-local transforms...
|
|
S32 i;
|
|
S32 start = subShapeFirstNode[ss];
|
|
S32 end = subShapeNumNodes[ss] + start;
|
|
gTempNodeTransforms.setSize(end-start);
|
|
for (i=start; i<end; i++)
|
|
{
|
|
MatrixF mat;
|
|
QuatF q;
|
|
TSTransform::setMatrix(defaultRotations[i].getQuatF(&q),defaultTranslations[i],&mat);
|
|
if (nodes[i].parentIndex>=0)
|
|
gTempNodeTransforms[i-start].mul(gTempNodeTransforms[nodes[i].parentIndex-start],mat);
|
|
else
|
|
gTempNodeTransforms[i-start] = mat;
|
|
}
|
|
|
|
// run through objects and updating bounds as we go
|
|
bounds.minExtents.set( 10E30f, 10E30f, 10E30f);
|
|
bounds.maxExtents.set(-10E30f,-10E30f,-10E30f);
|
|
Box3F box;
|
|
start = subShapeFirstObject[ss];
|
|
end = subShapeNumObjects[ss] + start;
|
|
for (i=start; i<end; i++)
|
|
{
|
|
const Object * object = &objects[i];
|
|
TSMesh * mesh = od<object->numMeshes ? meshes[object->startMeshIndex+od] : NULL;
|
|
if (mesh)
|
|
{
|
|
static MatrixF idMat(true);
|
|
if (object->nodeIndex<0)
|
|
mesh->computeBounds(idMat,box);
|
|
else
|
|
mesh->computeBounds(gTempNodeTransforms[object->nodeIndex-start],box);
|
|
bounds.minExtents.setMin(box.minExtents);
|
|
bounds.maxExtents.setMax(box.maxExtents);
|
|
}
|
|
}
|
|
}
|
|
|
|
TSShapeAlloc TSShape::smTSAlloc;
|
|
|
|
#define tsalloc TSShape::smTSAlloc
|
|
|
|
|
|
// messy stuff: check to see if we should "skip" meshNum
|
|
// this assumes that meshes for a given object are in a row
|
|
// skipDL is the lowest detail number we keep (i.e., the # of details we skip)
|
|
bool TSShape::checkSkip(S32 meshNum, S32 & curObject, S32 skipDL)
|
|
{
|
|
if (skipDL==0)
|
|
// easy out...
|
|
return false;
|
|
|
|
// skip detail level exists on this subShape
|
|
S32 skipSS = details[skipDL].subShapeNum;
|
|
|
|
if (curObject<objects.size())
|
|
{
|
|
S32 start = objects[curObject].startMeshIndex;
|
|
if (meshNum>=start)
|
|
{
|
|
// we are either from this object, the next object, or a decal
|
|
if (meshNum < start + objects[curObject].numMeshes)
|
|
{
|
|
// this object...
|
|
if (subShapeFirstObject[skipSS]>curObject)
|
|
// haven't reached this subshape yet
|
|
return true;
|
|
if (skipSS+1==subShapeFirstObject.size() || curObject<subShapeFirstObject[skipSS+1])
|
|
// curObject is on subshape of skip detail...make sure it's after skipDL
|
|
return (meshNum-start<details[skipDL].objectDetailNum);
|
|
// if we get here, then curObject occurs on subShape after skip detail (so keep it)
|
|
return false;
|
|
}
|
|
else
|
|
// advance object, try again
|
|
return checkSkip(meshNum,++curObject,skipDL);
|
|
}
|
|
}
|
|
|
|
AssertFatal(0,"TSShape::checkSkip: assertion failed");
|
|
return false;
|
|
}
|
|
|
|
void TSShape::assembleShape()
|
|
{
|
|
S32 i,j;
|
|
|
|
// get counts...
|
|
S32 numNodes = tsalloc.get32();
|
|
S32 numObjects = tsalloc.get32();
|
|
S32 numDecals = tsalloc.get32();
|
|
S32 numSubShapes = tsalloc.get32();
|
|
S32 numIflMaterials = tsalloc.get32();
|
|
S32 numNodeRots;
|
|
S32 numNodeTrans;
|
|
S32 numNodeUniformScales;
|
|
S32 numNodeAlignedScales;
|
|
S32 numNodeArbitraryScales;
|
|
if (smReadVersion<22)
|
|
{
|
|
numNodeRots = numNodeTrans = tsalloc.get32() - numNodes;
|
|
numNodeUniformScales = numNodeAlignedScales = numNodeArbitraryScales = 0;
|
|
}
|
|
else
|
|
{
|
|
numNodeRots = tsalloc.get32();
|
|
numNodeTrans = tsalloc.get32();
|
|
numNodeUniformScales = tsalloc.get32();
|
|
numNodeAlignedScales = tsalloc.get32();
|
|
numNodeArbitraryScales = tsalloc.get32();
|
|
}
|
|
S32 numGroundFrames = 0;
|
|
if (smReadVersion>23)
|
|
numGroundFrames = tsalloc.get32();
|
|
S32 numObjectStates = tsalloc.get32();
|
|
S32 numDecalStates = tsalloc.get32();
|
|
S32 numTriggers = tsalloc.get32();
|
|
S32 numDetails = tsalloc.get32();
|
|
S32 numMeshes = tsalloc.get32();
|
|
S32 numSkins = 0;
|
|
if (smReadVersion<23)
|
|
// in later versions, skins are kept with other meshes
|
|
numSkins = tsalloc.get32();
|
|
S32 numNames = tsalloc.get32();
|
|
|
|
// Note that we are recalculating these values later on for safety.
|
|
mSmallestVisibleSize = (F32)tsalloc.get32();
|
|
mSmallestVisibleDL = tsalloc.get32();
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
// get bounds...
|
|
tsalloc.get32((S32*)&mRadius,1);
|
|
tsalloc.get32((S32*)&tubeRadius,1);
|
|
tsalloc.get32((S32*)¢er,3);
|
|
tsalloc.get32((S32*)&mBounds,6);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
// copy various vectors...
