Torque3D/Engine/lib/assimp/include/assimp/DefaultLogger.hpp
Areloch 6ade6f08ce Updated Assimp
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages
Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found
Disabled fields for dynamic and static shadowmap refresh rates
Moved noShape model to core/rendering/shapes to place it in a more logical module position
Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code
Added call to reload probe textures when a reloadTextures call is made
Adjusted default directional light shadowmap settings to not be as extreme
Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication.
Shifted shape loader code to utilize assimp for loader consistency and testing
Changed render bin used for SSAO postfx so it runs at the right time
Made Core_Rendering module scan for assets
Updated loose file references to a number of assets to follow proper formatting
Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items
Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type.
Cleaned up a bunch of old, outdated code in the asset importer
Added initial handling for in-place importing of files without needing to process them through the UI.
Added ability to edit module script from RMB context menu if torsion path is set
Updated list field code for variable inspector to utilize correct ownerObject field
2020-03-19 09:47:38 -05:00

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file DefaultLogger.hpp
*/
#ifndef INCLUDED_AI_DEFAULTLOGGER
#define INCLUDED_AI_DEFAULTLOGGER
#include "Logger.hpp"
#include "LogStream.hpp"
#include "NullLogger.hpp"
#include <vector>
namespace Assimp {
// ------------------------------------------------------------------------------------
class IOStream;
struct LogStreamInfo;
/** default name of logfile */
#define ASSIMP_DEFAULT_LOG_NAME "AssimpLog.txt"
// ------------------------------------------------------------------------------------
/** @brief CPP-API: Primary logging facility of Assimp.
*
* The library stores its primary #Logger as a static member of this class.
* #get() returns this primary logger. By default the underlying implementation is
* just a #NullLogger which rejects all log messages. By calling #create(), logging
* is turned on. To capture the log output multiple log streams (#LogStream) can be
* attach to the logger. Some default streams for common streaming locations (such as
* a file, std::cout, OutputDebugString()) are also provided.
*
* If you wish to customize the logging at an even deeper level supply your own
* implementation of #Logger to #set().
* @note The whole logging stuff causes a small extra overhead for all imports. */
class ASSIMP_API DefaultLogger :
public Logger {
public:
// ----------------------------------------------------------------------
/** @brief Creates a logging instance.
* @param name Name for log file. Only valid in combination
* with the aiDefaultLogStream_FILE flag.
* @param severity Log severity, VERBOSE turns on debug messages
* @param defStreams Default log streams to be attached. Any bitwise
* combination of the aiDefaultLogStream enumerated values.
* If #aiDefaultLogStream_FILE is specified but an empty string is
* passed for 'name', no log file is created at all.
* @param io IOSystem to be used to open external files (such as the
* log file). Pass NULL to rely on the default implementation.
* This replaces the default #NullLogger with a #DefaultLogger instance. */
static Logger *create(const char* name = ASSIMP_DEFAULT_LOG_NAME,
LogSeverity severity = NORMAL,
unsigned int defStreams = aiDefaultLogStream_DEBUGGER | aiDefaultLogStream_FILE,
IOSystem* io = NULL);
// ----------------------------------------------------------------------
/** @brief Setup a custom #Logger implementation.
*
* Use this if the provided #DefaultLogger class doesn't fit into
* your needs. If the provided message formatting is OK for you,
* it's much easier to use #create() and to attach your own custom
* output streams to it.
* @param logger Pass NULL to setup a default NullLogger*/
static void set (Logger *logger);
// ----------------------------------------------------------------------
/** @brief Getter for singleton instance
* @return Only instance. This is never null, but it could be a
* NullLogger. Use isNullLogger to check this.*/
static Logger *get();
// ----------------------------------------------------------------------
/** @brief Return whether a #NullLogger is currently active
* @return true if the current logger is a #NullLogger.
* Use create() or set() to setup a logger that does actually do
* something else than just rejecting all log messages. */
static bool isNullLogger();
// ----------------------------------------------------------------------
/** @brief Kills the current singleton logger and replaces it with a
* #NullLogger instance. */
static void kill();
// ----------------------------------------------------------------------
/** @copydoc Logger::attachStream */
bool attachStream(LogStream *pStream,
unsigned int severity);
// ----------------------------------------------------------------------
/** @copydoc Logger::detatchStream */
bool detatchStream(LogStream *pStream,
unsigned int severity);
private:
// ----------------------------------------------------------------------
/** @briefPrivate construction for internal use by create().
* @param severity Logging granularity */
explicit DefaultLogger(LogSeverity severity);
// ----------------------------------------------------------------------
/** @briefDestructor */
~DefaultLogger();
/** @brief Logs debug infos, only been written when severity level VERBOSE is set */
void OnDebug(const char* message);
/** @brief Logs an info message */
void OnInfo(const char* message);
/** @brief Logs a warning message */
void OnWarn(const char* message);
/** @brief Logs an error message */
void OnError(const char* message);
// ----------------------------------------------------------------------
/** @brief Writes a message to all streams */
void WriteToStreams(const char* message, ErrorSeverity ErrorSev );
// ----------------------------------------------------------------------
/** @brief Returns the thread id.
* @note This is an OS specific feature, if not supported, a
* zero will be returned.
*/
unsigned int GetThreadID();
private:
// Aliases for stream container
typedef std::vector<LogStreamInfo*> StreamArray;
typedef std::vector<LogStreamInfo*>::iterator StreamIt;
typedef std::vector<LogStreamInfo*>::const_iterator ConstStreamIt;
//! only logging instance
static Logger *m_pLogger;
static NullLogger s_pNullLogger;
//! Attached streams
StreamArray m_StreamArray;
bool noRepeatMsg;
char lastMsg[MAX_LOG_MESSAGE_LENGTH*2];
size_t lastLen;
};
// ------------------------------------------------------------------------------------
} // Namespace Assimp
#endif // !! INCLUDED_AI_DEFAULTLOGGER