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Adds SMAA anti aliasing Adjusts AA option setting to properly work and facilitate SMAA Added defaults for AA to facilitate SMAA Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
12 lines
486 B
Plaintext
12 lines
486 B
Plaintext
<LevelAsset
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AssetName="ExampleLevel"
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AssetDescription="A simple example level players can fly around in."
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LevelFile="@assetFile=ExampleLevel.mis"
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LevelName="Example Level"
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PostFXPresetFile="@assetFile=ExampleLevel.postfxpreset.tscript"
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DecalsFile="@assetFile=ExampleLevel.mis.decals"
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ForestFile="@assetFile=ExampleLevel.forest"
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NavmeshFile="@assetFile=ExampleLevel.nav"
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staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
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VersionId="1"/>
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