|
|
S32 * ptr32 = tsalloc.copyToShape32(numNodes*5);
|
|
nodes.set(ptr32,numNodes);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
ptr32 = tsalloc.copyToShape32(numObjects*6,true);
|
|
if (!ptr32)
|
|
ptr32 = tsalloc.allocShape32(numSkins*6); // pre v23 shapes store skins and meshes separately...no longer
|
|
else
|
|
tsalloc.allocShape32(numSkins*6);
|
|
objects.set(ptr32,numObjects);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
// DEPRECATED decals
|
|
ptr32 = tsalloc.getPointer32(numDecals*5);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
// DEPRECATED ifl materials
|
|
ptr32 = tsalloc.copyToShape32(numIflMaterials*5);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
ptr32 = tsalloc.copyToShape32(numSubShapes,true);
|
|
subShapeFirstNode.set(ptr32,numSubShapes);
|
|
ptr32 = tsalloc.copyToShape32(numSubShapes,true);
|
|
subShapeFirstObject.set(ptr32,numSubShapes);
|
|
// DEPRECATED subShapeFirstDecal
|
|
ptr32 = tsalloc.getPointer32(numSubShapes);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
ptr32 = tsalloc.copyToShape32(numSubShapes);
|
|
subShapeNumNodes.set(ptr32,numSubShapes);
|
|
ptr32 = tsalloc.copyToShape32(numSubShapes);
|
|
subShapeNumObjects.set(ptr32,numSubShapes);
|
|
// DEPRECATED subShapeNumDecals
|
|
ptr32 = tsalloc.getPointer32(numSubShapes);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
ptr32 = tsalloc.allocShape32(numSubShapes);
|
|
subShapeFirstTranslucentObject.set(ptr32,numSubShapes);
|
|
|
|
// get default translation and rotation
|
|
S16 * ptr16 = tsalloc.allocShape16(0);
|
|
for (i=0;i<numNodes;i++)
|
|
tsalloc.copyToShape16(4);
|
|
defaultRotations.set(ptr16,numNodes);
|
|
tsalloc.align32();
|
|
ptr32 = tsalloc.allocShape32(0);
|
|
for (i=0;i<numNodes;i++)
|
|
{
|
|
tsalloc.copyToShape32(3);
|
|
tsalloc.copyToShape32(sizeof(Point3F)-12); // handle alignment issues w/ point3f
|
|
}
|
|
defaultTranslations.set(ptr32,numNodes);
|
|
|
|
// get any node sequence data stored in shape
|
|
nodeTranslations.setSize(numNodeTrans);
|
|
for (i=0;i<numNodeTrans;i++)
|
|
tsalloc.get32((S32*)&nodeTranslations[i],3);
|
|
nodeRotations.setSize(numNodeRots);
|
|
for (i=0;i<numNodeRots;i++)
|
|
tsalloc.get16((S16*)&nodeRotations[i],4);
|
|
tsalloc.align32();
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
if (smReadVersion>21)
|
|
{
|
|
// more node sequence data...scale
|
|
nodeUniformScales.setSize(numNodeUniformScales);
|
|
for (i=0;i<numNodeUniformScales;i++)
|
|
tsalloc.get32((S32*)&nodeUniformScales[i],1);
|
|
nodeAlignedScales.setSize(numNodeAlignedScales);
|
|
for (i=0;i<numNodeAlignedScales;i++)
|
|
tsalloc.get32((S32*)&nodeAlignedScales[i],3);
|
|
nodeArbitraryScaleFactors.setSize(numNodeArbitraryScales);
|
|
for (i=0;i<numNodeArbitraryScales;i++)
|
|
tsalloc.get32((S32*)&nodeArbitraryScaleFactors[i],3);
|
|
nodeArbitraryScaleRots.setSize(numNodeArbitraryScales);
|
|
for (i=0;i<numNodeArbitraryScales;i++)
|
|
tsalloc.get16((S16*)&nodeArbitraryScaleRots[i],4);
|
|
tsalloc.align32();
|
|
|
|
tsalloc.checkGuard();
|
|
}
|
|
|
|
// old shapes need ground transforms moved to ground arrays...but only do it once
|
|
if (smReadVersion<22 && tsalloc.allocShape32(0))
|
|
{
|
|
for (i=0; i<sequences.size(); i++)
|
|
{
|
|
// move ground transform data to ground vectors
|
|
Sequence & seq = sequences[i];
|
|
S32 oldSz = groundTranslations.size();
|
|
groundTranslations.setSize(oldSz+seq.numGroundFrames);
|
|
groundRotations.setSize(oldSz+seq.numGroundFrames);
|
|
for (S32 groundFrm =0; groundFrm<seq.numGroundFrames; groundFrm++)
|
|
{
|
|
groundTranslations[groundFrm +oldSz] = nodeTranslations[seq.firstGroundFrame+ groundFrm -numNodes];
|
|
groundRotations[groundFrm +oldSz] = nodeRotations[seq.firstGroundFrame+ groundFrm -numNodes];
|
|
}
|
|
seq.firstGroundFrame = oldSz;
|
|
seq.baseTranslation -= numNodes;
|
|
seq.baseRotation -= numNodes;
|
|
seq.baseScale = 0; // not used on older shapes...but keep it clean
|
|
}
|
|
}
|
|
|
|
// version 22 & 23 shapes accidentally had no ground transforms, and ground for
|
|
// earlier shapes is handled just above, so...
|
|
if (smReadVersion>23)
|
|
{
|
|
groundTranslations.setSize(numGroundFrames);
|
|
for (i=0;i<numGroundFrames;i++)
|
|
tsalloc.get32((S32*)&groundTranslations[i],3);
|
|
groundRotations.setSize(numGroundFrames);
|
|
for (i=0;i<numGroundFrames;i++)
|
|
tsalloc.get16((S16*)&groundRotations[i],4);
|
|
tsalloc.align32();
|
|
|
|
tsalloc.checkGuard();
|
|
}
|
|
|
|
// object states
|
|
ptr32 = tsalloc.copyToShape32(numObjectStates*3);
|
|
objectStates.set(ptr32,numObjectStates);
|
|
tsalloc.allocShape32(numSkins*3); // provide buffer after objectStates for older shapes
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
// DEPRECATED decal states
|
|
ptr32 = tsalloc.getPointer32(numDecalStates);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
// frame triggers
|
|
ptr32 = tsalloc.getPointer32(numTriggers*2);
|
|
triggers.setSize(numTriggers);
|
|
dMemcpy(triggers.address(),ptr32,sizeof(S32)*numTriggers*2);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
// details
|
|
if ( smReadVersion >= 26 )
|
|
{
|
|
U32 alignedSize32 = sizeof( Detail ) / 4;
|
|
ptr32 = tsalloc.copyToShape32( numDetails * alignedSize32, true );
|
|
details.set( ptr32, numDetails );
|
|
}
|
|
else
|
|
{
|
|
// Previous to version 26 the Detail structure
|
|
// only contained the first 7 values...
|
|
//
|
|
// struct Detail
|
|
// {
|
|
// S32 nameIndex;
|
|
// S32 subShapeNum;
|
|
// S32 objectDetailNum;
|
|
// F32 size;
|
|
// F32 averageError;
|
|
// F32 maxError;
|
|
// S32 polyCount;
|
|
// };
|
|
//
|
|
// In the code below we're reading just these 7 values and
|
|
// copying them to the new larger structure.
|
|
|
|
ptr32 = tsalloc.copyToShape32( numDetails * 7, true );
|
|
|
|
details.setSize( numDetails );
|
|
for ( U32 detID = 0; detID < details.size(); detID++, ptr32 += 7 )
|
|
{
|
|
Detail *det = &(details[detID]);
|
|
|
|
// Clear the struct... we don't want to leave
|
|
// garbage in the parts that are unfilled.
|
|
U32 alignedSize32 = sizeof( Detail );
|
|
dMemset( det, 0, alignedSize32 );
|
|
|
|
// Copy the old struct values over.
|
|
dMemcpy( det, ptr32, 7 * 4 );
|
|
|
|
// If this is an autobillboard then we need to
|
|
// fill in the new part of the struct.
|
|
if ( det->subShapeNum >= 0 )
|
|
continue;
|
|
|
|
S32 lastDetailOpts = det->objectDetailNum;
|
|
det->bbEquatorSteps = lastDetailOpts & 0x7F; // bits 0..6
|
|
det->bbPolarSteps = (lastDetailOpts >> 7) & 0x3F; // bits 7..12
|
|
det->bbPolarAngle = 0.5f * M_PI_F * (1.0f/64.0f) * (F32) (( lastDetailOpts >>13 ) & 0x3F); // bits 13..18
|
|
det->bbDetailLevel = (lastDetailOpts >> 19) & 0x0F; // 19..22
|
|
det->bbDimension = (lastDetailOpts >> 23) & 0xFF; // 23..30
|
|
det->bbIncludePoles = (lastDetailOpts & 0x80000000)!=0; // bit 31
|
|
}
|
|
}
|
|
|
|
// Some DTS exporters (MAX - I'm looking at you!) write garbage into the
|
|
// averageError and maxError values which stops LOD from working correctly.
