Torque3D/Engine/source/platform/platformVolume.cpp

96 lines
2.8 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
#include <sys/utime.h>
#else
#include <sys/time.h>
#endif
#include "platform/platformVolume.h"
#include "core/util/zip/zipVolume.h"
using namespace Torque;
using namespace Torque::FS;
namespace Platform
{
namespace FS
{
bool MountDefaults()
{
String path = getAssetDir();
bool mounted = Mount( "game", createNativeFS( path ));
if ( !mounted )
return false;
#ifndef TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM
// Note that the VirtualMountSystem must be enabled in volume.cpp for zip support to work.
return MountZips("game");
#else
return true;
#endif
}
bool MountZips(const String &root)
{
Path basePath;
basePath.setRoot(root);
Vector<String> outList;
S32 num = FindByPattern(basePath, "*.zip", true, outList);
if(num == 0)
return true; // not an error
S32 mounted = 0;
for(S32 i = 0;i < outList.size();++i)
{
String &zipfile = outList[i];
#ifdef TORQUE_ZIP_DISK_LAYOUT
mounted += (S32)Mount(root, new ZipFileSystem(zipfile, false));
#else
mounted += (S32)Mount(root, new ZipFileSystem(zipfile, true));
#endif
}
return mounted == outList.size();
}
//-----------------------------------------------------------------------------
bool Touch( const Path &path )
{
#if defined(TORQUE_OS_WIN) || defined(TORQUE_OS_XBOX) || defined(TORQUE_OS_XENON)
return( utime( path.getFullPath(), 0 ) != -1 );
#else
return( utimes( path.getFullPath(), NULL) == 0 ); // utimes returns 0 on success.
#endif
}
} // namespace FS
} // namespace Platform