Torque3D/Engine/source/ts/assimp/assimpAppMesh.h
OTHGMars 75440918e5 Copies Collada import options to Assimp.
The lodType, singleDetailSize, adjustCenter and adjustFloor options been added to the importer.
Implementation of $Assimp::FlipNormals has been fixed.
$Assimp::FlipWindingOrder has been added to expose aiProcess_FlipWindingOrder.
Logging is now enabled and directed to assimp.log.
2019-04-15 18:57:24 -04:00

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C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ASSIMP_APPMESH_H_
#define _ASSIMP_APPMESH_H_
#ifndef _APPMESH_H_
#include "ts/loader/appMesh.h"
#endif
#ifndef _TSSHAPELOADER_H_
#include "ts/loader/tsShapeLoader.h"
#endif
#ifndef _ASSIMP_APPNODE_H_
#include "ts/assimp/assimpAppNode.h"
#endif
class AssimpAppMesh : public AppMesh
{
typedef AppMesh Parent;
protected:
class AssimpAppNode* appNode; ///< Pointer to the node that owns this mesh
const struct aiMesh* mMeshData;
bool mIsSkinMesh;
static bool fixedSizeEnabled; ///< Set to true to fix the detail size to a particular value for all geometry
static S32 fixedSize; ///< The fixed detail size value for all geometry
public:
AssimpAppMesh(const struct aiMesh* mesh, AssimpAppNode* node);
~AssimpAppMesh()
{
//delete geomExt;
}
void lookupSkinData();
static void fixDetailSize(bool fixed, S32 size=2)
{
fixedSizeEnabled = fixed;
fixedSize = size;
}
/// Get the name of this mesh
///
/// @return A string containing the name of this mesh
const char *getName(bool allowFixed=true);
//-----------------------------------------------------------------------
/// Get a floating point property value
///
/// @param propName Name of the property to get
/// @param defaultVal Reference to variable to hold return value
///
/// @return True if a value was set, false if not
bool getFloat(const char *propName, F32 &defaultVal)
{
return appNode->getFloat(propName,defaultVal);
}
/// Get an integer property value
///
/// @param propName Name of the property to get
/// @param defaultVal Reference to variable to hold return value
///
/// @return True if a value was set, false if not
bool getInt(const char *propName, S32 &defaultVal)
{
return appNode->getInt(propName,defaultVal);
}
/// Get a boolean property value
///
/// @param propName Name of the property to get
/// @param defaultVal Reference to variable to hold return value
///
/// @return True if a value was set, false if not
bool getBool(const char *propName, bool &defaultVal)
{
return appNode->getBool(propName,defaultVal);
}
/// Return true if this mesh is a skin
bool isSkin()
{
return mIsSkinMesh;
}
/// Generate the vertex, normal and triangle data for the mesh.
///
/// @param time Time at which to generate the mesh data
/// @param objectOffset Transform to apply to the generated data (bounds transform)
void lockMesh(F32 time, const MatrixF& objOffset);
/// Get the transform of this mesh at a certain time
///
/// @param time Time at which to get the transform
///
/// @return The mesh transform at the specified time
MatrixF getMeshTransform(F32 time);
F32 getVisValue(F32 t);
};
#endif // _COLLADA_APPMESH_H_