mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Updated all UI module controls to utilize a more standard structure with stack controls instead of the GameMenu ctrls, as well as more standardization of gamepad input handling
133 lines
4.5 KiB
Plaintext
133 lines
4.5 KiB
Plaintext
function getButtonBitmap(%device, %button)
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{
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if(%device $= "gamepad")
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{
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//In the event we passed in a generic gamepad device name, we'll try fetching the actual device here
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%device = SDLInputManager::JoystickNameForIndex(0);
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//If we couldn't figure out what it was, just use the generic Xbox images
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if(%device $= "")
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%device = "Xbox";
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}
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%assetId = "";
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if(%device $= "PS4")
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{
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%assetId = "UI:PS4_";
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if(%button $= "A" || %button $= "btn_a")
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%assetId = %assetId @ "Cross";
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else if(%button $= "B" || %button $= "btn_b")
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%assetId = %assetId @ "Circle";
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else if(%button $= "X" || %button $= "btn_x")
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%assetId = %assetId @ "Square";
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else if(%button $= "Y" || %button $= "btn_y")
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%assetId = %assetId @ "Triangle";
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else if(%button $= "LB")
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%assetId = %assetId @ "L1";
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else if(%button $= "LT")
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%assetId = %assetId @ "L2";
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else if(%button $= "RB")
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%assetId = %assetId @ "R1";
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else if(%button $= "RT")
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%assetId = %assetId @ "R2";
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else if(%button $= "thumbrx" || %button $= "thumbry")
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%assetId = %assetId @ "Right_Stick";
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else if(%button $= "thumblx" || %button $= "thumbly")
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%assetId = %assetId @ "Left_Stick";
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else if(%button $= "start")
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%assetId = %assetId @ "Options";
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else if(%button $= "back")
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%assetId = %assetId @ "Share";
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else if(%button $= "dpadu")
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%assetId = %assetId @ "Dpad_Up";
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else if(%button $= "dpadd")
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%assetId = %assetId @ "Dpad_Down";
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else if(%button $= "dpadl")
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%assetId = %assetId @ "Dpad_Left";
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else if(%button $= "dpadr")
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%assetId = %assetId @ "Dpad_Right";
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%assetId = %assetId @ "_image";
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}
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else if(%device $= "Switch")
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{
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%assetId = "UI:Switch_";
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if(%button $= "A" || %button $= "btn_a")
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%assetId = %assetId @ "B";
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else if(%button $= "B" || %button $= "btn_b")
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%assetId = %assetId @ "A";
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else if(%button $= "X" || %button $= "btn_x")
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%assetId = %assetId @ "Y";
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else if(%button $= "Y" || %button $= "btn_y")
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%assetId = %assetId @ "X";
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else if(%button $= "LB")
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%assetId = %assetId @ "LB";
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else if(%button $= "LT")
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%assetId = %assetId @ "LT";
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else if(%button $= "RB")
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%assetId = %assetId @ "RB";
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else if(%button $= "RT")
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%assetId = %assetId @ "RT";
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else if(%button $= "thumbrx" || %button $= "thumbry")
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%assetId = %assetId @ "Right_Stick";
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else if(%button $= "thumblx" || %button $= "thumbly")
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%assetId = %assetId @ "Left_Stick";
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else if(%button $= "start")
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%assetId = %assetId @ "Plus";
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else if(%button $= "back")
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%assetId = %assetId @ "Minus";
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else if(%button $= "dpadu")
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%assetId = %assetId @ "Dpad_Up";
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else if(%button $= "dpadd")
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%assetId = %assetId @ "Dpad_Down";
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else if(%button $= "dpadl")
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%assetId = %assetId @ "Dpad_Left";
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else if(%button $= "dpadr")
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%assetId = %assetId @ "Dpad_Right";
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%assetId = %assetId @ "_image";
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}
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else if(%device $= "Keyboard" || %device $= "Mouse")
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{
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%assetId = "UI:Keyboard_Black_" @ %button @ "_image";
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}
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else if(%device !$= "")
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{
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%assetId = "UI:Xbox_";
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if(%button $= "btn_a")
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%assetId = %assetId @ "B";
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else if(%button $= "btn_b")
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%assetId = %assetId @ "A";
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else if(%button $= "btn_x")
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%assetId = %assetId @ "Y";
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else if(%button $= "btn_y")
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%assetId = %assetId @ "X";
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else if(%button $= "thumbrx" || %button $= "thumbry")
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%assetId = %assetId @ "Right_Stick";
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else if(%button $= "thumblx" || %button $= "thumbly")
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%assetId = %assetId @ "Left_Stick";
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else if(%button $= "start")
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%assetId = %assetId @ "Menu";
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else if(%button $= "back")
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%assetId = %assetId @ "Windows";
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else if(%button $= "dpadu")
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%assetId = %assetId @ "Dpad_Up";
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else if(%button $= "dpadd")
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%assetId = %assetId @ "Dpad_Down";
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else if(%button $= "dpadl")
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%assetId = %assetId @ "Dpad_Left";
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else if(%button $= "dpadr")
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%assetId = %assetId @ "Dpad_Right";
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%assetId = %assetId @ "_image";
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}
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if(!AssetDatabase.isDeclaredAsset(%assetId))
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%assetId = "UI:Keyboard_Black_Blank_image";
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return %assetId;
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}
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