Torque3D/Tools/projectGenerator/templates/vc2010_dll_proj.tpl
2014-07-10 11:56:33 +02:00

237 lines
15 KiB
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<?xml version="1.0" encoding="utf-8"?>
<!-- DLL Project Template -->
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Optimized Debug|Win32">
<Configuration>Optimized Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<RootNamespace>{$projName}</RootNamespace>
<ProjectGuid>{$GUID}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'" Label="PropertySheets">
<Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projOutName}_DEBUG DLL</TargetName>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">false</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">{$projOutName}_OPTIMIZEDDEBUG DLL</TargetName>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projOutName} DLL</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<TypeLibraryName>$(IntDir)Torque 3D.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}TORQUE_DEBUG;TORQUE_DEBUG_GUARD;D3D_DEBUG_INFO;TORQUE_NET_STATS;UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<StringPooling>true</StringPooling>
<RuntimeLibrary>{if $projRuntimeDebug == 1}MultiThreadedDebug{else}MultiThreadedDebugDLL{/if}</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>{foreach item=def from=$projLibsDebug}{$def};{/foreach}%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName);$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;{foreach item=def from=$projLibsIgnore}{$def};{/foreach}%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>{$projModuleDefinitionFile}</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>{if $projSubSystem == 1}Console{else}Windows{/if}</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ProfileGuidedDatabase>$(IntDir)$(ProjectName).pgd</ProfileGuidedDatabase>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Optimized Debug|Win32'">
<Midl>
<TypeLibraryName>$(IntDir)Torque 3D.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}TORQUE_DEBUG;TORQUE_DEBUG_GUARD;D3D_DEBUG_INFO;TORQUE_NET_STATS;UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<StringPooling>true</StringPooling>
<RuntimeLibrary>{if $projRuntimeDebug == 1}MultiThreadedDebug{else}MultiThreadedDebugDLL{/if}</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>{foreach item=def from=$projLibsDebug}{$def};{/foreach}%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;{foreach item=def from=$projLibsIgnore}{$def};{/foreach}%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>{$projModuleDefinitionFile}</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>{if $projSubSystem == 1}Console{else}Windows{/if}</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ProfileGuidedDatabase>$(IntDir)$(ProjectName).pgd</ProfileGuidedDatabase>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>$(IntDir)Torque 3D.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}$(DXSDK_DIR)/Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>{foreach item=def from=$projDefines}{$def};{/foreach}UNICODE;_CRT_SECURE_NO_DEPRECATE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>Sync</ExceptionHandling>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<StringPooling>true</StringPooling>
<RuntimeLibrary>{if $projRuntimeRelease == 0}MultiThreaded{else}MultiThreadedDLL{/if}</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<WarningLevel>Level4</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>
</DebugInformationFormat>
<CompileAs>Default</CompileAs>
<DisableSpecificWarnings>{foreach item=def from=$projDisabledWarnings}{$def};{/foreach}4018;4100;4121;4127;4130;4244;4245;4389;4511;4512;4800;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>{foreach item=def from=$projIncludes}{$def};{/foreach}%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>{foreach item=def from=$projLibs}{$def};{/foreach}%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>{foreach item=def from=$projLibDirs}{$def};{/foreach}{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName);$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;{foreach item=def from=$projLibsIgnore}{$def};{/foreach}%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<ModuleDefinitionFile>{$projModuleDefinitionFile}</ModuleDefinitionFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
<SubSystem>{if $projSubSystem == 1}Console{else}Windows{/if}</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ProfileGuidedDatabase>$(IntDir)$(ProjectName).pgd</ProfileGuidedDatabase>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ResourceCompile Include="Torque.rc" />
</ItemGroup>
<ItemGroup>
{assign var="dirWalk" value=$fileArray}
{include file="vc2010_fileRecurse.tpl" dirWalk=$dirWalk depth=1 dirPath=$projOutput->base_dir}
</ItemGroup>
<ItemGroup>
{foreach item=dep from=$projDepend}
<ProjectReference Include="{$projectDepends[$dep]->name}.vcxproj">
<Project>{$projectDepends[$dep]->guid}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
{/foreach}
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>