mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Updated Project Generator to allow adding different Release/Debug libraries. Also added ability to specify libraries for Ignore Default Libraries field. Only Visual Studio templates have been updated.
344 lines
9.9 KiB
Smarty
344 lines
9.9 KiB
Smarty
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="{$projName}"
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ProjectGUID="{$GUID}"
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RootNamespace="{$projName}"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="{$projectOffset}../Link/VC2k8.$(ConfigurationName).$(PlatformName)"
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IntermediateDirectory="$(OutDir)/$(ProjectName)"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName="$(IntDir)/Torque 3D.tlb"
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HeaderFileName=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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EnableIntrinsicFunctions="1"
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AdditionalIncludeDirectories="{foreach item=def from=$projIncludes}{$def};{/foreach}"
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PreprocessorDefinitions="{foreach item=def from=$projDefines}{$def};{/foreach}TORQUE_DEBUG;TORQUE_DEBUG_GUARD;D3D_DEBUG_INFO;TORQUE_NET_STATS;UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS"
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ExceptionHandling="0"
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BasicRuntimeChecks="0"
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StringPooling="true"
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RuntimeLibrary="{$projRuntimeDebug}"
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BufferSecurityCheck="false"
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EnableFunctionLevelLinking="true"
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TreatWChar_tAsBuiltInType="false"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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AssemblerListingLocation="$(OutDir)"
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ProgramDataBaseFileName="$(OutDir)/$(ProjectName)_DEBUG.pdb"
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WarningLevel="4"
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SuppressStartupBanner="true"
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DebugInformationFormat="4"
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CompileAs="0"
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DisableSpecificWarnings="{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="{foreach item=def from=$projIncludes}{$def};{/foreach}"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="{foreach item=def from=$projLibsDebug}{$def} {/foreach}"
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OutputFile="{$projectOffset}../../{$gameFolder}/{$projOutName}_DEBUG.exe"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2k8.$(ConfigurationName).$(PlatformName);"
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IgnoreDefaultLibraryNames="LIBC,LIBCD{foreach item=def from=$projLibsIgnore},{$def}{/foreach}"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName)_DEBUG.pdb"
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SubSystem="{$projSubSystem}"
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TargetMachine="1"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Optimized Debug|Win32"
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OutputDirectory="{$projectOffset}../Link/VC2k8.$(ConfigurationName).$(PlatformName)"
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IntermediateDirectory="$(OutDir)/$(ProjectName)"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName="$(IntDir)/Torque 3D.tlb"
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HeaderFileName=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="3"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="1"
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AdditionalIncludeDirectories="{foreach item=def from=$projIncludes}{$def};{/foreach}"
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PreprocessorDefinitions="{foreach item=def from=$projDefines}{$def};{/foreach}TORQUE_DEBUG;TORQUE_DEBUG_GUARD;D3D_DEBUG_INFO;TORQUE_NET_STATS;UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS"
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ExceptionHandling="0"
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BasicRuntimeChecks="0"
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StringPooling="true"
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RuntimeLibrary="{$projRuntimeDebug}"
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BufferSecurityCheck="false"
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EnableFunctionLevelLinking="true"
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TreatWChar_tAsBuiltInType="false"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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AssemblerListingLocation="$(OutDir)"
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ProgramDataBaseFileName="$(OutDir)/$(ProjectName)_OPTIMIZEDDEBUG.pdb"
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WarningLevel="4"
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SuppressStartupBanner="true"
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DebugInformationFormat="3"
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CompileAs="0"
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DisableSpecificWarnings="{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="{foreach item=def from=$projIncludes}{$def};{/foreach}"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="{foreach item=def from=$projLibsDebug}{$def} {/foreach}"
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OutputFile="{$projectOffset}../../{$gameFolder}/{$projOutName}_OPTIMIZEDDEBUG.exe"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2k8.$(ConfigurationName).$(PlatformName);"
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IgnoreDefaultLibraryNames="LIBC,LIBCD{foreach item=def from=$projLibsIgnore},{$def}{/foreach}"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName)_OPTIMIZEDDEBUG.pdb"
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SubSystem="{$projSubSystem}"
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TargetMachine="1"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="{$projectOffset}../Link/VC2k8.$(ConfigurationName).$(PlatformName)"
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IntermediateDirectory="$(OutDir)/$(ProjectName)"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName="$(IntDir)/Torque 3D.tlb"
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HeaderFileName=""
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="3"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="1"
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AdditionalIncludeDirectories="{foreach item=def from=$projIncludes}{$def};{/foreach}"
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PreprocessorDefinitions="{foreach item=def from=$projDefines}{$def};{/foreach}UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS"
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ExceptionHandling="0"
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BasicRuntimeChecks="0"
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StringPooling="true"
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RuntimeLibrary="{$projRuntimeRelease}"
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BufferSecurityCheck="false"
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EnableFunctionLevelLinking="true"
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TreatWChar_tAsBuiltInType="false"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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AssemblerListingLocation="$(OutDir)"
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ProgramDataBaseFileName="$(OutDir)/$(ProjectName).pdb"
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WarningLevel="4"
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SuppressStartupBanner="true"
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DebugInformationFormat="3"
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CompileAs="0"
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DisableSpecificWarnings="{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="{foreach item=def from=$projIncludes}{$def};{/foreach}"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="{foreach item=def from=$projLibs}{$def} {/foreach}"
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OutputFile="{$projectOffset}../../{$gameFolder}/{$projOutName}.exe"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2k8.$(ConfigurationName).$(PlatformName);"
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IgnoreDefaultLibraryNames="LIBC{foreach item=def from=$projLibsIgnore},{$def}{/foreach}"
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GenerateDebugInformation="false"
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ProgramDatabaseFile="$(OutDir)/$(ProjectName).pdb"
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SubSystem="{$projSubSystem}"
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TargetMachine="1"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;cc">
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<File
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RelativePath=".\Torque.rc">
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</File>
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{assign var="dirWalk" value=$fileArray}
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{include file="vc2k8_fileRecurse.tpl" dirWalk=$dirWalk depth=2 dirPath=$projOutput->base_dir}
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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