|
|
// Try to detect and fix it
|
|
for ( U32 erID = 0; erID < details.size(); erID++ )
|
|
{
|
|
if ( ( details[erID].averageError == 0 ) || ( details[erID].averageError > 10000 ) ||
|
|
( details[erID].maxError == 0 ) || ( details[erID].maxError > 10000 ) )
|
|
{
|
|
details[erID].averageError = details[erID].maxError = -1.0f;
|
|
}
|
|
}
|
|
|
|
// We don't trust the value of mSmallestVisibleDL loaded from the dts
|
|
// since some legacy meshes seem to have the wrong value. Recalculate it
|
|
// now that we have the details loaded.
|
|
updateSmallestVisibleDL();
|
|
|
|
S32 skipDL = getMin(mSmallestVisibleDL,smNumSkipLoadDetails);
|
|
if (skipDL < 0)
|
|
skipDL = 0;
|
|
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
if (TSShape::smReadVersion >= 27)
|
|
{
|
|
// Vertex format is set here
|
|
S8 *vboData = NULL;
|
|
S32 vboSize = 0;
|
|
|
|
mBasicVertexFormat.readAlloc(&tsalloc);
|
|
mVertexFormat.clear();
|
|
mBasicVertexFormat.getFormat(mVertexFormat);
|
|
mVertexSize = mVertexFormat.getSizeInBytes();
|
|
|
|
AssertFatal(mVertexSize == mBasicVertexFormat.vertexSize, "vertex size mismatch");
|
|
|
|
vboSize = tsalloc.get32();
|
|
vboData = tsalloc.getPointer8(vboSize);
|
|
|
|
if (tsalloc.getBuffer() && vboSize > 0)
|
|
{
|
|
U8 *vertexData = (U8*)dMalloc_aligned(vboSize, 16);
|
|
dMemcpy(vertexData, vboData, vboSize);
|
|
mShapeVertexData.set(vertexData, vboSize);
|
|
mShapeVertexData.vertexDataReady = true;
|
|
}
|
|
else
|
|
{
|
|
mShapeVertexData.set(NULL, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mShapeVertexData.set(NULL, 0);
|
|
}
|
|
|
|
// about to read in the meshes...first must allocate some scratch space
|
|
S32 scratchSize = getMax(numSkins,numMeshes);
|
|
TSMesh::smVertsList.setSize(scratchSize);
|
|
TSMesh::smTVertsList.setSize(scratchSize);
|
|
|
|
if ( smReadVersion >= 26 )
|
|
{
|
|
TSMesh::smTVerts2List.setSize(scratchSize);
|
|
TSMesh::smColorsList.setSize(scratchSize);
|
|
}
|
|
|
|
TSMesh::smNormsList.setSize(scratchSize);
|
|
TSMesh::smEncodedNormsList.setSize(scratchSize);
|
|
TSMesh::smDataCopied.setSize(scratchSize);
|
|
TSSkinMesh::smInitTransformList.setSize(scratchSize);
|
|
TSSkinMesh::smVertexIndexList.setSize(scratchSize);
|
|
TSSkinMesh::smBoneIndexList.setSize(scratchSize);
|
|
TSSkinMesh::smWeightList.setSize(scratchSize);
|
|
TSSkinMesh::smNodeIndexList.setSize(scratchSize);
|
|
for (i=0; i<numMeshes; i++)
|
|
{
|
|
TSMesh::smVertsList[i]=NULL;
|
|
TSMesh::smTVertsList[i]=NULL;
|
|
|
|
if ( smReadVersion >= 26 )
|
|
{
|
|
TSMesh::smTVerts2List[i] = NULL;
|
|
TSMesh::smColorsList[i] = NULL;
|
|
}
|
|
|
|
TSMesh::smNormsList[i]=NULL;
|
|
TSMesh::smEncodedNormsList[i]=NULL;
|
|
TSMesh::smDataCopied[i]=false;
|
|
TSSkinMesh::smInitTransformList[i] = NULL;
|
|
TSSkinMesh::smVertexIndexList[i] = NULL;
|
|
TSSkinMesh::smBoneIndexList[i] = NULL;
|
|
TSSkinMesh::smWeightList[i] = NULL;
|
|
TSSkinMesh::smNodeIndexList[i] = NULL;
|
|
}
|
|
|
|
// read in the meshes (sans skins)...straightforward read one at a time
|
|
TSMesh **ptrmesh = (TSMesh**)tsalloc.allocShape32((numMeshes + numSkins*numDetails) * (sizeof(TSMesh*) / 4));
|
|
S32 curObject = 0; // for tracking skipped meshes
|
|
for (i=0; i<numMeshes; i++)
|
|
{
|
|
bool skip = checkSkip(i,curObject,skipDL); // skip this mesh?
|
|
S32 meshType = tsalloc.get32();
|
|
if (meshType == TSMesh::DecalMeshType)
|
|
// decal mesh deprecated
|
|
skip = true;
|
|
TSMesh * mesh = TSMesh::assembleMesh(meshType,skip);
|
|
if (ptrmesh)
|
|
{
|
|
ptrmesh[i] = skip ? 0 : mesh;
|
|
}
|
|
|
|
// fill in location of verts, tverts, and normals for detail levels
|
|
if (mesh && meshType!=TSMesh::DecalMeshType)
|
|
{
|
|
TSMesh::smVertsList[i] = mesh->mVerts.address();
|
|
TSMesh::smTVertsList[i] = mesh->mTverts.address();
|
|
if (smReadVersion >= 26)
|
|
{
|
|
TSMesh::smTVerts2List[i] = mesh->mTverts2.address();
|
|
TSMesh::smColorsList[i] = mesh->mColors.address();
|
|
}
|
|
TSMesh::smNormsList[i] = mesh->mNorms.address();
|
|
TSMesh::smEncodedNormsList[i] = mesh->mEncodedNorms.address();
|
|
TSMesh::smDataCopied[i] = !skip; // as long as we didn't skip this mesh, the data should be in shape now
|
|
if (meshType==TSMesh::SkinMeshType)
|
|
{
|
|
TSSkinMesh * skin = (TSSkinMesh*)mesh;
|
|
TSMesh::smVertsList[i] = skin->batchData.initialVerts.address();
|
|
TSMesh::smNormsList[i] = skin->batchData.initialNorms.address();
|
|
TSSkinMesh::smInitTransformList[i] = skin->batchData.initialTransforms.address();
|
|
TSSkinMesh::smVertexIndexList[i] = skin->vertexIndex.address();
|
|
TSSkinMesh::smBoneIndexList[i] = skin->boneIndex.address();
|
|
TSSkinMesh::smWeightList[i] = skin->weight.address();
|
|
TSSkinMesh::smNodeIndexList[i] = skin->batchData.nodeIndex.address();
|
|
}
|
|
}
|
|
}
|
|
meshes.set(ptrmesh, numMeshes);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
// names
|
|
char * nameBufferStart = (char*)tsalloc.getPointer8(0);
|
|
char * name = nameBufferStart;
|
|
S32 nameBufferSize = 0;
|
|
names.setSize(numNames);
|
|
for (i=0; i<numNames; i++)
|
|
{
|
|
for (j=0; name[j]; j++)
|
|
;
|
|
|
|
names[i] = name;
|
|
nameBufferSize += j + 1;
|
|
name += j + 1;
|
|
}
|
|
|
|
tsalloc.getPointer8(nameBufferSize);
|
|
tsalloc.align32();
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
if (smReadVersion<23)
|
|
{
|
|
// get detail information about skins...
|
|
S32 * detFirstSkin = tsalloc.getPointer32(numDetails);
|
|
S32 * detailNumSkins = tsalloc.getPointer32(numDetails);
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
// about to read in skins...clear out scratch space...
