mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
106 lines
3.5 KiB
C++
106 lines
3.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gfx/D3D9/gfxD3D9Device.h"
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#include "gfx/D3D9/gfxD3D9QueryFence.h"
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GFXD3D9QueryFence::~GFXD3D9QueryFence()
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{
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SAFE_RELEASE( mQuery );
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}
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//------------------------------------------------------------------------------
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void GFXD3D9QueryFence::issue()
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{
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PROFILE_START( GFXD3D9QueryFence_issue );
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// Create the query if we need to
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if( mQuery == NULL )
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{
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HRESULT hRes = static_cast<GFXD3D9Device *>( mDevice )->getDevice()->CreateQuery( D3DQUERYTYPE_EVENT, &mQuery );
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AssertFatal( hRes != D3DERR_NOTAVAILABLE, "Hardware does not support D3D9 Queries, this should be caught before this fence type is created" );
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AssertISV( hRes != E_OUTOFMEMORY, "Out of memory" );
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}
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// Issue the query
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mQuery->Issue( D3DISSUE_END );
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PROFILE_END();
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}
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//------------------------------------------------------------------------------
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GFXFence::FenceStatus GFXD3D9QueryFence::getStatus() const
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{
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if( mQuery == NULL )
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return GFXFence::Unset;
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HRESULT hRes = mQuery->GetData( NULL, 0, 0 );
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return ( hRes == S_OK ? GFXFence::Processed : GFXFence::Pending );
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}
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//------------------------------------------------------------------------------
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void GFXD3D9QueryFence::block()
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{
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PROFILE_SCOPE(GFXD3D9QueryFence_block);
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// Calling block() before issue() is valid, catch this case
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if( mQuery == NULL )
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return;
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HRESULT hRes;
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while( ( hRes = mQuery->GetData( NULL, 0, D3DGETDATA_FLUSH ) ) == S_FALSE )
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;
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// Check for D3DERR_DEVICELOST, if we lost the device, the fence will get
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// re-created next issue()
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if( hRes == D3DERR_DEVICELOST )
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SAFE_RELEASE( mQuery );
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}
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void GFXD3D9QueryFence::zombify()
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{
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// Release our query
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SAFE_RELEASE( mQuery );
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}
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void GFXD3D9QueryFence::resurrect()
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{
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// Recreate the query
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if( mQuery == NULL )
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{
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HRESULT hRes = static_cast<GFXD3D9Device *>( mDevice )->getDevice()->CreateQuery( D3DQUERYTYPE_EVENT, &mQuery );
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AssertFatal( hRes != D3DERR_NOTAVAILABLE, "GFXD3D9QueryFence::resurrect - Hardware does not support D3D9 Queries, this should be caught before this fence type is created" );
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AssertISV( hRes != E_OUTOFMEMORY, "GFXD3D9QueryFence::resurrect - Out of memory" );
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}
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}
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const String GFXD3D9QueryFence::describeSelf() const
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{
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// We've got nothing
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return String();
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} |