..
addModuleWindow.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
addPackageWindow.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
AssetBrowser.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
assetBrowser.gui
Remove tabs from asset broser and win. console
2024-09-22 19:36:48 +02:00
AssetBrowser_AddModule.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
AssetBrowser_AddPackage.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
AssetBrowser_assetNameEdit.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
AssetBrowser_editAsset.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
AssetBrowser_editModule.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
AssetBrowser_newAsset.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
AssetBrowser_newComponentAsset.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
AssetBrowser_newFolder.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
AssetBrowser_SelectModule.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
AssetBrowser_SelectPackage.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
AssetBrowserImportLog.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
assetImport.gui
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
assetImportConfigEditor.asset.taml
Added changes missed via merge failures.
2021-07-20 20:05:49 -05:00
assetImportConfigEditor.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
AssetImportCtrl.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
assetImportLog.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
assetNameEdit.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
assetPreviewButtonsTemplate.gui
Added changes missed via merge failures.
2021-07-20 20:05:49 -05:00
createNewCollectionSet.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
createNewCollectionSetCtrl.asset.taml
Added changes missed via merge failures.
2021-07-20 20:05:49 -05:00
editAsset.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
editModule.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
gameObjectCreator.asset.taml
Added changes missed via merge failures.
2021-07-20 20:05:49 -05:00
gameObjectCreator.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
LooseFileAudit.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
looseFileAudit.gui
lotsa fixes.
2021-05-04 21:18:15 -04:00
newAsset.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
newComponentAsset.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
newFolder.gui
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
SelectAssetPath.asset.taml
Converts all game, gui editor, and system classes to utilize assets
2021-07-19 01:07:08 -05:00
selectModule.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-09-01 22:26:23 -04:00
selectPackage.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
selectPath.gui
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
2021-08-13 20:14:39 -04:00
setAssetTarget.gui
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00