|
|
if (numSkins)
|
|
{
|
|
TSSkinMesh::smInitTransformList.setSize(numSkins);
|
|
TSSkinMesh::smVertexIndexList.setSize(numSkins);
|
|
TSSkinMesh::smBoneIndexList.setSize(numSkins);
|
|
TSSkinMesh::smWeightList.setSize(numSkins);
|
|
TSSkinMesh::smNodeIndexList.setSize(numSkins);
|
|
}
|
|
for (i=0; i<numSkins; i++)
|
|
{
|
|
TSMesh::smVertsList[i]=NULL;
|
|
TSMesh::smTVertsList[i]=NULL;
|
|
TSMesh::smNormsList[i]=NULL;
|
|
TSMesh::smEncodedNormsList[i]=NULL;
|
|
TSMesh::smDataCopied[i]=false;
|
|
TSSkinMesh::smInitTransformList[i] = NULL;
|
|
TSSkinMesh::smVertexIndexList[i] = NULL;
|
|
TSSkinMesh::smBoneIndexList[i] = NULL;
|
|
TSSkinMesh::smWeightList[i] = NULL;
|
|
TSSkinMesh::smNodeIndexList[i] = NULL;
|
|
}
|
|
|
|
// skins
|
|
ptr32 = tsalloc.allocShape32(numSkins);
|
|
for (i=0; i<numSkins; i++)
|
|
{
|
|
bool skip = i<detFirstSkin[skipDL];
|
|
TSSkinMesh * skin = (TSSkinMesh*)TSMesh::assembleMesh(TSMesh::SkinMeshType,skip);
|
|
if (meshes.address())
|
|
{
|
|
// add pointer to skin in shapes list of meshes
|
|
// we reserved room for this above...
|
|
meshes.set(meshes.address(),meshes.size()+1);
|
|
meshes[meshes.size()-1] = skip ? NULL : skin;
|
|
}
|
|
|
|
// fill in location of verts, tverts, and normals for shared detail levels
|
|
if (skin)
|
|
{
|
|
TSMesh::smVertsList[i] = skin->batchData.initialVerts.address();
|
|
TSMesh::smTVertsList[i] = skin->mTverts.address();
|
|
TSMesh::smNormsList[i] = skin->batchData.initialNorms.address();
|
|
TSMesh::smEncodedNormsList[i] = skin->mEncodedNorms.address();
|
|
TSMesh::smDataCopied[i] = !skip; // as long as we didn't skip this mesh, the data should be in shape now
|
|
TSSkinMesh::smInitTransformList[i] = skin->batchData.initialTransforms.address();
|
|
TSSkinMesh::smVertexIndexList[i] = skin->vertexIndex.address();
|
|
TSSkinMesh::smBoneIndexList[i] = skin->boneIndex.address();
|
|
TSSkinMesh::smWeightList[i] = skin->weight.address();
|
|
TSSkinMesh::smNodeIndexList[i] = skin->batchData.nodeIndex.address();
|
|
}
|
|
}
|
|
|
|
tsalloc.checkGuard();
|
|
|
|
// we now have skins in mesh list...add skin objects to object list and patch things up
|
|
fixupOldSkins(numMeshes,numSkins,numDetails,detFirstSkin,detailNumSkins);
|
|
}
|
|
|
|
// allocate storage space for some arrays (filled in during Shape::init)...
|
|
ptr32 = tsalloc.allocShape32(numDetails);
|
|
alphaIn.set(ptr32,numDetails);
|
|
ptr32 = tsalloc.allocShape32(numDetails);
|
|
alphaOut.set(ptr32,numDetails);
|
|
}
|
|
|
|
void TSShape::disassembleShape()
|
|
{
|
|
S32 i;
|
|
|
|
// set counts...
|
|
S32 numNodes = tsalloc.set32(nodes.size());
|
|
S32 numObjects = tsalloc.set32(objects.size());
|
|
tsalloc.set32(0); // DEPRECATED decals
|
|
S32 numSubShapes = tsalloc.set32(subShapeFirstNode.size());
|
|
tsalloc.set32(0); // DEPRECATED ifl materials
|
|
S32 numNodeRotations = tsalloc.set32(nodeRotations.size());
|
|
S32 numNodeTranslations = tsalloc.set32(nodeTranslations.size());
|
|
S32 numNodeUniformScales = tsalloc.set32(nodeUniformScales.size());
|
|
S32 numNodeAlignedScales = tsalloc.set32(nodeAlignedScales.size());
|
|
S32 numNodeArbitraryScales = tsalloc.set32(nodeArbitraryScaleFactors.size());
|
|
S32 numGroundFrames = tsalloc.set32(groundTranslations.size());
|
|
S32 numObjectStates = tsalloc.set32(objectStates.size());
|
|
tsalloc.set32(0); // DEPRECATED decals
|
|
S32 numTriggers = tsalloc.set32(triggers.size());
|
|
S32 numDetails = tsalloc.set32(details.size());
|
|
S32 numMeshes = tsalloc.set32(meshes.size());
|
|
S32 numNames = tsalloc.set32(names.size());
|
|
tsalloc.set32((S32)mSmallestVisibleSize);
|
|
tsalloc.set32(mSmallestVisibleDL);
|
|
|
|
tsalloc.setGuard();
|
|
|
|
// get bounds...
|
|
tsalloc.copyToBuffer32((S32*)&mRadius,1);
|
|
tsalloc.copyToBuffer32((S32*)&tubeRadius,1);
|
|
tsalloc.copyToBuffer32((S32*)¢er,3);
|
|
tsalloc.copyToBuffer32((S32*)&mBounds,6);
|
|
|
|
tsalloc.setGuard();
|
|
|
|
// copy various vectors...
|
|
tsalloc.copyToBuffer32((S32*)nodes.address(),numNodes*5);
|
|
tsalloc.setGuard();
|
|
tsalloc.copyToBuffer32((S32*)objects.address(),numObjects*6);
|
|
tsalloc.setGuard();
|
|
// DEPRECATED: no copy decals
|
|
tsalloc.setGuard();
|
|
tsalloc.copyToBuffer32(0,0); // DEPRECATED: ifl materials!
|
|
tsalloc.setGuard();
|
|
tsalloc.copyToBuffer32((S32*)subShapeFirstNode.address(),numSubShapes);
|
|
tsalloc.copyToBuffer32((S32*)subShapeFirstObject.address(),numSubShapes);
|
|
tsalloc.copyToBuffer32(0, numSubShapes); // DEPRECATED: no copy subShapeFirstDecal
|
|
tsalloc.setGuard();
|
|
tsalloc.copyToBuffer32((S32*)subShapeNumNodes.address(),numSubShapes);
|
|
tsalloc.copyToBuffer32((S32*)subShapeNumObjects.address(),numSubShapes);
|
|
tsalloc.copyToBuffer32(0, numSubShapes); // DEPRECATED: no copy subShapeNumDecals
|
|
tsalloc.setGuard();
|
|
|
|
// default transforms...
|
|
tsalloc.copyToBuffer16((S16*)defaultRotations.address(),numNodes*4);
|
|
tsalloc.copyToBuffer32((S32*)defaultTranslations.address(),numNodes*3);
|
|
|
|
// animated transforms...
