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https://github.com/TorqueGameEngines/Torque3D.git
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update libpng, the repo now requires a vcpkg setup for integrating but skipping the install step should allow it to work for windows an linux, mac might need more
98 lines
3.4 KiB
Text
98 lines
3.4 KiB
Text
# makefile for libpng using an ANSI C89 compiler
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# Copyright (C) 2000, 2014, 2019-2025 Cosmin Truta
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# Copyright (C) 2008, 2014 Glenn Randers-Pehrson
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# Copyright (C) 1995 Guy Eric Schalnat, Group 42, Inc.
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#
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# This code is released under the libpng license.
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# For conditions of distribution and use, see the disclaimer
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# and license in png.h
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# Location of the zlib library and include files
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ZLIBINC = ../zlib
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ZLIBLIB = ../zlib
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# Compiler, linker, lib and other tools
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#CC = c89
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CC = cc
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LD = $(CC)
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AR = ar
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RANLIB = ranlib
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CP = cp
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RM_F = rm -f
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# Compiler and linker flags
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NOHWOPT = -DPNG_ARM_NEON_OPT=0 -DPNG_MIPS_MSA_OPT=0 \
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-DPNG_POWERPC_VSX_OPT=0 -DPNG_INTEL_SSE_OPT=0 \
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-DPNG_RISCV_RVV_OPT=0
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STDC = -pedantic-errors -std=c89
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WARN = -Wall -Wextra -Wundef
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WARNMORE = -Wcast-align -Wconversion -Wshadow -Wpointer-arith -Wwrite-strings \
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-Wmissing-declarations -Wmissing-prototypes -Wstrict-prototypes
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LOCAL_CPPFLAGS = $(NOHWOPT)
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CPPFLAGS = -I$(ZLIBINC) # -DPNG_DEBUG=5
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ALL_CPPFLAGS = $(LOCAL_CPPFLAGS) $(CPPFLAGS)
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LOCAL_CFLAGS = $(STDC) $(WARN) # $(WARNMORE)
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CFLAGS = -O2 # -g
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ALL_CFLAGS = $(LOCAL_CFLAGS) $(CFLAGS)
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ARFLAGS = rc
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LDFLAGS = -L$(ZLIBLIB) # -g
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LIBS = -lz -lm
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# File extensions
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EXEEXT =
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# Pre-built configuration
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# See scripts/pnglibconf.mak for more options
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PNGLIBCONF_H_PREBUILT = scripts/pnglibconf.h.prebuilt
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# File lists
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OBJS = png.o pngerror.o pngget.o pngmem.o pngpread.o \
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pngread.o pngrio.o pngrtran.o pngrutil.o pngset.o \
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pngtrans.o pngwio.o pngwrite.o pngwtran.o pngwutil.o
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# Targets
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all: static
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pnglibconf.h: $(PNGLIBCONF_H_PREBUILT)
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$(CP) $(PNGLIBCONF_H_PREBUILT) $@
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.c.o:
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$(CC) -c $(ALL_CPPFLAGS) $(ALL_CFLAGS) -o $@ $*.c
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static: libpng.a pngtest$(EXEEXT)
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shared:
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@echo This is a generic makefile that cannot create shared libraries.
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@echo Please use a configuration that is specific to your platform.
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@false
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libpng.a: $(OBJS)
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$(AR) $(ARFLAGS) $@ $(OBJS)
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$(RANLIB) $@
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test: pngtest$(EXEEXT)
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./pngtest$(EXEEXT)
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pngtest$(EXEEXT): pngtest.o libpng.a
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$(LD) $(LDFLAGS) -o $@ pngtest.o libpng.a $(LIBS)
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clean:
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$(RM_F) *.o libpng.a pngtest$(EXEEXT) pngout.png pnglibconf.h
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png.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngerror.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngget.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngmem.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngpread.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngread.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngrio.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngrtran.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngrutil.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngset.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngtrans.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngwio.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngwrite.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngwtran.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngwutil.o: png.h pngconf.h pnglibconf.h pngpriv.h pngstruct.h pnginfo.h pngdebug.h
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pngtest.o: png.h pngconf.h pnglibconf.h
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