Torque3D/Tools/projectGenerator/templates/vc2k8_activex_proj.tpl
2012-09-19 11:22:58 -04:00

387 lines
8.6 KiB
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="{$projName}"
ProjectGUID="{$GUID}"
Keyword="AtlProj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="{$projectOffset}../Link/VC2k8.$(ConfigurationName).$(PlatformName)"
IntermediateDirectory="$(OutDir)/$(ProjectName)"
ConfigurationType="2"
UseOfATL="1"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="false"
TargetEnvironment="1"
GenerateStublessProxies="true"
TypeLibraryName="$(IntDir)/IEWebGamePlugin.tlb"
HeaderFileName="..\..\..\web\source\activex\IEWebGamePlugin_i.h"
DLLDataFileName=""
InterfaceIdentifierFileName="..\..\..\web\source\activex\IEWebGamePlugin_i.c"
ProxyFileName="..\..\..\web\source\activex\IEWebGamePlugin_p.c"
ValidateParameters="true"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;_USRDLL;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="{$projRuntimeDebug}"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
PerUserRedirection="true"
RegisterOutput="true"
IgnoreImportLibrary="true"
LinkIncremental="2"
ModuleDefinitionFile="..\..\..\web\source\activex\IEWebGamePlugin.def"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
OutputFile="{$projectOffset}../../{$gameFolder}/{$projOutName}.dll"
ProgramDatabaseFile="$(OutDir)/$(ProjectName)_DEBUG.pdb"
AdditionalDependencies = "version.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="{$projectOffset}../Link/VC2k8.$(ConfigurationName).$(PlatformName)"
IntermediateDirectory="$(OutDir)/$(ProjectName)"
ConfigurationType="2"
UseOfATL="1"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="false"
TargetEnvironment="1"
GenerateStublessProxies="true"
TypeLibraryName="$(IntDir)/IEWebGamePlugin.tlb"
HeaderFileName="..\..\..\web\source\activex\IEWebGamePlugin_i.h"
DLLDataFileName=""
InterfaceIdentifierFileName="..\..\..\web\source\activex\IEWebGamePlugin_i.c"
ProxyFileName="..\..\..\web\source\activex\IEWebGamePlugin_p.c"
ValidateParameters="true"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG;_USRDLL;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="{$projRuntimeRelease}"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
AdditionalIncludeDirectories="$(IntDir)"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
PerUserRedirection="true"
RegisterOutput="true"
IgnoreImportLibrary="true"
LinkIncremental="1"
ModuleDefinitionFile="..\..\..\web\source\activex\IEWebGamePlugin.def"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
OutputFile="{$projectOffset}../../{$gameFolder}/{$projOutName}.dll"
AdditionalDependencies = "version.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
>
<File
RelativePath="..\..\..\web\source\activex\dllmain.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGameCtrl.cpp"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGamePlugin.cpp"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGameWindow.cpp"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGamePlugin.def"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGamePlugin.idl"
>
</File>
<File
RelativePath="..\..\..\web\source\common\webCommon.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\web\source\activex\stdafx.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
>
<File
RelativePath="..\..\..\web\source\activex\dllmain.h"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGameCtrl.h"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGameWindow.h"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\Resource.h"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\stdafx.h"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\targetver.h"
>
</File>
<File
RelativePath="..\..\..\web\source\common\webConfig.h"
>
</File>
<File
RelativePath="..\..\..\web\source\common\webCommon.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
>
<File
RelativePath="..\..\..\web\source\activex\IEWebGameCtrl.bmp"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGameCtrl.rgs"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGamePlugin.rc"
>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGamePlugin.rgs"
>
</File>
</Filter>
<Filter
Name="Generated Files"
SourceControlFiles="false"
>
<File
RelativePath="..\..\..\web\source\activex\IEWebGamePlugin_i.c"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
CompileAsManaged="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\web\source\activex\IEWebGamePlugin_i.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>