Torque3D/Engine/source/gfx/gFont.h
2012-09-19 11:15:01 -04:00

195 lines
5.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFONT_H_
#define _GFONT_H_
//Includes
#ifndef _RESOURCE_H_
#include "core/resource.h"
#endif
#ifndef _PLATFORMFONT_H_
#include "platform/platformFont.h"
#endif
#ifndef _GBITMAP_H_
#include "gfx/bitmap/gBitmap.h"
#endif
#ifndef _GFXDEVICE_H_
#include "gfx/gfxDevice.h"
#endif
#ifndef _GFXTEXTUREHANDLE_H_
#include "gfx/gfxTextureHandle.h"
#endif
GFX_DeclareTextureProfile(GFXFontTextureProfile);
class GFont
{
public:
enum Constants
{
TabWidthInSpaces = 3,
TextureSheetSize = 256,
};
public:
GFont();
virtual ~GFont();
static Resource<GFont> create(const String &faceName, U32 size, const char *cacheDirectory = 0, U32 charset = TGE_ANSI_CHARSET);
GFXTexHandle getTextureHandle(S32 index) const { return mTextureSheets[index]; }
const PlatformFont::CharInfo& getCharInfo(const UTF16 in_charIndex);
static const PlatformFont::CharInfo& getDefaultCharInfo();
U32 getCharHeight(const UTF16 in_charIndex);
U32 getCharWidth(const UTF16 in_charIndex);
U32 getCharXIncrement(const UTF16 in_charIndex);
bool isValidChar(const UTF16 in_charIndex) const;
const U32 getHeight() const { return mHeight; }
const U32 getBaseline() const { return mBaseline; }
const U32 getAscent() const { return mAscent; }
const U32 getDescent() const { return mDescent; }
U32 getBreakPos(const UTF16 *string, U32 strlen, U32 width, bool breakOnWhitespace);
/// These are the preferred width functions.
U32 getStrNWidth(const UTF16*, U32 n);
U32 getStrNWidthPrecise(const UTF16*, U32 n);
/// These UTF8 versions of the width functions will be deprecated, please avoid them.
U32 getStrWidth(const UTF8*); // Note: ignores c/r
U32 getStrNWidth(const UTF8*, U32 n);
U32 getStrWidthPrecise(const UTF8*); // Note: ignores c/r
U32 getStrNWidthPrecise(const UTF8*, U32 n);
void wrapString(const UTF8 *string, U32 width, Vector<U32> &startLineOffset, Vector<U32> &lineLen);
/// Dump information about this font to the console.
void dumpInfo() const;
/// Export to an image strip for image processing.
void exportStrip(const char *fileName, U32 padding, U32 kerning);
/// Import an image strip generated with exportStrip, make sure parameters match!
void importStrip(const char *fileName, U32 padding, U32 kerning);
void setPlatformFont(PlatformFont *inPlatformFont);
/// Query as to presence of platform font. If absent, we cannot generate more
/// chars!
const bool hasPlatformFont() const
{
return mPlatformFont != NULL;
}
/// Query to determine if we should use add or modulate (as A8 textures
/// are treated as having 0 for RGB).
bool isAlphaOnly() const
{
return mTextureSheets[0]->getBitmap()->getFormat() == GFXFormatA8;
}
/// Get the filename for a cached font.
static String getFontCacheFilename(const String &faceName, U32 faceSize);
/// Get the face name of the font.
String getFontFaceName() const { return mFaceName; };
U32 getFontSize() const { return mSize; }
U32 getFontCharSet() const { return mCharSet; }
bool read(Stream& io_rStream);
bool write(Stream& io_rStream);
static GFont* load( const Torque::Path& path );
protected:
bool loadCharInfo(const UTF16 ch);
void addBitmap(PlatformFont::CharInfo &charInfo);
void addSheet(void);
void assignSheet(S32 sheetNum, GBitmap *bmp);
void *mMutex;
private:
static const U32 csm_fileVersion;
PlatformFont *mPlatformFont;
Vector<GFXTexHandle>mTextureSheets;
S32 mCurX;
S32 mCurY;
S32 mCurSheet;
bool mNeedSave;
Torque::Path mGFTFile;
String mFaceName;
U32 mSize;
U32 mCharSet;
U32 mHeight;
U32 mBaseline;
U32 mAscent;
U32 mDescent;
/// List of character info structures, must be accessed through the
/// getCharInfo(U32) function to account for remapping.
Vector<PlatformFont::CharInfo> mCharInfoList;
/// Index remapping
S32 mRemapTable[65536];
};
inline U32 GFont::getCharXIncrement(const UTF16 in_charIndex)
{
const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
return rChar.xIncrement;
}
inline U32 GFont::getCharWidth(const UTF16 in_charIndex)
{
const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
return rChar.width;
}
inline U32 GFont::getCharHeight(const UTF16 in_charIndex)
{
const PlatformFont::CharInfo& rChar = getCharInfo(in_charIndex);
return rChar.height;
}
inline bool GFont::isValidChar(const UTF16 in_charIndex) const
{
if(mRemapTable[in_charIndex] != -1)
return true;
if(mPlatformFont)
return mPlatformFont->isValidChar(in_charIndex);
return false;
}
#endif //_GFONT_H_