|
|
tsalloc.copyToBuffer16((S16*)nodeRotations.address(),numNodeRotations*4);
|
|
tsalloc.copyToBuffer32((S32*)nodeTranslations.address(),numNodeTranslations*3);
|
|
|
|
tsalloc.setGuard();
|
|
|
|
// ...with scale
|
|
tsalloc.copyToBuffer32((S32*)nodeUniformScales.address(),numNodeUniformScales);
|
|
tsalloc.copyToBuffer32((S32*)nodeAlignedScales.address(),numNodeAlignedScales*3);
|
|
tsalloc.copyToBuffer32((S32*)nodeArbitraryScaleFactors.address(),numNodeArbitraryScales*3);
|
|
tsalloc.copyToBuffer16((S16*)nodeArbitraryScaleRots.address(),numNodeArbitraryScales*4);
|
|
|
|
tsalloc.setGuard();
|
|
|
|
tsalloc.copyToBuffer32((S32*)groundTranslations.address(),3*numGroundFrames);
|
|
tsalloc.copyToBuffer16((S16*)groundRotations.address(),4*numGroundFrames);
|
|
|
|
tsalloc.setGuard();
|
|
|
|
// object states..
|
|
tsalloc.copyToBuffer32((S32*)objectStates.address(),numObjectStates*3);
|
|
tsalloc.setGuard();
|
|
|
|
// decal states...
|
|
// DEPRECATED (numDecalStates = 0)
|
|
tsalloc.setGuard();
|
|
|
|
// frame triggers
|
|
tsalloc.copyToBuffer32((S32*)triggers.address(),numTriggers*2);
|
|
tsalloc.setGuard();
|
|
|
|
// details
|
|
if (TSShape::smVersion > 25)
|
|
{
|
|
U32 alignedSize32 = sizeof( Detail ) / 4;
|
|
tsalloc.copyToBuffer32((S32*)details.address(),numDetails * alignedSize32 );
|
|
}
|
|
else
|
|
{
|
|
// Legacy details => no explicit autobillboard parameters
|
|
U32 legacyDetailSize32 = 7; // only store the first 7 4-byte values of each detail
|
|
for ( S32 bbID = 0; bbID < details.size(); bbID++ )
|
|
tsalloc.copyToBuffer32( (S32*)&details[bbID], legacyDetailSize32 );
|
|
}
|
|
tsalloc.setGuard();
|
|
|
|
if (TSShape::smVersion >= 27)
|
|
{
|
|
// Vertex format now included with mesh data. Note this doesn't include index data which
|
|
// is constructed directly in the buffer from the meshes
|
|
|
|
mBasicVertexFormat.writeAlloc(&tsalloc);
|
|
|
|
tsalloc.set32(mShapeVertexData.size);
|
|
tsalloc.copyToBuffer8((S8*)mShapeVertexData.base, mShapeVertexData.size);
|
|
}
|
|
|
|
// read in the meshes (sans skins)...
|
|
bool * isMesh = new bool[numMeshes]; // funny business because decals are pretend meshes (legacy issue)
|
|
for (i=0;i<numMeshes;i++)
|
|
isMesh[i]=false;
|
|
for (i=0; i<objects.size(); i++)
|
|
{
|
|
for (S32 j=0; j<objects[i].numMeshes; j++)
|
|
// even if an empty mesh, it's a mesh...
|
|
isMesh[objects[i].startMeshIndex+j]=true;
|
|
}
|
|
for (i=0; i<numMeshes; i++)
|
|
{
|
|
TSMesh * mesh = NULL;
|
|
// decal mesh deprecated
|
|
if (isMesh[i])
|
|
mesh = meshes[i];
|
|
tsalloc.set32( (mesh && mesh->getMeshType() != TSMesh::DecalMeshType) ? mesh->getMeshType() : TSMesh::NullMeshType);
|
|
if (mesh)
|
|
mesh->disassemble();
|
|
}
|
|
delete [] isMesh;
|
|
tsalloc.setGuard();
|
|
|
|
// names
|
|
for (i=0; i<numNames; i++)
|
|
tsalloc.copyToBuffer8((S8 *)(names[i].c_str()),names[i].length()+1);
|
|
|
|
tsalloc.setGuard();
|
|
}
|
|
|
|
//-------------------------------------------------
|
|
// write whole shape
|
|
//-------------------------------------------------
|
|
/** Determine whether we can write this shape in TSTPRO compatible format */
|
|
bool TSShape::canWriteOldFormat() const
|
|
{
|
|
// Cannot use old format if using autobillboard details
|
|
for (S32 i = 0; i < details.size(); i++)
|
|
{
|
|
if (details[i].subShapeNum < 0)
|
|
return false;
|
|
}
|
|
|
|
for (S32 i = 0; i < meshes.size(); i++)
|
|
{
|
|
if (!meshes[i])
|
|
continue;
|
|
|
|
// Cannot use old format if using the new functionality (COLORs, 2nd UV set)
|
|
if (meshes[i]->mTverts2.size() || meshes[i]->mColors.size())
|
|
return false;
|
|
|
|
// Cannot use old format if any primitive has too many triangles
|
|
// (ie. cannot fit in a S16)
|
|
for (S32 j = 0; j < meshes[i]->mPrimitives.size(); j++)
|
|
{
|
|
if ((meshes[i]->mPrimitives[j].start +
|
|
meshes[i]->mPrimitives[j].numElements) >= (1 << 15))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void TSShape::write(Stream * s, bool saveOldFormat)
|
|
{
|
|
S32 currentVersion = smVersion;
|
|
if (saveOldFormat)
|
|
smVersion = 24;
|
|
|
|
// write version
|
|
s->write(smVersion | (mExporterVersion<<16));
|
|
|
|
tsalloc.setWrite();
|
|
disassembleShape();
|
|
|
|
S32 * buffer32 = tsalloc.getBuffer32();
|
|
S16 * buffer16 = tsalloc.getBuffer16();
|
|
S8 * buffer8 = tsalloc.getBuffer8();
|
|
|
|
S32 size32 = tsalloc.getBufferSize32();
|
|
S32 size16 = tsalloc.getBufferSize16();
|
|
S32 size8 = tsalloc.getBufferSize8();
|
|
|
|
// convert sizes to dwords...
|
|
if (size16 & 1)
|
|
size16 += 2;
|
|
size16 >>= 1;
|
|
if (size8 & 3)
|
|
size8 += 4;
|
|
size8 >>= 2;
|
|
|
|
S32 sizeMemBuffer, start16, start8;
|
|
sizeMemBuffer = size32 + size16 + size8;
|
|
start16 = size32;
|
|
start8 = start16+size16;
|
|
|
|
// in dwords -- write will properly endian-flip.
|
|
s->write(sizeMemBuffer);
|
|
s->write(start16);
|
|
s->write(start8);
|
|
|
|
// endian-flip the entire write buffers.
|
|
fixEndian(buffer32,buffer16,buffer8,size32,size16,size8);
|
|
|
|
// now write buffers
|
|
s->write(size32*4,buffer32);
|
|
s->write(size16*4,buffer16);
|
|
s->write(size8 *4,buffer8);
|
|
|
|
// write sequences - write will properly endian-flip.
|
|
s->write(sequences.size());
|
|
for (S32 i=0; i<sequences.size(); i++)
|
|
sequences[i].write(s);
|
|
|
|
// write material list - write will properly endian-flip.
