Torque3D/Engine/modules/Verve/VActor/VActor.h
2019-03-07 16:23:41 -06:00

116 lines
3.4 KiB
C++

//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _VT_VACTOR_H_
#define _VT_VACTOR_H_
#ifndef _VT_VACTORDATA_H_
#include "VActorData.h"
#endif
#ifndef _VT_TYPES_H_
#include "Types/VTypes.h"
#endif
//-----------------------------------------------------------------------------
class VActorAnimationController;
class VActorPhysicsController;
//-----------------------------------------------------------------------------
class VActor : public ShapeBase
{
typedef ShapeBase Parent;
public:
enum eMaskBits
{
// Physics Bits.
MoveMask = Parent::NextFreeMask << 0,
PhysicsMask = ( MoveMask ),
NextFreeMask = Parent::NextFreeMask << 1,
};
enum eEventType
{
k_MountEvent,
k_UnmountEvent,
};
typedef Signal<void( const eEventType& )> tEventSignal;
protected:
VActorData *mDataBlock;
// Event Signal.
tEventSignal mEventSignal;
public:
VActor( void );
~VActor( void );
// Initialisation Methods.
bool onAdd( void );
void onRemove( void );
bool onNewDataBlock( GameBaseData *pDataBlock, bool pReload );
// Update Methods.
virtual void processTick( const Move *pMove );
virtual U32 packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream );
virtual void unpackUpdate( NetConnection *pConnection, BitStream *pStream );
DECLARE_CONOBJECT( VActor );
public:
// Accessor Methods.
inline VActorData *getDataBlock( void ) { return mDataBlock; };
inline tEventSignal &getEventSignal( void ) { return mEventSignal; };
// Animation Methods.
/// Get Animation Controller.
virtual VActorAnimationController *getAnimationController( void ) { return NULL; };
// Physics Methods.
/// Set Transform.
virtual void setTransform( const MatrixF &pMatrix );
/// Get Physics Controller.
virtual VActorPhysicsController *getPhysicsController( void ) { return NULL; };
/// On Mount.
virtual void onMount( SceneObject *pObject, S32 pNode );
/// On Unmount.
virtual void onUnmount( SceneObject *pObject, S32 pNode );
};
#endif // _VT_VACTOR_H_