Torque3D/Engine/source/environment/waterPlane.h
2014-11-28 19:42:10 +11:00

149 lines
4.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _WATERPLANE_H_
#define _WATERPLANE_H_
#ifndef _GAMEBASE_H_
#include "T3D/gameBase/gameBase.h"
#endif
#ifndef _GFXDEVICE_H_
#include "gfx/gfxDevice.h"
#endif
#ifndef _SCENEDATA_H_
#include "materials/sceneData.h"
#endif
#ifndef _MATINSTANCE_H_
#include "materials/matInstance.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
#ifndef _RENDERPASSMANAGER_H_
#include "renderInstance/renderPassManager.h"
#endif
#ifndef _MATHUTIL_FRUSTUM_H_
#include "math/util/frustum.h"
#endif
#ifndef _WATEROBJECT_H_
#include "environment/waterObject.h"
#endif
//*****************************************************************************
// WaterPlane
//*****************************************************************************
class WaterPlane : public WaterObject
{
typedef WaterObject Parent;
public:
// LEGACY support
enum EWaterType
{
eWater = 0,
eOceanWater = 1,
eRiverWater = 2,
eStagnantWater = 3,
eLava = 4,
eHotLava = 5,
eCrustyLava = 6,
eQuicksand = 7,
};
private:
enum MaskBits {
UpdateMask = Parent::NextFreeMask,
NextFreeMask = Parent::NextFreeMask << 1
};
// vertex / index buffers
GFXVertexBufferHandle<GFXWaterVertex> mVertBuff;
GFXPrimitiveBufferHandle mPrimBuff;
// misc
U32 mGridSize;
U32 mGridSizeMinusOne;
F32 mGridElementSize;
U32 mVertCount;
U32 mIndxCount;
U32 mPrimCount;
Frustum mFrustum;
SceneData setupSceneGraphInfo( SceneRenderState *state );
void setShaderParams( SceneRenderState *state, BaseMatInstance* mat, const WaterMatParams& paramHandles );
void setupVBIB( SceneRenderState *state );
virtual void prepRenderImage( SceneRenderState *state );
virtual void innerRender( SceneRenderState *state );
void setMultiPassProjection();
protected:
//-------------------------------------------------------
// Standard engine functions
//-------------------------------------------------------
bool onAdd();
void onRemove();
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
public:
WaterPlane();
virtual ~WaterPlane();
DECLARE_CONOBJECT(WaterPlane);
static void initPersistFields();
void onStaticModified( const char* slotName, const char*newValue = NULL );
virtual void inspectPostApply();
virtual void setTransform( const MatrixF & mat );
virtual F32 distanceTo( const Point3F& point ) const;
virtual bool buildPolyList( PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere );
// WaterObject
virtual F32 getWaterCoverage( const Box3F &worldBox ) const;
virtual F32 getSurfaceHeight( const Point2F &pos ) const;
virtual void onReflectionInfoChanged();
virtual bool isUnderwater( const Point3F &pnt ) const;
// WaterBlock
bool isPointSubmerged ( const Point3F &pos, bool worldSpace = true ) const{ return true; }
// WaterPlane
void setGridSize( U32 inSize );
void setGridElementSize( F32 inSize );
// Protected Set'ers
static bool protectedSetGridSize( void *object, const char *index, const char *data );
static bool protectedSetGridElementSize( void *object, const char *index, const char *data );
protected:
// WaterObject
virtual void _getWaterPlane( const Point3F &camPos, PlaneF &outPlane, Point3F &outPos );
};
#endif // _WATERPLANE_H_