mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
433 lines
9.5 KiB
C++
433 lines
9.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2023 tgemit contributors.
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// See AUTHORS file and git repository for contributor information.
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//
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// SPDX-License-Identifier: MIT
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//-----------------------------------------------------------------------------
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#ifndef _DATACHUNKER_H_
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#define _DATACHUNKER_H_
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#ifndef _PLATFORM_H_
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# include "platform/platform.h"
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#endif
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#ifndef _PLATFORMASSERT_H_
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# include "platform/platformAssert.h"
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#endif
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#ifndef _FRAMEALLOCATOR_H_
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#include "core/frameAllocator.h"
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#endif
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#include <algorithm>
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#include <stdint.h>
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/// Implements a chunked data allocator.
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///
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/// This memory allocator allocates data in chunks of bytes,
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/// the default size being ChunkSize.
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/// Bytes are sourced from the current head chunk until expended,
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/// in which case a new chunk of bytes will be allocated from
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/// the system memory allocator.
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///
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template<class T> class BaseDataChunker
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{
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public:
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enum
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{
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ChunkSize = 16384
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};
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typedef T AlignmentType;
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struct alignas(uintptr_t) DataBlock : public AlignedBufferAllocator<T>
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{
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DataBlock* mNext = NULL;
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inline DataBlock* getEnd()
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{
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return this + 1;
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}
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};
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protected:
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dsize_t mChunkSize;
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DataBlock* mChunkHead;
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public:
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BaseDataChunker(U32 chunkSize = BaseDataChunker<T>::ChunkSize) : mChunkSize(chunkSize), mChunkHead(NULL)
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{
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}
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virtual ~BaseDataChunker()
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{
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freeBlocks(false);
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}
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DataBlock* allocChunk(dsize_t chunkSize)
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{
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DataBlock* newChunk = (DataBlock*)dMalloc(sizeof(DataBlock) + chunkSize);
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constructInPlace(newChunk);
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newChunk->initWithBytes((T*)newChunk->getEnd(), chunkSize);
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newChunk->mNext = mChunkHead;
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mChunkHead = newChunk;
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return newChunk;
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}
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void* alloc(dsize_t numBytes)
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{
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void* theAlloc = mChunkHead ? mChunkHead->allocBytes(numBytes) : NULL;
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if (theAlloc == NULL)
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{
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dsize_t actualSize = std::max<dsize_t>(mChunkSize, numBytes);
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allocChunk(actualSize);
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theAlloc = mChunkHead->allocBytes(numBytes);
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AssertFatal(theAlloc != NULL, "Something really odd going on here");
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}
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return theAlloc;
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}
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void freeBlocks(bool keepOne = false)
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{
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DataBlock* itr = mChunkHead;
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while (itr)
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{
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DataBlock* nextItr = itr->mNext;
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if (nextItr == NULL && keepOne)
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{
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itr->setPosition(0);
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break;
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}
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dFree(itr);
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itr = nextItr;
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}
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mChunkHead = itr;
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}
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U32 countUsedBlocks()
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{
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U32 count = 0;
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for (DataBlock* itr = mChunkHead; itr; itr = itr->mNext)
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{
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count++;
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}
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return count;
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}
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dsize_t countUsedBytes()
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{
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dsize_t count = 0;
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for (DataBlock* itr = mChunkHead; itr; itr = itr->mNext)
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{
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count += itr->getPositionBytes();
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}
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return count;
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}
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void setChunkSize(dsize_t size)
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{
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AssertFatal(mChunkHead == NULL, "Tried setting AFTER init");
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mChunkSize = size;
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}
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bool isManagedByChunker(void* ptr) const
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{
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U8* chkPtr = (U8*)ptr;
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for (DataBlock* itr = mChunkHead; itr; itr = itr->mNext)
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{
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const U8* blockStart = (U8*)itr->getAlignedBuffer();
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const U8* blockEnd = (U8*)itr->getAlignedBufferEnd();
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if (chkPtr >= blockStart && chkPtr < blockEnd)
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return true;
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}
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return false;
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}
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};
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class DataChunker : public BaseDataChunker<uintptr_t>
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{
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public:
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DataChunker() : BaseDataChunker<uintptr_t>(BaseDataChunker<uintptr_t>::ChunkSize) { ; }
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explicit DataChunker(dsize_t size) : BaseDataChunker<uintptr_t>(size) { ; }
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};
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/// Implements a derivative of BaseDataChunker designed for
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/// allocating structs of type T without initialization.
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template<class T> class Chunker : private BaseDataChunker<T>
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{
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public:
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Chunker(dsize_t size = BaseDataChunker<T>::ChunkSize) : BaseDataChunker<T>(std::max(sizeof(T), size))
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{
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}
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T* alloc()
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{
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return (T*)BaseDataChunker<T>::alloc(sizeof(T));
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}
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void clear()
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{
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BaseDataChunker<T>::freeBlocks();
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}
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};
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/// Implements a derivative of BaseDataChunker designed for
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/// allocating structs of various types Y without initialization.
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/// @note: this is horribly suboptimal for types not multiples of uintptr_t in size.
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class MultiTypedChunker : private BaseDataChunker<uintptr_t>
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{
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public:
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typedef uintptr_t AlignmentType;
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MultiTypedChunker(dsize_t size = BaseDataChunker<uintptr_t>::ChunkSize) : BaseDataChunker<uintptr_t>(std::max<uintptr_t>(sizeof(uintptr_t), size))
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{
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}
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template<typename Y> Y* alloc()
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{
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return (Y*)BaseDataChunker<uintptr_t>::alloc(sizeof(Y));
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}
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void clear()
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{
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BaseDataChunker<uintptr_t>::freeBlocks(true);
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}
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};
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/// Implements a simple linked list for ClassChunker and FreeListChunker.
