Torque3D/Tools/projectGenerator/modules/leapMotion.inc

86 lines
3.3 KiB
PHP

<?php
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
beginModule( 'leapMotion' );
// Look for the optional global from the project.conf.
global $LEAPMOTION_SDK_PATH;
if (!$LEAPMOTION_SDK_PATH)
{
// First look for an environment var.
$LEAPMOTION_SDK_PATH = getenv( "TORQUE_LEAPMOTION_PATH" );
if (strlen($LEAPMOTION_SDK_PATH) == 0 || !file_exists($LEAPMOTION_SDK_PATH))
{
// Sometimes users get confused and use this var.
$LEAPMOTION_SDK_PATH = getenv( "LEAPMOTION_SDK_PATH" );
}
// We need forward slashes for paths.
$LEAPMOTION_SDK_PATH = str_replace( "\\", "/", $LEAPMOTION_SDK_PATH);
// Remove trailing slashes.
$LEAPMOTION_SDK_PATH = rtrim($LEAPMOTION_SDK_PATH, " /");
}
// If we still don't have the SDK path then let the user know.
if (!file_exists($LEAPMOTION_SDK_PATH))
{
trigger_error(
"\n*******************************************************************".
"\n".
"\n We were not able to find a valid path to the Leap Motion SDK!".
"\n".
"\n You must install the latest Sixense SDK and set the path via a".
"\n \$LEAPMOTION_SDK_PATH variable in your buildFiles/project.conf file".
"\n or by setting the TORQUE_LEAPMOTION_PATH system environment variable".
"\n (may require a reboot).".
"\n".
"\n*******************************************************************".
"\n", E_USER_ERROR );
}
// Only Windows is supported at this time
if ( T3D_Generator::$platform == "win32" )
{
// Source
addEngineSrcDir( "platform/input/leapMotion" );
// Includes
addIncludePath( $LEAPMOTION_SDK_PATH . "/include" );
// Libs
addProjectLibDir( $LEAPMOTION_SDK_PATH . "/lib/x86" );
addProjectLibInput( "Leap.lib", "Leapd.lib" );
// File Copy for Release
copyFileToProject( $LEAPMOTION_SDK_PATH . "/lib/x86/Leap.dll", "/game/Leap.dll" );
// File Copy for Debug
copyFileToProject( $LEAPMOTION_SDK_PATH . "/lib/x86/Leapd.dll", "/game/Leapd.dll" );
}
endModule();
?>