Torque3D/Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.asset.taml
Areloch 5e9d7d63a1 Adjusts handling for httpObject class so that if curl flag is off, files are not included and references are disabled to avoid compilation issues
Adds SMAA anti aliasing
Adjusts AA option setting to properly work and facilitate SMAA
Added defaults for AA to facilitate SMAA
Updated brightness and HDR values on Example Level to comply more closely to the Editor default to give better default results
Fixed issue where ShapeEditor wasn't initialized properly when we'd open it from the Asset Browser
2022-09-16 16:16:12 -05:00

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<LevelAsset
AssetName="ExampleLevel"
AssetDescription="A simple example level players can fly around in."
LevelFile="@assetFile=ExampleLevel.mis"
LevelName="Example Level"
PostFXPresetFile="@assetFile=ExampleLevel.postfxpreset.tscript"
DecalsFile="@assetFile=ExampleLevel.mis.decals"
ForestFile="@assetFile=ExampleLevel.forest"
NavmeshFile="@assetFile=ExampleLevel.nav"
staticObjectAssetDependency0="@asset=Prototyping:FloorGray"
VersionId="1"/>