Torque3D/Templates/BaseGame/game/tools/assetBrowser
JeffR b8b94fdec9 Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function
Fixed wrong variable preventing ImportConfig Editor from refreshing when selecting different configs
Standardized DefaultImportConfig's settings against Legacy Import setting, specifically collision resolution behavior and appending _mat suffix to materials
2022-02-25 00:03:33 -06:00
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art Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
guis Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
scripts Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function 2022-02-25 00:03:33 -06:00
assetImportConfigs.xml Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function 2022-02-25 00:03:33 -06:00
main.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00