|
|
materialList->write(*s);
|
|
|
|
delete [] buffer32;
|
|
delete [] buffer16;
|
|
delete [] buffer8;
|
|
|
|
smVersion = currentVersion;
|
|
}
|
|
|
|
//-------------------------------------------------
|
|
// read whole shape
|
|
//-------------------------------------------------
|
|
|
|
bool TSShape::read(Stream * s)
|
|
{
|
|
// read version - read handles endian-flip
|
|
s->read(&smReadVersion);
|
|
mExporterVersion = smReadVersion >> 16;
|
|
smReadVersion &= 0xFF;
|
|
if (smReadVersion>smVersion)
|
|
{
|
|
// error -- don't support future versions yet :>
|
|
Con::errorf(ConsoleLogEntry::General,
|
|
"Error: attempt to load a version %i dts-shape, can currently only load version %i and before.",
|
|
smReadVersion,smVersion);
|
|
return false;
|
|
}
|
|
mReadVersion = smReadVersion;
|
|
|
|
S32 * memBuffer32;
|
|
S16 * memBuffer16;
|
|
S8 * memBuffer8;
|
|
S32 count32, count16, count8;
|
|
if (mReadVersion<19)
|
|
{
|
|
Con::errorf("... Shape with old version.");
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
S32 i;
|
|
U32 sizeMemBuffer, startU16, startU8;
|
|
|
|
// in dwords. - read handles endian-flip
|
|
s->read(&sizeMemBuffer);
|
|
s->read(&startU16);
|
|
s->read(&startU8);
|
|
|
|
if (s->getStatus()!=Stream::Ok)
|
|
{
|
|
Con::errorf(ConsoleLogEntry::General, "Error: bad shape file.");
|
|
return false;
|
|
}
|
|
|
|
S32 * tmp = new S32[sizeMemBuffer];
|
|
s->read(sizeof(S32)*sizeMemBuffer,(U8*)tmp);
|
|
memBuffer32 = tmp;
|
|
memBuffer16 = (S16*)(tmp+startU16);
|
|
memBuffer8 = (S8*)(tmp+startU8);
|
|
|
|
count32 = startU16;
|
|
count16 = startU8-startU16;
|
|
count8 = sizeMemBuffer-startU8;
|
|
|
|
// read sequences
|
|
S32 numSequences;
|
|
s->read(&numSequences);
|
|
sequences.setSize(numSequences);
|
|
for (i=0; i<numSequences; i++)
|
|
{
|
|
sequences[i].read(s);
|
|
|
|
// Store initial (empty) source data
|
|
sequences[i].sourceData.total = sequences[i].numKeyframes;
|
|
sequences[i].sourceData.end = sequences[i].sourceData.total - 1;
|
|
}
|
|
|
|
// read material list
|
|
delete materialList; // just in case...
|
|
materialList = new TSMaterialList;
|
|
materialList->read(*s);
|
|
}
|
|
|
|
// since we read in the buffers, we need to endian-flip their entire contents...
|
|
fixEndian(memBuffer32,memBuffer16,memBuffer8,count32,count16,count8);
|
|
|
|
tsalloc.setRead(memBuffer32,memBuffer16,memBuffer8,true);
|
|
assembleShape(); // determine size of buffer needed
|
|
mShapeDataSize = tsalloc.getSize();
|
|
tsalloc.doAlloc();
|
|
mShapeData = tsalloc.getBuffer();
|
|
tsalloc.setRead(memBuffer32,memBuffer16,memBuffer8,false);
|
|
assembleShape(); // copy to buffer
|
|
AssertFatal(tsalloc.getSize()==mShapeDataSize,"TSShape::read: shape data buffer size mis-calculated");
|
|
|
|
delete [] memBuffer32;
|
|
|
|
if (smInitOnRead)
|
|
{
|
|
init();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void TSShape::createEmptyShape()
|
|
{
|
|
nodes.set(dMalloc(1 * sizeof(Node)), 1);
|
|
nodes[0].nameIndex = 1;
|
|
nodes[0].parentIndex = -1;
|
|
nodes[0].firstObject = 0;
|
|
nodes[0].firstChild = -1;
|
|
nodes[0].nextSibling = -1;
|
|
|
|
objects.set(dMalloc(1 * sizeof(Object)), 1);
|
|
objects[0].nameIndex = 2;
|
|
objects[0].numMeshes = 1;
|
|
objects[0].startMeshIndex = 0;
|
|
objects[0].nodeIndex = 0;
|
|
objects[0].nextSibling = -1;
|
|
objects[0].firstDecal = -1;
|
|
|
|
objectStates.set(dMalloc(1 * sizeof(ObjectState)), 1);
|
|
objectStates[0].vis = 1;
|
|
objectStates[0].frameIndex = 0;
|
|
objectStates[0].matFrameIndex = 0;
|
|
|
|
subShapeFirstNode.set(dMalloc(1 * sizeof(S32)), 1);
|
|
subShapeFirstNode[0] = 0;
|
|
|
|
subShapeFirstObject.set(dMalloc(1 * sizeof(S32)), 1);
|
|
subShapeFirstObject[0] = 0;
|
|
|
|
detailFirstSkin.set(NULL, 0);
|
|
|
|
subShapeNumNodes.set(dMalloc(1 * sizeof(S32)), 1);
|
|
subShapeNumNodes[0] = 1;
|
|
|
|
subShapeNumObjects.set(dMalloc(1 * sizeof(S32)), 1);
|
|
subShapeNumObjects[0] = 1;
|
|
|
|
details.set(dMalloc(1 * sizeof(Detail)), 1);
|
|
details[0].nameIndex = 0;
|
|
details[0].subShapeNum = 0;
|
|
details[0].objectDetailNum = 0;
|
|
details[0].size = 2.0f;
|
|
details[0].averageError = -1.0f;
|
|
details[0].maxError = -1.0f;
|
|
details[0].polyCount = 0;
|
|
|
|
defaultRotations.set(dMalloc(1 * sizeof(Quat16)), 1);
|
|
defaultRotations[0].x = 0.0f;
|
|
defaultRotations[0].y = 0.0f;
|
|
defaultRotations[0].z = 0.0f;
|
|
defaultRotations[0].w = 0.0f;
|
|
|
|
defaultTranslations.set(dMalloc(1 * sizeof(Point3F)), 1);
|
|
defaultTranslations[0].set(0.0f, 0.0f, 0.0f);
|
|
|
|
subShapeFirstTranslucentObject.set(dMalloc(1 * sizeof(S32)), 1);
|
|
subShapeFirstTranslucentObject[0] = 1;
|
|
|
|
alphaIn.set(dMalloc(1 * sizeof(F32)), 1);
|
|
alphaIn[0] = 0;
|
|
|
|
alphaOut.set(dMalloc(1 * sizeof(F32)), 1);
|
|
alphaOut[0] = -1;
|
|
|
|
sequences.set(NULL, 0);
|
|
nodeRotations.set(NULL, 0);
|
|
nodeTranslations.set(NULL, 0);
|
|
nodeUniformScales.set(NULL, 0);
|
|
nodeAlignedScales.set(NULL, 0);
|
|
nodeArbitraryScaleRots.set(NULL, 0);
|
|
nodeArbitraryScaleFactors.set(NULL, 0);
|
|
groundRotations.set(NULL, 0);
|
|
groundTranslations.set(NULL, 0);
|
|
triggers.set(NULL, 0);
|
|
billboardDetails.set(NULL, 0);
|
|
|
|
names.setSize(3);
|
|
names[0] = StringTable->insert("Detail2");
|
|
names[1] = StringTable->insert("Mesh2");
|
|
names[2] = StringTable->insert("Mesh");
|
|
|
|
mRadius = 0.866025f;
|
|
tubeRadius = 0.707107f;
|
|
center.set(0.0f, 0.5f, 0.0f);
|
|
mBounds.minExtents.set(-0.5f, 0.0f, -0.5f);
|
|
mBounds.maxExtents.set(0.5f, 1.0f, 0.5f);
|
|
|
|
mExporterVersion = 124;
|
|
mSmallestVisibleSize = 2;
|
|
mSmallestVisibleDL = 0;
|
|
mReadVersion = 24;
|
|
mFlags = 0;
|
|
mSequencesConstructed = 0;
|
|
|
|
mUseDetailFromScreenError = false;
|
|
|
|
mDetailLevelLookup.setSize( 1 );
|
|
mDetailLevelLookup[0].set( -1, 0 );
|
|
|
|
// Init the collision accelerator array. Note that we don't compute the
|
|
// accelerators until the app requests them
|
|
detailCollisionAccelerators.setSize(details.size());
|
|
for (U32 i = 0; i < detailCollisionAccelerators.size(); i++)
|
|
detailCollisionAccelerators[i] = NULL;
|
|
}
|
|
|
|
void TSShape::fixEndian(S32 * buff32, S16 * buff16, S8 *, S32 count32, S32 count16, S32)
|
|
{
|
|
// if endian-ness isn't the same, need to flip the buffer contents.