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template<class T> struct ChunkerFreeClassList
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{
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ChunkerFreeClassList<T>* mNextList;
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ChunkerFreeClassList() : mNextList(NULL)
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{
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}
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void reset()
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{
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mNextList = NULL;
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}
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bool isEmpty() const
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{
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return mNextList == NULL;
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}
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T* pop()
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{
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ChunkerFreeClassList<T>* oldNext = mNextList;
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mNextList = mNextList ? mNextList->mNextList : NULL;
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return (T*)oldNext;
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}
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void push(ChunkerFreeClassList<T>* other)
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{
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other->mNextList = mNextList;
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mNextList = other;
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}
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};
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/// Implements a derivative of BaseDataChunker designed for
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/// allocating structs or classes of type T with initialization.
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template<class T> class ClassChunker : private BaseDataChunker<T>
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{
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protected:
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ChunkerFreeClassList<T> mFreeListHead;
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public:
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ClassChunker(dsize_t size = BaseDataChunker<T>::ChunkSize)
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{
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}
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T* alloc()
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{
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if (mFreeListHead.isEmpty())
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{
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return constructInPlace((T*)BaseDataChunker<T>::alloc(sizeof(T)));
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}
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else
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{
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return constructInPlace(mFreeListHead.pop());
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}
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}
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void free(T* item)
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{
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destructInPlace(item);
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mFreeListHead.push(reinterpret_cast<ChunkerFreeClassList<T>*>(item));
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}
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void freeBlocks(bool keepOne = false)
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{
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BaseDataChunker<T>::freeBlocks(keepOne);
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mFreeListHead.reset();
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}
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inline bool isManagedByChunker(void* ptr) const
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{
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return BaseDataChunker<T>::isManagedByChunker(ptr);
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}
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inline ChunkerFreeClassList<T>& getFreeListHead() { return mFreeListHead; }
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};
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/// Implements a chunker which uses the data of another BaseDataChunker
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/// as underlying storage.
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template<class T> class FreeListChunker
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{
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protected:
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BaseDataChunker<T>* mChunker;
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bool mOwnsChunker;
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ChunkerFreeClassList<T> mFreeListHead;
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public:
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FreeListChunker(BaseDataChunker<T>* otherChunker) :
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mChunker(otherChunker),
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mOwnsChunker(false)
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{
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}
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FreeListChunker(dsize_t size = BaseDataChunker<T>::ChunkSize)
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{
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mChunker = new BaseDataChunker<T>(size);
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mOwnsChunker = true;
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}
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BaseDataChunker<T>* getChunker()
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{
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return mChunker;
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}
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T* alloc()
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{
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if (mFreeListHead.isEmpty())
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{
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return constructInPlace((T*)mChunker->alloc(sizeof(T)));
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}
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else
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{
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return constructInPlace(mFreeListHead.pop());
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}
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}
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void free(T* item)
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{
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destructInPlace(item);
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mFreeListHead.push(reinterpret_cast<ChunkerFreeClassList<T>*>(item));
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}
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void freeBlocks(bool keepOne = false)
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{
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mChunker->freeBlocks(keepOne);
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}
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};
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template<const U32 byteSize> struct DWordDataBlob
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{
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U32 data[(byteSize + 3)/ 4];
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};
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/// Implements a three-tiered chunker
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/// K1..3 should be ordered from low to high
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template<class K1, class K2, class K3> class ThreeTieredChunker
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{
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public:
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struct Handle
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{
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U32 tier;
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void* ptr;
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Handle() : tier(0), ptr(NULL) { ; }
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Handle(const Handle& other) : tier(other.tier), ptr(other.ptr) { ; }
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Handle(U32 in_tier, void* in_ptr) : tier(in_tier), ptr(in_ptr) { ; }
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Handle& operator=(const Handle& other) {
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tier = other.tier;
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ptr = other.ptr;
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return *this;
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}
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};
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protected:
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ClassChunker<K1> mT1;
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ClassChunker<K2> mT2;
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ClassChunker<K3> mT3;
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public:
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Handle alloc(U32 byteSize)
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{
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Handle outH;
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if (byteSize > sizeof(K3))
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{
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const U32 wordSize = (byteSize + 3) / 4;
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outH = Handle(0, (void*)(new U32[wordSize]));
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}
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else
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{
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if (byteSize <= sizeof(K1))
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{
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outH = Handle(1, (void*)mT1.alloc());
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}
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else if (byteSize <= sizeof(K2))
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{
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outH = Handle(2, (void*)mT2.alloc());
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}
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else if (byteSize <= sizeof(K3))
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{
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outH = Handle(3, (void*)mT3.alloc());
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}
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else
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{
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outH = Handle(0, NULL);
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}
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}
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return outH;
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}
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void free(Handle& item)
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{
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if (item.ptr == NULL)
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return;
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switch (item.tier)
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{
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case 0:
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delete[] ((U32*)item.ptr);
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break;
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case 1:
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mT1.free((K1*)item.ptr);
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break;
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case 2:
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mT2.free((K2*)item.ptr);
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break;
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case 3:
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mT3.free((K3*)item.ptr);
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break;
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default:
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break;
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}
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item.ptr = NULL;
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}
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void freeBlocks(bool keepOne = false)
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{
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mT1.freeBlocks(keepOne);
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mT2.freeBlocks(keepOne);
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mT3.freeBlocks(keepOne);
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}
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inline ClassChunker<K1>& getT1Chunker() { return mT1; }
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inline ClassChunker<K2>& getT2Chunker() { return mT2; }
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inline ClassChunker<K3>& getT3Chunker() { return mT3; }
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};
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#endif
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