mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
58 lines
2.6 KiB
Plaintext
58 lines
2.6 KiB
Plaintext
<?php
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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beginLibConfig( 'libbullet', '{4368B65C-F5EF-4D28-B533-B02A04EBE921}' );
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// Source
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addLibSrcDir( 'bullet/src' );
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addLibSrcDir( 'bullet/src/BulletCollision' );
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addLibSrcDir( 'bullet/src/BulletCollision/BroadphaseCollision' );
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addLibSrcDir( 'bullet/src/BulletCollision/CollisionDispatch' );
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addLibSrcDir( 'bullet/src/BulletCollision/CollisionShapes' );
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addLibSrcDir( 'bullet/src/BulletCollision/Gimpact' );
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addLibSrcDir( 'bullet/src/BulletCollision/NarrowPhaseCollision' );
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addLibSrcDir( 'bullet/src/BulletDynamics' );
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addLibSrcDir( 'bullet/src/BulletDynamics/Character' );
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addLibSrcDir( 'bullet/src/BulletDynamics/ConstraintSolver' );
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addLibSrcDir( 'bullet/src/BulletDynamics/Dynamics' );
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addLibSrcDir( 'bullet/src/BulletDynamics/Vehicle' );
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addLibSrcDir( 'bullet/src/LinearMath' );
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// TODO: Can we do multicore on OSX?
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if ( T3D_Generator::$platform == "win32" ||
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T3D_Generator::$platform == "360" )
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{
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addProjectDefine( 'WIN32' );
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addLibSrcDir( 'bullet/src/BulletMultiThreaded' );
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addLibSrcDir( 'bullet/src/BulletMultiThreaded/MiniCLTask' );
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addLibSrcDir( 'bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask' );
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addLibIncludePath( 'bullet/src/BulletMultiThreaded/vectormath/scalar/cpp' );
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}
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// Additional includes
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addLibIncludePath( 'bullet/src' );
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endLibConfig();
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?> |