|
|
if (0x12345678!=convertLEndianToHost(0x12345678))
|
|
{
|
|
for (S32 i=0; i<count32; i++)
|
|
buff32[i]=convertLEndianToHost(buff32[i]);
|
|
for (S32 i=0; i<count16*2; i++)
|
|
buff16[i]=convertLEndianToHost(buff16[i]);
|
|
}
|
|
}
|
|
|
|
template<> void *Resource<TSShape>::create(const Torque::Path &path)
|
|
{
|
|
// Execute the shape script if it exists
|
|
Torque::Path scriptPath(path);
|
|
scriptPath.setExtension("cs");
|
|
|
|
// Don't execute the script if we're already doing so!
|
|
StringTableEntry currentScript = Platform::stripBasePath(CodeBlock::getCurrentCodeBlockFullPath());
|
|
if (!scriptPath.getFullPath().equal(currentScript))
|
|
{
|
|
Torque::Path scriptPathDSO(scriptPath);
|
|
scriptPathDSO.setExtension("cs.dso");
|
|
|
|
if (Torque::FS::IsFile(scriptPathDSO) || Torque::FS::IsFile(scriptPath))
|
|
{
|
|
String evalCmd = "exec(\"" + scriptPath + "\");";
|
|
|
|
String instantGroup = Con::getVariable("InstantGroup");
|
|
Con::setIntVariable("InstantGroup", RootGroupId);
|
|
Con::evaluate((const char*)evalCmd.c_str(), false, scriptPath.getFullPath());
|
|
Con::setVariable("InstantGroup", instantGroup.c_str());
|
|
}
|
|
}
|
|
|
|
// Attempt to load the shape
|
|
TSShape * ret = 0;
|
|
bool readSuccess = false;
|
|
const String extension = path.getExtension();
|
|
|
|
if ( extension.equal( "dts", String::NoCase ) )
|
|
{
|
|
FileStream stream;
|
|
stream.open( path.getFullPath(), Torque::FS::File::Read );
|
|
if ( stream.getStatus() != Stream::Ok )
|
|
{
|
|
Con::errorf( "Resource<TSShape>::create - Could not open '%s'", path.getFullPath().c_str() );
|
|
return NULL;
|
|
}
|
|
|
|
ret = new TSShape;
|
|
readSuccess = ret->read(&stream);
|
|
}
|
|
else if ( extension.equal( "dae", String::NoCase ) || extension.equal( "kmz", String::NoCase ) )
|
|
{
|
|
#ifdef TORQUE_COLLADA
|
|
// Attempt to load the DAE file
|
|
ret = loadColladaShape(path);
|
|
readSuccess = (ret != NULL);
|
|
#else
|
|
// No COLLADA support => attempt to load the cached DTS file instead
|
|
Torque::Path cachedPath = path;
|
|
cachedPath.setExtension("cached.dts");
|
|
|
|
FileStream stream;
|
|
stream.open( cachedPath.getFullPath(), Torque::FS::File::Read );
|
|
if ( stream.getStatus() != Stream::Ok )
|
|
{
|
|
Con::errorf( "Resource<TSShape>::create - Could not open '%s'", cachedPath.getFullPath().c_str() );
|
|
return NULL;
|
|
}
|
|
ret = new TSShape;
|
|
readSuccess = ret->read(&stream);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
//Con::errorf( "Resource<TSShape>::create - '%s' has an unknown file format", path.getFullPath().c_str() );
|
|
//delete ret;
|
|
//return NULL;
|
|
|
|
// andrewmac: Open Asset Import Library
|
|
#ifdef TORQUE_ASSIMP
|
|
ret = assimpLoadShape(path);
|
|
readSuccess = (ret != NULL);
|
|
#endif
|
|
|
|
// andrewmac : I could have used another conditional macro but I think this is suffice:
|
|
if (!readSuccess)
|
|
{
|
|
Con::errorf("Resource<TSShape>::create - '%s' has an unknown file format", path.getFullPath().c_str());
|
|
delete ret;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if( !readSuccess )
|
|
{
|
|
Con::errorf( "Resource<TSShape>::create - Error reading '%s'", path.getFullPath().c_str() );
|
|
delete ret;
|
|
ret = NULL;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
template<> ResourceBase::Signature Resource<TSShape>::signature()
|
|
{
|
|
return MakeFourCC('t','s','s','h');
|
|
}
|
|
|
|
TSShape::ConvexHullAccelerator* TSShape::getAccelerator(S32 dl)
|
|
{
|
|
AssertFatal(dl < details.size(), "Error, bad detail level!");
|
|
if (dl == -1)
|
|
return NULL;
|
|
|
|
AssertFatal( detailCollisionAccelerators.size() == details.size(),
|
|
"TSShape::getAccelerator() - mismatched array sizes!" );
|
|
|
|
if (detailCollisionAccelerators[dl] == NULL)
|
|
computeAccelerator(dl);
|
|
|
|
AssertFatal(detailCollisionAccelerators[dl] != NULL, "This should be non-null after computing it!");
|
|
return detailCollisionAccelerators[dl];
|
|
}
|
|
|
|
|
|
void TSShape::computeAccelerator(S32 dl)
|
|
{
|
|
AssertFatal(dl < details.size(), "Error, bad detail level!");
|
|
|
|
// Have we already computed this?
|
|
if (detailCollisionAccelerators[dl] != NULL)
|
|
return;
|
|
|
|
// Create a bogus features list...
|
|
ConvexFeature cf;
|
|
MatrixF mat(true);
|
|
Point3F n(0, 0, 1);
|
|
|
|
const TSDetail* detail = &details[dl];
|
|
S32 ss = detail->subShapeNum;
|
|
S32 od = detail->objectDetailNum;
|
|
|
|
S32 start = subShapeFirstObject[ss];
|
|
S32 end = subShapeNumObjects[ss] + start;
|
|
if (start < end)
|
|
{
|
|
// run through objects and collide
|
|
// DMMNOTE: This assumes that the transform of the collision hulls is
|
|
// identity...
