Torque3D/Tools/projectGenerator/templates/vc2010_activex_proj.tpl
2012-09-19 11:22:58 -04:00

202 lines
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<?xml version="1.0" encoding="utf-8"?>
<!-- ActiveX Project Template -->
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{$GUID}</ProjectGuid>
<Keyword>AtlProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfAtl>Static</UseOfAtl>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfAtl>Static</UseOfAtl>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="Torque.Cpp.$(Platform).user.props" Condition="exists('Torque.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</IgnoreImportLibrary>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">{$projOutName}</TargetName>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projectOffset}../../{$gameFolder}/</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projectOffset}../Link/VC2010.$(Configuration).$(PlatformName)/$(ProjectName)/</IntDir>
<IgnoreImportLibrary Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</IgnoreImportLibrary>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">{$projOutName}</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
<GenerateStublessProxies>true</GenerateStublessProxies>
<TypeLibraryName>$(IntDir)IEWebGamePlugin.tlb</TypeLibraryName>
<HeaderFileName>..\..\..\web\source\activex\IEWebGamePlugin_i.h</HeaderFileName>
<DllDataFileName>
</DllDataFileName>
<InterfaceIdentifierFileName>..\..\..\web\source\activex\IEWebGamePlugin_i.c</InterfaceIdentifierFileName>
<ProxyFileName>..\..\..\web\source\activex\IEWebGamePlugin_p.c</ProxyFileName>
<ValidateAllParameters>true</ValidateAllParameters>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_USRDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<PerUserRedirection>true</PerUserRedirection>
<RegisterOutput>true</RegisterOutput>
<ModuleDefinitionFile>..\..\..\web\source\activex\IEWebGamePlugin.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir){$projOutName}.dll</OutputFile>
<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
<AdditionalDependencies>version.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
<GenerateStublessProxies>true</GenerateStublessProxies>
<TypeLibraryName>$(IntDir)IEWebGamePlugin.tlb</TypeLibraryName>
<HeaderFileName>..\..\..\web\source\activex\IEWebGamePlugin_i.h</HeaderFileName>
<DllDataFileName>
</DllDataFileName>
<InterfaceIdentifierFileName>..\..\..\web\source\activex\IEWebGamePlugin_i.c</InterfaceIdentifierFileName>
<ProxyFileName>..\..\..\web\source\activex\IEWebGamePlugin_p.c</ProxyFileName>
<ValidateAllParameters>true</ValidateAllParameters>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_USRDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<PerUserRedirection>true</PerUserRedirection>
<RegisterOutput>true</RegisterOutput>
<ModuleDefinitionFile>..\..\..\web\source\activex\IEWebGamePlugin.def</ModuleDefinitionFile>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
<OutputFile>$(OutDir){$projOutName}.dll</OutputFile>
<AdditionalDependencies>version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ProgramDatabaseFile>$(IntDir)$(ProjectName).pdb</ProgramDatabaseFile>
<ProfileGuidedDatabase>$(IntDir)$(ProjectName).pgd</ProfileGuidedDatabase>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\web\source\activex\dllmain.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
</ClCompile>
<ClCompile Include="..\..\..\web\source\activex\IEWebGameCtrl.cpp" />
<ClCompile Include="..\..\..\web\source\activex\IEWebGamePlugin.cpp" />
<ClCompile Include="..\..\..\web\source\activex\IEWebGameWindow.cpp" />
<ClCompile Include="..\..\..\web\source\common\webCommon.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\..\web\source\activex\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\..\web\source\activex\IEWebGamePlugin_i.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\web\source\activex\IEWebGamePlugin.def" />
<None Include="..\..\..\web\source\activex\IEWebGameCtrl.bmp" />
<None Include="..\..\..\web\source\activex\IEWebGameCtrl.rgs" />
<None Include="..\..\..\web\source\activex\IEWebGamePlugin.rgs" />
</ItemGroup>
<ItemGroup>
<Midl Include="..\..\..\web\source\activex\IEWebGamePlugin.idl" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\web\source\activex\dllmain.h" />
<ClInclude Include="..\..\..\web\source\activex\IEWebGameCtrl.h" />
<ClInclude Include="..\..\..\web\source\activex\IEWebGameWindow.h" />
<ClInclude Include="..\..\..\web\source\activex\Resource.h" />
<ClInclude Include="..\..\..\web\source\activex\stdafx.h" />
<ClInclude Include="..\..\..\web\source\activex\targetver.h" />
<ClInclude Include="..\..\..\web\source\common\webConfig.h" />
<ClInclude Include="..\..\..\web\source\common\webCommon.h" />
<ClInclude Include="..\..\..\web\source\activex\IEWebGamePlugin_i.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\web\source\activex\IEWebGamePlugin.rc" />
</ItemGroup>
<ItemGroup>
{foreach item=dep from=$projDepend}
<ProjectReference Include="{$projectDepends[$dep]->name}.vcxproj">
<Project>{$projectDepends[$dep]->guid}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
{/foreach}
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>