Torque3D/Engine/source/platformSDL/sdlInputManager.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

115 lines
4.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SDLINPUTMANAGER_H_
#define _SDLINPUTMANAGER_H_
#ifndef _PLATFORMINPUT_H_
#include "platform/platformInput.h"
#endif
#include "SDL.h"
//------------------------------------------------------------------------------
class SDLInputManager : public InputManager
{
enum Constants {
MaxJoysticks = 4, // Up to 4 simultaneous joysticks
MaxControllers = 4, // Up to 4 simultaneous controllers
MaxHats = 2, // Maximum 2 hats per device
MaxBalls = 2, // Maximum 2 trackballs per device
MaxControllerAxes = 7, // From map_StringForControllerAxis[] in SDL_gamecontroller.c
MaxControllerButtons = 16 // From map_StringForControllerButton[] in SDL_gamecontroller.c
};
struct controllerState
{
S32 sdlInstID; // SDL device instance id
U32 torqueInstID; // Torque device instance id
SDL_GameController *inputDevice;
};
struct joystickState
{
S32 sdlInstID; // SDL device instance id
U32 torqueInstID; // Torque device instance id
SDL_Joystick *inputDevice;
U32 numAxes;
U8 lastHatState[MaxHats];
void reset();
};
private:
typedef InputManager Parent;
static S32 map_EventForControllerAxis[MaxControllerAxes];
static S32 map_EventForControllerButton[MaxControllerButtons];
static bool smJoystickEnabled;
static bool smJoystickSplitAxesLR;
static bool smControllerEnabled;
static bool smPOVButtonEvents;
static bool smPOVMaskEvents;
joystickState mJoysticks[MaxJoysticks];
controllerState mControllers[MaxControllers];
// Used to look up a torque instance based on a device inst
HashTable<S32, joystickState*> mJoystickMap;
HashTable<S32, controllerState*> mControllerMap;
bool mJoystickActive;
void deviceConnectedCallback(S32 index);
bool closeControllerByIndex(S32 index);
void closeController(SDL_JoystickID sdlId);
bool closeJoystickByIndex(S32 index);
void closeJoystick(SDL_JoystickID sdlId);
void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue);
void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue);
void buildHatEvents(U32 deviceType, U32 deviceInst, U8 lastState, U8 currentState, S32 hatIndex);
public:
DECLARE_STATIC_CLASS(SDLInputManager);
public:
SDLInputManager();
bool enable() override;
void disable() override;
void process() override;
void processEvent(SDL_Event &evt);
static void init();
// Console interface:
S32 openJoystick(S32 sdlIndex, S32 requestedTID);
S32 openController(S32 sdlIndex, S32 requestedTID);
void closeDevice(S32 sdlIndex);
S32 getJoystickOpenState(S32 sdlIndex);
void getJoystickTorqueInst(S32 sdlIndex, char* instBuffer);
};
#endif // _SDLINPUTMANAGER_H_