|
|
U32 surfaceKey = 0;
|
|
for (S32 i = start; i < end; i++)
|
|
{
|
|
const TSObject* obj = &objects[i];
|
|
|
|
if (obj->numMeshes && od < obj->numMeshes) {
|
|
TSMesh* mesh = meshes[obj->startMeshIndex + od];
|
|
if (mesh)
|
|
mesh->getFeatures(0, mat, n, &cf, surfaceKey);
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector<Point3F> fixedVerts;
|
|
VECTOR_SET_ASSOCIATION(fixedVerts);
|
|
S32 i;
|
|
for (i = 0; i < cf.mVertexList.size(); i++) {
|
|
S32 j;
|
|
bool found = false;
|
|
for (j = 0; j < cf.mFaceList.size(); j++) {
|
|
if (cf.mFaceList[j].vertex[0] == i ||
|
|
cf.mFaceList[j].vertex[1] == i ||
|
|
cf.mFaceList[j].vertex[2] == i) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
continue;
|
|
|
|
found = false;
|
|
for (j = 0; j < fixedVerts.size(); j++) {
|
|
if (fixedVerts[j] == cf.mVertexList[i]) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found == true) {
|
|
// Ok, need to replace any references to vertex i in the facelists with
|
|
// a reference to vertex j in the fixed list
|
|
for (S32 k = 0; k < cf.mFaceList.size(); k++) {
|
|
for (S32 l = 0; l < 3; l++) {
|
|
if (cf.mFaceList[k].vertex[l] == i)
|
|
cf.mFaceList[k].vertex[l] = j;
|
|
}
|
|
}
|
|
} else {
|
|
for (S32 k = 0; k < cf.mFaceList.size(); k++) {
|
|
for (S32 l = 0; l < 3; l++) {
|
|
if (cf.mFaceList[k].vertex[l] == i)
|
|
cf.mFaceList[k].vertex[l] = fixedVerts.size();
|
|
}
|
|
}
|
|
fixedVerts.push_back(cf.mVertexList[i]);
|
|
}
|
|
}
|
|
cf.mVertexList.setSize(0);
|
|
cf.mVertexList = fixedVerts;
|
|
|
|
// Ok, so now we have a vertex list. Lets copy that out...
|
|
ConvexHullAccelerator* accel = new ConvexHullAccelerator;
|
|
detailCollisionAccelerators[dl] = accel;
|
|
accel->numVerts = cf.mVertexList.size();
|
|
accel->vertexList = new Point3F[accel->numVerts];
|
|
dMemcpy(accel->vertexList, cf.mVertexList.address(), sizeof(Point3F) * accel->numVerts);
|
|
|
|
accel->normalList = new Point3F[cf.mFaceList.size()];
|
|
for (i = 0; i < cf.mFaceList.size(); i++)
|
|
accel->normalList[i] = cf.mFaceList[i].normal;
|
|
|
|
accel->emitStrings = new U8*[accel->numVerts];
|
|
dMemset(accel->emitStrings, 0, sizeof(U8*) * accel->numVerts);
|
|
|
|
for (i = 0; i < accel->numVerts; i++) {
|
|
S32 j;
|
|
|
|
Vector<U32> faces;
|
|
VECTOR_SET_ASSOCIATION(faces);
|
|
for (j = 0; j < cf.mFaceList.size(); j++) {
|
|
if (cf.mFaceList[j].vertex[0] == i ||
|
|
cf.mFaceList[j].vertex[1] == i ||
|
|
cf.mFaceList[j].vertex[2] == i) {
|
|
faces.push_back(j);
|
|
}
|
|
}
|
|
AssertFatal(faces.size() != 0, "Huh? Vertex unreferenced by any faces");
|
|
|
|
// Insert all faces that didn't make the first cut, but share a plane with
|
|
// a face that's on the short list.
|
|
for (j = 0; j < cf.mFaceList.size(); j++) {
|
|
bool found = false;
|
|
S32 k;
|
|
for (k = 0; k < faces.size(); k++) {
|
|
if (faces[k] == j)
|
|
found = true;
|
|
}
|
|
if (found)
|
|
continue;
|
|
|
|
found = false;
|
|
for (k = 0; k < faces.size(); k++) {
|
|
if (mDot(accel->normalList[faces[k]], accel->normalList[j]) > 0.999) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (found)
|
|
faces.push_back(j);
|
|
}
|
|
|
|
Vector<U32> vertRemaps;
|
|
VECTOR_SET_ASSOCIATION(vertRemaps);
|
|
for (j = 0; j < faces.size(); j++) {
|
|
for (U32 k = 0; k < 3; k++) {
|
|
U32 insert = cf.mFaceList[faces[j]].vertex[k];
|
|
bool found = false;
|
|
for (S32 l = 0; l < vertRemaps.size(); l++) {
|
|
if (insert == vertRemaps[l]) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
vertRemaps.push_back(insert);
|
|
}
|
|
}
|
|
|
|
Vector<Point2I> edges;
|
|
VECTOR_SET_ASSOCIATION(edges);
|
|
for (j = 0; j < faces.size(); j++) {
|
|
for (U32 k = 0; k < 3; k++) {
|
|
U32 edgeStart = cf.mFaceList[faces[j]].vertex[(k + 0) % 3];
|
|
U32 edgeEnd = cf.mFaceList[faces[j]].vertex[(k + 1) % 3];
|
|
|
|
U32 e0 = getMin(edgeStart, edgeEnd);
|
|
U32 e1 = getMax(edgeStart, edgeEnd);
|
|
|
|
bool found = false;
|
|
for (S32 l = 0; l < edges.size(); l++) {
|
|
if (edges[l].x == e0 && edges[l].y == e1) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found)
|
|
edges.push_back(Point2I(e0, e1));
|
|
}
|
|
}
|
|
|
|
//AssertFatal(vertRemaps.size() < 256 && faces.size() < 256 && edges.size() < 256,
|
|
// "Error, ran over the shapebase assumptions about convex hulls.");
|
|
|
|
U32 emitStringLen = 1 + vertRemaps.size() +
|
|
1 + (edges.size() * 2) +
|
|
1 + (faces.size() * 4);
|
|
accel->emitStrings[i] = new U8[emitStringLen];
|
|
|
|
U32 currPos = 0;
|
|
|
|
accel->emitStrings[i][currPos++] = vertRemaps.size();
|
|
for (j = 0; j < vertRemaps.size(); j++)
|
|
accel->emitStrings[i][currPos++] = vertRemaps[j];
|
|
|
|
accel->emitStrings[i][currPos++] = edges.size();
|
|
for (j = 0; j < edges.size(); j++) {
|
|
S32 l;
|
|
U32 old = edges[j].x;
|
|
bool found = false;
|
|
for (l = 0; l < vertRemaps.size(); l++) {
|
|
if (vertRemaps[l] == old) {
|
|
found = true;
|
|
accel->emitStrings[i][currPos++] = l;
|
|
break;
|
|
}
|
|
}
|
|
AssertFatal(found, "Error, couldn't find the remap!");
|
|
|
|
old = edges[j].y;
|
|
found = false;
|
|
for (l = 0; l < vertRemaps.size(); l++) {
|
|
if (vertRemaps[l] == old) {
|
|
found = true;
|
|
accel->emitStrings[i][currPos++] = l;
|
|
break;
|
|
}
|
|
}
|
|
AssertFatal(found, "Error, couldn't find the remap!");
|
|
}
|
|
|
|
accel->emitStrings[i][currPos++] = faces.size();
|
|
for (j = 0; j < faces.size(); j++) {
|
|
accel->emitStrings[i][currPos++] = faces[j];
|
|
for (U32 k = 0; k < 3; k++) {
|
|
U32 old = cf.mFaceList[faces[j]].vertex[k];
|
|
bool found = false;
|
|
for (S32 l = 0; l < vertRemaps.size(); l++) {
|
|
if (vertRemaps[l] == old) {
|
|
found = true;
|
|
accel->emitStrings[i][currPos++] = l;
|
|
break;
|
|
}
|
|
}
|
|
AssertFatal(found, "Error, couldn't find the remap!");
|
|
}
|
|
}
|
|
AssertFatal(currPos == emitStringLen, "Error, over/underflowed the emission string!");
|
|
}
|
|
}
|
|
|
|
void TSShape::finalizeEditable()
|
|
{
|
|
for (U32 i = 0; i < meshes.size(); i++)
|
|
{
|
|
if (meshes[i])
|
|
{
|
|
meshes[i]->clearEditable();
|
|
}
|
|
}
|
|
}
|